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301 lines
10 KiB
301 lines
10 KiB
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.IO; |
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using System.Linq; |
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using ICSharpCode.Decompiler.Disassembler; |
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using Mono.Cecil.Cil; |
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namespace ICSharpCode.Decompiler.FlowAnalysis |
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{ |
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/// <summary> |
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/// Type of the control flow node |
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/// </summary> |
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public enum ControlFlowNodeType |
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{ |
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/// <summary> |
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/// A normal node represents a basic block. |
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/// </summary> |
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Normal, |
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/// <summary> |
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/// The entry point of the method. |
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/// </summary> |
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EntryPoint, |
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/// <summary> |
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/// The exit point of the method (every ret instruction branches to this node) |
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/// </summary> |
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RegularExit, |
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/// <summary> |
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/// This node represents leaving a method irregularly by throwing an exception. |
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/// </summary> |
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ExceptionalExit, |
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/// <summary> |
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/// This node is used as a header for exception handler blocks. |
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/// </summary> |
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CatchHandler, |
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/// <summary> |
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/// This node is used as a header for finally blocks and fault blocks. |
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/// Every leave instruction in the try block leads to the handler of the containing finally block; |
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/// and exceptional control flow also leads to this handler. |
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/// </summary> |
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FinallyOrFaultHandler, |
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/// <summary> |
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/// This node is used as footer for finally blocks and fault blocks. |
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/// Depending on the "copyFinallyBlocks" option used when creating the graph, it is connected with all leave targets using |
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/// EndFinally edges (when not copying); or with a specific leave target using a normal edge (when copying). |
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/// For fault blocks, an exception edge is used to represent the "re-throwing" of the exception. |
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/// </summary> |
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EndFinallyOrFault |
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} |
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/// <summary> |
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/// Represents a block in the control flow graph. |
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/// </summary> |
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public sealed class ControlFlowNode |
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{ |
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/// <summary> |
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/// Index of this node in the ControlFlowGraph.Nodes collection. |
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/// </summary> |
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public readonly int BlockIndex; |
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/// <summary> |
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/// Gets the IL offset of this node. |
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/// </summary> |
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public readonly int Offset; |
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/// <summary> |
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/// Type of the node. |
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/// </summary> |
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public readonly ControlFlowNodeType NodeType; |
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/// <summary> |
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/// If this node is a FinallyOrFaultHandler node, this field points to the corresponding EndFinallyOrFault node. |
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/// Otherwise, this field is null. |
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/// </summary> |
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public readonly ControlFlowNode EndFinallyOrFaultNode; |
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/// <summary> |
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/// Visited flag, used in various algorithms. |
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/// Before using it in your algorithm, reset it to false by calling ControlFlowGraph.ResetVisited(); |
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/// </summary> |
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public bool Visited; |
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/// <summary> |
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/// Gets whether this node is reachable. Requires that dominance is computed! |
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/// </summary> |
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public bool IsReachable { |
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get { return ImmediateDominator != null || NodeType == ControlFlowNodeType.EntryPoint; } |
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} |
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/// <summary> |
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/// Signalizes that this node is a copy of another node. |
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/// </summary> |
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public ControlFlowNode CopyFrom { get; internal set; } |
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/// <summary> |
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/// Gets the immediate dominator (the parent in the dominator tree). |
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/// Null if dominance has not been calculated; or if the node is unreachable. |
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/// </summary> |
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public ControlFlowNode ImmediateDominator { get; internal set; } |
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/// <summary> |
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/// List of children in the dominator tree. |
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/// </summary> |
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public readonly List<ControlFlowNode> DominatorTreeChildren = new List<ControlFlowNode>(); |
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/// <summary> |
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/// The dominance frontier of this node. |
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/// This is the set of nodes for which this node dominates a predecessor, but which are not strictly dominated by this node. |
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/// </summary> |
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/// <remarks> |
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/// b.DominanceFrontier = { y in CFG; (exists p in predecessors(y): b dominates p) and not (b strictly dominates y)} |
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/// </remarks> |
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public HashSet<ControlFlowNode> DominanceFrontier; |
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/// <summary> |
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/// Start of code block represented by this node. Only set for nodetype == Normal. |
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/// </summary> |
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public readonly Instruction Start; |
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/// <summary> |
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/// End of the code block represented by this node. Only set for nodetype == Normal. |
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/// The end is exclusive, the end instruction itself does not belong to this block. |
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/// </summary> |
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public readonly Instruction End; |
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/// <summary> |
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/// Gets the exception handler associated with this node. |
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/// Only set for nodetype == CatchHandler or nodetype == FinallyOrFaultHandler. |
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/// </summary> |
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public readonly ExceptionHandler ExceptionHandler; |
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/// <summary> |
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/// List of incoming control flow edges. |
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/// </summary> |
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public readonly List<ControlFlowEdge> Incoming = new List<ControlFlowEdge>(); |
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/// <summary> |
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/// List of outgoing control flow edges. |
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/// </summary> |
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public readonly List<ControlFlowEdge> Outgoing = new List<ControlFlowEdge>(); |
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/// <summary> |
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/// Any user data |
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/// </summary> |
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public object UserData; |
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internal ControlFlowNode(int blockIndex, int offset, ControlFlowNodeType nodeType) |
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{ |
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this.BlockIndex = blockIndex; |
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this.Offset = offset; |
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this.NodeType = nodeType; |
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} |
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internal ControlFlowNode(int blockIndex, Instruction start, Instruction end) |
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{ |
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if (start == null) |
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throw new ArgumentNullException("start"); |
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if (end == null) |
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throw new ArgumentNullException("end"); |
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this.BlockIndex = blockIndex; |
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this.NodeType = ControlFlowNodeType.Normal; |
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this.Start = start; |
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this.End = end; |
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this.Offset = start.Offset; |
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} |
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internal ControlFlowNode(int blockIndex, ExceptionHandler exceptionHandler, ControlFlowNode endFinallyOrFaultNode) |
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{ |
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this.BlockIndex = blockIndex; |
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this.NodeType = endFinallyOrFaultNode != null ? ControlFlowNodeType.FinallyOrFaultHandler : ControlFlowNodeType.CatchHandler; |
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this.ExceptionHandler = exceptionHandler; |
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this.EndFinallyOrFaultNode = endFinallyOrFaultNode; |
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Debug.Assert((exceptionHandler.HandlerType == ExceptionHandlerType.Finally || exceptionHandler.HandlerType == ExceptionHandlerType.Fault) == (endFinallyOrFaultNode != null)); |
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this.Offset = exceptionHandler.HandlerStart.Offset; |
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} |
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/// <summary> |
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/// Gets all predecessors (=sources of incoming edges) |
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/// </summary> |
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public IEnumerable<ControlFlowNode> Predecessors { |
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get { |
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return Incoming.Select(e => e.Source); |
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} |
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} |
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/// <summary> |
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/// Gets all successors (=targets of outgoing edges) |
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/// </summary> |
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public IEnumerable<ControlFlowNode> Successors { |
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get { |
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return Outgoing.Select(e => e.Target); |
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} |
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} |
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/// <summary> |
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/// Gets all instructions in this node. |
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/// Returns an empty list for special nodes that don't have any instructions. |
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/// </summary> |
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public IEnumerable<Instruction> Instructions { |
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get { |
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Instruction inst = Start; |
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if (inst != null) { |
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yield return inst; |
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while (inst != End) { |
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inst = inst.Next; |
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yield return inst; |
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} |
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} |
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} |
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} |
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public void TraversePreOrder(Func<ControlFlowNode, IEnumerable<ControlFlowNode>> children, Action<ControlFlowNode> visitAction) |
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{ |
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if (Visited) |
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return; |
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Visited = true; |
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visitAction(this); |
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foreach (ControlFlowNode t in children(this)) |
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t.TraversePreOrder(children, visitAction); |
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} |
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public void TraversePostOrder(Func<ControlFlowNode, IEnumerable<ControlFlowNode>> children, Action<ControlFlowNode> visitAction) |
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{ |
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if (Visited) |
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return; |
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Visited = true; |
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foreach (ControlFlowNode t in children(this)) |
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t.TraversePostOrder(children, visitAction); |
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visitAction(this); |
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} |
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public override string ToString() |
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{ |
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StringWriter writer = new StringWriter(); |
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switch (NodeType) { |
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case ControlFlowNodeType.Normal: |
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writer.Write("Block #{0}", BlockIndex); |
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if (Start != null) |
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writer.Write(": IL_{0:x4}", Start.Offset); |
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if (End != null) |
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writer.Write(" to IL_{0:x4}", End.GetEndOffset()); |
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break; |
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case ControlFlowNodeType.CatchHandler: |
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case ControlFlowNodeType.FinallyOrFaultHandler: |
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writer.Write("Block #{0}: {1}: ", BlockIndex, NodeType); |
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Disassembler.DisassemblerHelpers.WriteTo(ExceptionHandler, new PlainTextOutput(writer)); |
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break; |
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default: |
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writer.Write("Block #{0}: {1}", BlockIndex, NodeType); |
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break; |
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} |
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// if (ImmediateDominator != null) { |
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// writer.WriteLine(); |
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// writer.Write("ImmediateDominator: #{0}", ImmediateDominator.BlockIndex); |
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// } |
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if (DominanceFrontier != null && DominanceFrontier.Any()) { |
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writer.WriteLine(); |
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writer.Write("DominanceFrontier: " + string.Join(",", DominanceFrontier.OrderBy(d => d.BlockIndex).Select(d => d.BlockIndex.ToString()))); |
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} |
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foreach (Instruction inst in this.Instructions) { |
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writer.WriteLine(); |
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Disassembler.DisassemblerHelpers.WriteTo(inst, new PlainTextOutput(writer)); |
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} |
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return writer.ToString(); |
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} |
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/// <summary> |
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/// Gets whether <c>this</c> dominates <paramref name="node"/>. |
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/// </summary> |
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public bool Dominates(ControlFlowNode node) |
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{ |
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// TODO: this can be made O(1) by numbering the dominator tree |
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ControlFlowNode tmp = node; |
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while (tmp != null) { |
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if (tmp == this) |
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return true; |
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tmp = tmp.ImmediateDominator; |
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} |
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return false; |
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} |
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} |
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}
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