.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Mono.Cecil;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>
/// Visitor that applies a list of transformations to the IL Ast.
/// TODO: do we still need this, now that inlining is reverted back to the old ILInlining?
/// </summary>
/// <remarks>
/// The base class performs:
/// - variable inlining
/// - cleanup after branch inlining
/// - removal of unnecessary blocks and block containers
/// </remarks>
public class TransformingVisitor : ILVisitor<ILInstruction>, IILTransform
{
public void Run(ILFunction function, ILTransformContext context)
{
function.AcceptVisitor(this);
}
protected override ILInstruction Default(ILInstruction inst)
{
foreach (var child in inst.Children) {
child.ReplaceWith(child.AcceptVisitor(this));
}
return inst;
}
/*
protected internal override ILInstruction VisitBranch(Branch inst)
{
// If this branch is the only edge to the target block, we can inline the target block here:
if (inst.TargetBlock.IncomingEdgeCount == 1 && inst.PopCount == 0) {
return inst.TargetBlock;
}
return base.VisitBranch(inst);
}
*/
protected bool removeNops = true;
/*
sealed class InliningStack : Stack<ILInstruction>, IInlineContext
{
/// <summary>
/// Indicates whether inlining was success for at least one
/// peek or pop instruction.
/// </summary>
internal bool didInline;
/// <summary>
/// Indicates whether inlining encountered a peek or pop instruction
/// that could not be inlined.
/// </summary>
internal bool error;
ILInstruction IInlineContext.Peek(InstructionFlags flagsBefore)
{
error = true;
return null;
}
ILInstruction IInlineContext.Pop(InstructionFlags flagsBefore)
{
if (error)
return null;
if (base.Count > 0 && SemanticHelper.MayReorder(flagsBefore, base.Peek().Flags)) {
didInline = true;
return base.Pop();
}
error = true;
return null;
}
}
ILInstruction DoInline(InliningStack stack, ILInstruction inst)
{
do {
inst = inst.AcceptVisitor(this);
stack.didInline = false;
stack.error = false;
inst = inst.Inline(InstructionFlags.None, stack);
// An error implies that a peek or pop instruction wasn't replaced
// But even if we replaced all peek/pop instructions, we might have replaced them with
// another peek or pop instruction, so MayPeek/MayPop might still be set after
// we finish without error!
Debug.Assert(!stack.error || inst.HasFlag(InstructionFlags.MayPeek | InstructionFlags.MayPop));
} while (stack.didInline); // repeat transformations when something was inlined
return inst;
}
protected internal override ILInstruction VisitBlock(Block block)
{
var stack = new InliningStack();
List<ILInstruction> output = new List<ILInstruction>();
for (int i = 0; i < block.Instructions.Count; i++) {
var inst = block.Instructions[i];
if (removeNops && inst.OpCode == OpCode.Nop)
continue;
inst = DoInline(stack, inst);
if (inst.HasFlag(InstructionFlags.MayBranch | InstructionFlags.MayPop
| InstructionFlags.MayReadEvaluationStack | InstructionFlags.MayWriteEvaluationStack)) {
// Values currently on the stack might be used on both sides of the branch,
// so we can't inline them.
// We also have to flush the stack if the instruction still accesses the evaluation stack,
// no matter whether in phase-1 or phase-2.
FlushInstructionStack(stack, output);
} else if (inst.ResultType == StackType.Void && stack.Count > 0) {
// For void instructions on non-empty stack, we can create a new inline block (or add to an existing one)
// This works even when inst involves Peek.
// ILInstruction headInst = stack.Pop();
// Block inlineBlock = headInst as Block;
// if (inlineBlock == null || inlineBlock.FinalInstruction.OpCode != OpCode.Pop) {
// inlineBlock = new Block {
// Instructions = { headInst },
// ILRange = new Interval(headInst.ILRange.Start, headInst.ILRange.Start),
// FinalInstruction = new Pop(headInst.ResultType)
// };
// }
// inlineBlock.Instructions.Add(inst);
// inst = inlineBlock;
}
if (inst.HasFlag(InstructionFlags.MayPeek)) {
// Prevent instruction from being inlined if it was peeked at.
FlushInstructionStack(stack, output);
}
if (inst.ResultType == StackType.Void) {
// We can't add void instructions to the stack, so flush the stack
// and directly add the instruction to the output.
FlushInstructionStack(stack, output);
output.Add(inst);
} else {
// Instruction has a result, so we can push it on the stack normally
stack.Push(inst);
}
}
// Allow inlining into the final instruction
if (block.FinalInstruction.OpCode == OpCode.Pop && stack.Count > 0 && IsInlineBlock(stack.Peek())) {
// Don't inline an inline block into the final pop instruction:
// doing so would result in infinite recursion.
} else {
// regular inlining into the final instruction
block.FinalInstruction = DoInline(stack, block.FinalInstruction);
}
FlushInstructionStack(stack, output);
block.Instructions.ReplaceList(output);
if (!(block.Parent is BlockContainer)) {
return TrySimplifyBlock(block);
}
return block;
}
bool IsInlineBlock(ILInstruction inst)
{
Block block = inst as Block;
return block != null && block.FinalInstruction.OpCode == OpCode.Pop;
}
void FlushInstructionStack(Stack<ILInstruction> stack, List<ILInstruction> output)
{
foreach (var inst in stack.Reverse()) {
AddToOutput(inst, output);
}
stack.Clear();
}
void AddToOutput(ILInstruction inst, List<ILInstruction> output)
{
// Unpack inline blocks that would become direct children of the parent block
if (IsInlineBlock(inst)) {
foreach (var nestedInst in ((Block)inst).Instructions) {
AddToOutput(nestedInst, output);
}
} else {
output.Add(inst);
}
}
*/
protected internal override ILInstruction VisitBlockContainer(BlockContainer container)
{
foreach (var block in container.Blocks) {
block.ReplaceWith(block.AcceptVisitor(this));
}
// VisitBranch() 'steals' blocks from containers. Remove all blocks that were stolen from the block list:
// Debug.Assert(container.EntryPoint.IncomingEdgeCount > 0);
// container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0);
// If the container only contains a single block, and the block contents do not jump back to the block start,
// we can remove the container.
if (container.Blocks.Count == 1 && container.LeaveCount == 0 && container.EntryPoint.IncomingEdgeCount == 1) {
return TrySimplifyBlock(container.EntryPoint);
}
return container;
}
/// <summary>
/// If a block has only one instruction, replace it with that instruction.
/// </summary>
ILInstruction TrySimplifyBlock(Block block)
{
// If the block has only one instruction, we can remove the block too
// (but only if this doesn't change the pop-order in the phase 1 evaluation of the parent block)
if (block.Instructions.Count == 0) {
return block.FinalInstruction;
} else if (block.Instructions.Count == 1 && block.FinalInstruction.OpCode == OpCode.Nop) {
if (block.Instructions[0].ResultType == StackType.Void)
return block.Instructions[0];
}
return block;
}
}
}