mirror of https://github.com/icsharpcode/ILSpy.git
				
				
			
			You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							233 lines
						
					
					
						
							8.7 KiB
						
					
					
				
			
		
		
	
	
							233 lines
						
					
					
						
							8.7 KiB
						
					
					
				// Copyright (c) 2014 Daniel Grunwald | 
						|
//  | 
						|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
						|
// software and associated documentation files (the "Software"), to deal in the Software | 
						|
// without restriction, including without limitation the rights to use, copy, modify, merge, | 
						|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
						|
// to whom the Software is furnished to do so, subject to the following conditions: | 
						|
//  | 
						|
// The above copyright notice and this permission notice shall be included in all copies or | 
						|
// substantial portions of the Software. | 
						|
//  | 
						|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
						|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
						|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
						|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
						|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
						|
// DEALINGS IN THE SOFTWARE. | 
						|
 | 
						|
using System; | 
						|
using System.Collections; | 
						|
using System.Collections.Generic; | 
						|
using System.Diagnostics; | 
						|
using System.Linq; | 
						|
using System.Text; | 
						|
using System.Threading.Tasks; | 
						|
using ICSharpCode.NRefactory.Utils; | 
						|
 | 
						|
namespace ICSharpCode.Decompiler.IL | 
						|
{ | 
						|
	class BlockBuilder | 
						|
	{ | 
						|
		readonly Mono.Cecil.Cil.MethodBody body; | 
						|
		 | 
						|
		public BlockBuilder(Mono.Cecil.Cil.MethodBody body) | 
						|
		{ | 
						|
			this.body = body; | 
						|
		} | 
						|
		 | 
						|
		List<TryInstruction> tryInstructionList = new List<TryInstruction>(); | 
						|
		Dictionary<int, BlockContainer> handlerContainers = new Dictionary<int, BlockContainer>(); | 
						|
		 | 
						|
		void CreateContainerStructure() | 
						|
		{ | 
						|
			List<TryCatch> tryCatchList = new List<TryCatch>(); | 
						|
			foreach (var eh in body.ExceptionHandlers) { | 
						|
				var tryRange = new Interval(eh.TryStart.Offset, eh.TryEnd != null ? eh.TryEnd.Offset : body.CodeSize); | 
						|
				var handlerBlock = new BlockContainer(); | 
						|
				handlerBlock.ILRange = new Interval(eh.HandlerStart.Offset, eh.HandlerEnd != null ? eh.HandlerEnd.Offset : body.CodeSize); | 
						|
				handlerBlock.Blocks.Add(new Block()); | 
						|
				handlerContainers.Add(handlerBlock.ILRange.Start, handlerBlock); | 
						|
				 | 
						|
				if (eh.HandlerType == Mono.Cecil.Cil.ExceptionHandlerType.Fault || eh.HandlerType == Mono.Cecil.Cil.ExceptionHandlerType.Finally) { | 
						|
					var tryBlock = new BlockContainer(); | 
						|
					tryBlock.ILRange = tryRange; | 
						|
					if (eh.HandlerType == Mono.Cecil.Cil.ExceptionHandlerType.Finally) | 
						|
						tryInstructionList.Add(new TryFinally(tryBlock, handlerBlock)); | 
						|
					else | 
						|
						tryInstructionList.Add(new TryFault(tryBlock, handlerBlock)); | 
						|
					continue; | 
						|
				} | 
						|
				//  | 
						|
				var tryCatch = tryCatchList.FirstOrDefault(tc => tc.TryBlock.ILRange == tryRange); | 
						|
				if (tryCatch == null) { | 
						|
					var tryBlock = new BlockContainer(); | 
						|
					tryBlock.ILRange = tryRange; | 
						|
					tryCatch = new TryCatch(tryBlock); | 
						|
					tryCatchList.Add(tryCatch); | 
						|
					tryInstructionList.Add(tryCatch); | 
						|
				} | 
						|
				 | 
						|
				var variable = new ILVariable(VariableKind.Exception, eh.CatchType, handlerBlock.ILRange.Start); | 
						|
				variable.Name = "ex"; | 
						|
				handlerBlock.EntryPoint.Instructions.Add(new LdLoc(variable)); | 
						|
				 | 
						|
				ILInstruction filter; | 
						|
				if (eh.HandlerType == Mono.Cecil.Cil.ExceptionHandlerType.Filter) { | 
						|
					var filterBlock = new BlockContainer(); | 
						|
					filterBlock.ILRange = new Interval(eh.FilterStart.Offset, eh.HandlerStart.Offset); | 
						|
					filterBlock.Blocks.Add(new Block()); | 
						|
					filterBlock.EntryPoint.Instructions.Add(new LdLoc(variable)); | 
						|
					handlerContainers.Add(filterBlock.ILRange.Start, filterBlock); | 
						|
					filter = filterBlock; | 
						|
				} else { | 
						|
					filter = new LdcI4(1); | 
						|
				} | 
						|
 | 
						|
				tryCatch.Handlers.Add(new TryCatchHandler(filter, handlerBlock, variable)); | 
						|
			} | 
						|
			if (tryInstructionList.Count > 0) { | 
						|
				tryInstructionList = tryInstructionList.OrderBy(tc => tc.TryBlock.ILRange.Start).ThenByDescending(tc => tc.TryBlock.ILRange.End).ToList(); | 
						|
				nextTry = tryInstructionList[0]; | 
						|
			} | 
						|
		} | 
						|
		 | 
						|
		int currentTryIndex; | 
						|
		TryInstruction nextTry; | 
						|
		 | 
						|
		BlockContainer currentContainer; | 
						|
		Block currentBlock; | 
						|
		Stack<BlockContainer> containerStack = new Stack<BlockContainer>(); | 
						|
		 | 
						|
		public BlockContainer CreateBlocks(List<ILInstruction> instructions, BitArray incomingBranches) | 
						|
		{ | 
						|
			CreateContainerStructure(); | 
						|
			var mainContainer = new BlockContainer(); | 
						|
			mainContainer.ILRange = new Interval(0, body.CodeSize); | 
						|
			currentContainer = mainContainer; | 
						|
 | 
						|
			foreach (var inst in instructions) { | 
						|
				int start = inst.ILRange.Start; | 
						|
				if (currentBlock == null || incomingBranches[start]) { | 
						|
					// Finish up the previous block | 
						|
					FinalizeCurrentBlock(start, fallthrough: true); | 
						|
					// Leave nested containers if necessary | 
						|
					while (start >= currentContainer.ILRange.End) { | 
						|
						currentContainer = containerStack.Pop(); | 
						|
					} | 
						|
					// Enter a handler if necessary | 
						|
					BlockContainer handlerContainer; | 
						|
					if (handlerContainers.TryGetValue(start, out handlerContainer)) { | 
						|
						containerStack.Push(currentContainer); | 
						|
						currentContainer = handlerContainer; | 
						|
						currentBlock = handlerContainer.EntryPoint; | 
						|
					} else { | 
						|
						// Create the new block | 
						|
						currentBlock = new Block(); | 
						|
						currentContainer.Blocks.Add(currentBlock); | 
						|
					} | 
						|
					currentBlock.ILRange = new Interval(start, start); | 
						|
				} | 
						|
				while (nextTry != null && start == nextTry.TryBlock.ILRange.Start) { | 
						|
					currentBlock.Instructions.Add(nextTry); | 
						|
					containerStack.Push(currentContainer); | 
						|
					currentContainer = (BlockContainer)nextTry.TryBlock; | 
						|
					currentBlock = new Block(); | 
						|
					currentContainer.Blocks.Add(currentBlock); | 
						|
					currentBlock.ILRange = new Interval(start, start); | 
						|
					 | 
						|
					nextTry = tryInstructionList.ElementAtOrDefault(++currentTryIndex); | 
						|
				} | 
						|
				currentBlock.Instructions.Add(inst); | 
						|
				if (inst.HasFlag(InstructionFlags.EndPointUnreachable)) | 
						|
					FinalizeCurrentBlock(inst.ILRange.End, fallthrough: false); | 
						|
			} | 
						|
			FinalizeCurrentBlock(body.CodeSize, fallthrough: false); | 
						|
			containerStack.Clear(); | 
						|
			ConnectBranches(mainContainer); | 
						|
			return mainContainer; | 
						|
		} | 
						|
 | 
						|
		private void FinalizeCurrentBlock(int currentILOffset, bool fallthrough) | 
						|
		{ | 
						|
			if (currentBlock == null) | 
						|
				return; | 
						|
			currentBlock.ILRange = new Interval(currentBlock.ILRange.Start, currentILOffset); | 
						|
			if (fallthrough) | 
						|
				currentBlock.Instructions.Add(new Branch(currentILOffset)); | 
						|
			currentBlock = null; | 
						|
		} | 
						|
 | 
						|
		void ConnectBranches(ILInstruction inst) | 
						|
		{ | 
						|
			switch (inst.OpCode) { | 
						|
				case OpCode.Branch: | 
						|
					var branch = (Branch)inst; | 
						|
					branch.TargetBlock = FindBranchTarget(branch.TargetILOffset); | 
						|
					break; | 
						|
				case OpCode.BlockContainer: | 
						|
					var container = (BlockContainer)inst; | 
						|
					containerStack.Push(container); | 
						|
					container.EntryPoint.IncomingEdgeCount++; // count the entry edge | 
						|
					foreach (var block in container.Blocks) | 
						|
						ConnectBranches(block); | 
						|
					containerStack.Pop(); | 
						|
					break; | 
						|
				default: | 
						|
					foreach (var child in inst.Children) | 
						|
						ConnectBranches(child); | 
						|
					break; | 
						|
			} | 
						|
		} | 
						|
 | 
						|
		Block FindBranchTarget(int targetILOffset) | 
						|
		{ | 
						|
			foreach (var container in containerStack) { | 
						|
				foreach (var block in container.Blocks) { | 
						|
					if (block.ILRange.Start == targetILOffset) | 
						|
						return block; | 
						|
				} | 
						|
			} | 
						|
			throw new InvalidOperationException("Could not find block for branch target"); | 
						|
		} | 
						|
	} | 
						|
} | 
						|
 | 
						|
 | 
						|
/* Inlining logic: } else { | 
						|
						bool finished; | 
						|
						var inlinedInst = inst.Inline(InstructionFlags.None, instructionStack, out finished); | 
						|
						if (inlinedInst.HasFlag(InstructionFlags.MayBranch)) { | 
						|
							// Values currently on the stack might be used on both sides of the branch, | 
						|
							// so we can't inline them. | 
						|
							FlushInstructionStack(); | 
						|
						} | 
						|
						if (inlinedInst.ResultType == StackType.Void) { | 
						|
							// We cannot directly push instructions onto the stack if they don't produce | 
						|
							// a result. | 
						|
							if (finished && instructionStack.Count > 0) { | 
						|
								// Wrap the instruction on top of the stack into an inline block, | 
						|
								// and append our void-typed instruction to the end of that block. | 
						|
								var headInst = instructionStack.Pop(); | 
						|
								var block = headInst as Block ?? new Block { Instructions = { headInst } }; | 
						|
								block.Instructions.Add(inlinedInst); | 
						|
								instructionStack.Push(block); | 
						|
							} else { | 
						|
								// We can't move incomplete instructions into a nested block | 
						|
								// or the instruction stack was empty | 
						|
								FlushInstructionStack(); | 
						|
								currentBlock.Instructions.Add(inst); | 
						|
							} | 
						|
						} else { | 
						|
							// Instruction has a result, so we can push it on the stack normally | 
						|
							instructionStack.Push(inlinedInst); | 
						|
						} | 
						|
					} | 
						|
		private void FlushInstructionStack() | 
						|
		{ | 
						|
			if (instructionStack != null && instructionStack.Count > 0) { | 
						|
				// Flush instruction stack | 
						|
				currentBlock.Instructions.AddRange(instructionStack.Reverse()); | 
						|
				instructionStack.Clear(); | 
						|
			} | 
						|
		}*/
 | 
						|
 |