.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Linq;
using System.Threading.Tasks;
using Avalonia.Headless.NUnit;
using Avalonia.Threading;
using AwesomeAssertions;
using ICSharpCode.ILSpy.Properties;
using ICSharpCode.ILSpy;
using ICSharpCode.ILSpy.AppEnv;
using ICSharpCode.ILSpy.TextView;
using ICSharpCode.ILSpy.TreeNodes;
using NUnit.Framework;
namespace ICSharpCode.ILSpy.Tests;
[TestFixture]
public class FoldingContextMenuTests
{
[AvaloniaTest]
public async Task Toggle_All_Folding_Entry_Collapses_Then_Expands_The_Document()
{
// Decompiling a type yields brace foldings; the "Toggle all folding" menu entry must collapse
// them all, then expand them all on a second invocation -- via DecompilerTextView.ToggleAllFoldings.
var (window, vm) = await TestHarness.BootAsync(3);
// A small CoreLib type still yields brace foldings (one per method body) but decompiles fast
// enough for the headless 15s wait on slow CI runners; a full System.Linq.Enumerable decompile
// does not.
var coreLibName = typeof(object).Assembly.GetName().Name!;
var typeNode = vm.AssemblyTreeModel.FindNode<TypeTreeNode>(coreLibName, "System", "System.Object");
vm.AssemblyTreeModel.SelectNode(typeNode);
await vm.DockWorkspace.WaitForDecompiledTextAsync();
var view = await window.WaitForComponent<DecompilerTextView>();
for (int i = 0; i < 8; i++)
{
Dispatcher.UIThread.RunJobs();
await Task.Delay(25);
}
view.HasFoldings.Should().BeTrue("decompiling a type produces brace foldings");
var registry = AppComposition.Current.GetExport<ContextMenuEntryRegistry>();
var toggleAll = registry.GetEntry(nameof(Resources.ToggleFolding)); // "Toggle All Folding"
var toggleOne = registry.GetEntry(nameof(Resources._ToggleFolding)); // "Toggle Folding"
var context = new TextViewContext { TextView = view };
toggleAll.IsVisible(context).Should().BeTrue("the folding entries show when the document has foldings");
toggleOne.IsVisible(context).Should().BeTrue();
toggleAll.IsVisible(new TextViewContext { TextView = null }).Should()
.BeFalse("with no text view there is nothing to fold");
// Toggle-all forces a uniform state: collapse-all when any fold is open, otherwise expand-all.
// So consecutive invocations flip between "fully collapsed" (>0) and "fully expanded" (0).
toggleAll.Execute(context);
Dispatcher.UIThread.RunJobs();
int after1 = view.FoldedFoldingCount;
toggleAll.Execute(context);
Dispatcher.UIThread.RunJobs();
int after2 = view.FoldedFoldingCount;
after1.Should().NotBe(after2, "Toggle all folding must flip the fold state");
System.Math.Min(after1, after2).Should().Be(0, "one toggle state is fully expanded");
System.Math.Max(after1, after2).Should().BeGreaterThan(0, "the other toggle state is fully collapsed");
}
[AvaloniaTest]
public async Task Toggle_Folding_Entry_Acts_On_The_Right_Clicked_Line_Not_The_Caret()
{
// Right-clicking a fold marker and choosing "Toggle folding" must collapse the fold under the
// pointer, even when the caret sits in a completely different fold. The menu passes the clicked
// offset via TextViewContext.TextLocation; reading the caret instead would toggle the wrong block.
var (window, vm) = await TestHarness.BootAsync(3);
var coreLibName = typeof(object).Assembly.GetName().Name!;
var typeNode = vm.AssemblyTreeModel.FindNode<TypeTreeNode>(coreLibName, "System", "System.Object");
vm.AssemblyTreeModel.SelectNode(typeNode);
await vm.DockWorkspace.WaitForDecompiledTextAsync();
var view = await window.WaitForComponent<DecompilerTextView>();
for (int i = 0; i < 8; i++)
{
Dispatcher.UIThread.RunJobs();
await Task.Delay(25);
}
// ILSpy collapses method-body folds by default, leaving the outer type-body fold open. Two of
// those collapsed method folds are disjoint siblings: right-click "Toggle folding" on one while
// the caret is parked elsewhere. The clicked fold must expand; the other fold must not move.
var collapsedSiblings = view.GetFoldingsForTest()
.Where(f => f.IsFolded)
.OrderBy(f => f.Start)
.ToList();
(int Start, int End)? caretSpan = null, clickedSpan = null;
for (int a = 0; a < collapsedSiblings.Count && clickedSpan == null; a++)
{
for (int b = a + 1; b < collapsedSiblings.Count; b++)
{
bool disjoint = collapsedSiblings[b].Start > collapsedSiblings[a].End
|| collapsedSiblings[a].Start > collapsedSiblings[b].End;
if (disjoint)
{
caretSpan = (collapsedSiblings[a].Start, collapsedSiblings[a].End);
clickedSpan = (collapsedSiblings[b].Start, collapsedSiblings[b].End);
break;
}
}
}
clickedSpan.Should().NotBeNull("two disjoint collapsed folds are needed to tell the caret from the click");
// Midpoints so each offset unambiguously lands inside its own fold.
int caretFold = (caretSpan!.Value.Start + caretSpan.Value.End) / 2;
int clickedFold = (clickedSpan!.Value.Start + clickedSpan.Value.End) / 2;
// Keep the caret well clear of both folds. (Setting it inside a collapsed fold would make
// AvaloniaEdit auto-expand that fold, which is exactly the behaviour we don't want to depend on.)
view.Editor.TextArea.Caret.Offset = 0;
view.IsFoldedAt(caretFold).Should().BeTrue("precondition: the caret-side fold is collapsed");
view.IsFoldedAt(clickedFold).Should().BeTrue("precondition: the clicked fold is collapsed");
var toggleOne = AppComposition.Current.GetExport<ContextMenuEntryRegistry>()
.GetEntry(nameof(Resources._ToggleFolding));
// The caret is parked at offset 0 -- nowhere near either fold. A caret-driven implementation
// would toggle the fold at offset 0 (or nothing); the mouse-driven one toggles the clicked fold.
toggleOne.Execute(new TextViewContext { TextView = view, TextLocation = clickedFold });
Dispatcher.UIThread.RunJobs();
view.IsFoldedAt(clickedFold).Should().BeFalse("the fold under the right-click must expand");
view.IsFoldedAt(caretFold).Should().BeTrue("the unrelated fold must stay collapsed -- the action follows the mouse, not the caret");
}
}