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1027 lines
44 KiB
1027 lines
44 KiB
// Copyright (c) 2026 Siegfried Pammer |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System.Collections; |
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using System.Collections.Immutable; |
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using System.Text; |
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using Microsoft.CodeAnalysis; |
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using Microsoft.CodeAnalysis.CSharp; |
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using Microsoft.CodeAnalysis.CSharp.Syntax; |
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using Microsoft.CodeAnalysis.Text; |
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namespace ICSharpCode.Decompiler.Generators; |
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[Generator] |
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internal class DecompilerSyntaxTreeGenerator : IIncrementalGenerator |
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{ |
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// Enforces the slot-model invariant: a slot kind names one child position, so it must map to a |
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// single declared child type across all nodes that use it. A kind used with two different types |
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// would have to widen its typed Slots constant to AstNode, which makes the typed child accessors |
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// (GetChildren in particular) unable to recover the real element type and throw at runtime. A |
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// position that is genuinely either an expression or a statement (a lambda body) is still one |
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// declared type -- AstNode -- and is fine; the error fires only on coincidental name reuse. |
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static readonly DiagnosticDescriptor MultipleChildTypesForKind = new( |
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id: "DSTG001", |
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title: "Slot kind used with multiple child types", |
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messageFormat: "Slot kind '{0}' is declared with multiple child types ({1}); each [Slot] kind must map to a single child type. Give the differing position its own [Slot] name.", |
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category: "DecompilerSyntaxTreeGenerator", |
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defaultSeverity: DiagnosticSeverity.Error, |
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isEnabledByDefault: true); |
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|
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record AstNodeAdditions(string NodeName, bool NeedsVisitor, bool IsAbstract, bool BaseHasDefaultConstructor, bool NeedsPatternPlaceholder, string VisitMethodName, string VisitMethodParamType, EquatableArray<MemberMatch>? MembersToMatch, EquatableArray<SlotInfo>? Slots, EquatableArray<NameAccessor>? NameAccessors, EquatableArray<CtorParam>? CtorParams); |
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|
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// One DoMatch comparison: Member is the property (or the "MatchAttributesAndModifiers" sentinel); |
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// RecursiveMatch matches child nodes structurally, MatchAny compares an enum that has an "Any" |
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// wildcard, and TypeName/Nullable pick the comparison form for the rest. |
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readonly record struct MemberMatch(string Member, string TypeName, bool RecursiveMatch, bool MatchAny, bool Nullable); |
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|
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// One child slot's schema: a single AstNode-typed child, an AstNodeCollection, or the backing |
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// Identifier token of a string name. KindName is the shared slot-kind name; IsPartial is false only for |
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// the generator-owned token slot behind a name (the source does not declare that property). |
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readonly record struct SlotInfo(bool IsCollection, string PropertyName, string PropertyType, string ElementType, bool IsOverride, bool IsNullable, string KindName, bool IsPartial); |
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|
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// A string name accessor (StringName) over its backing Identifier token slot (TokenName); IsOptional |
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// when the name may be absent (the token is then a nullable slot). |
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readonly record struct NameAccessor(string StringName, string TokenName, bool IsOptional); |
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|
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// One generated constructor parameter. ParamType is the full type for a non-collection; for a |
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// collection it is empty and ElementType names the element. IsOptional (nullable / collection) |
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// drives the required-parameter prefix. |
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readonly record struct CtorParam(string PropertyName, string ParamType, string ElementType, bool IsCollection, bool IsOptional); |
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AstNodeAdditions GetAstNodeAdditions(GeneratorAttributeSyntaxContext context, CancellationToken ct) |
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{ |
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var targetSymbol = (INamedTypeSymbol)context.TargetSymbol; |
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var attribute = context.Attributes.SingleOrDefault(ad => ad.AttributeClass?.Name == "DecompilerAstNodeAttribute")!; |
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var (visitMethodName, paramTypeName) = targetSymbol.Name switch { |
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"ErrorExpression" => ("ErrorNode", "AstNode"), |
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string s when s.EndsWith("AstType") => (s.Replace("AstType", "Type"), s), |
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_ => (targetSymbol.Name, targetSymbol.Name), |
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}; |
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List<MemberMatch>? membersToMatch = null; |
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|
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// Abstract base nodes are never the dispatch target of DoMatch (concrete subclasses each emit |
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// their own and do not chain to base), so emitting one here is dead code. |
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if (!targetSymbol.IsAbstract && !targetSymbol.MemberNames.Contains("DoMatch")) |
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{ |
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membersToMatch = new(); |
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var compilation = context.SemanticModel.Compilation; |
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var astNodeType = compilation.GetTypeByMetadataName("ICSharpCode.Decompiler.CSharp.Syntax.AstNode")!; |
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var entityDeclarationType = compilation.GetTypeByMetadataName("ICSharpCode.Decompiler.CSharp.Syntax.EntityDeclaration"); |
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|
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// EntityDeclaration declares Name (a string [Slot] over its Identifier token), ReturnType, and the attributes/modifiers |
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// helper as virtual members on the base; a subclass overrides them, so the property scan (which |
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// skips overrides) misses them. Add them explicitly for every EntityDeclaration-derived node. The |
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// NameToken slot is intentionally not matched, since the Name string already covers it. |
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if (entityDeclarationType != null && targetSymbol.IsDerivedFrom(entityDeclarationType)) |
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{ |
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// A node opts out of the inherited Name match by marking its NameToken slot |
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// [ExcludeFromMatch] (e.g. constructors, whose Name is just the declaring type name). |
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bool excludeName = targetSymbol.GetMembers("NameToken").OfType<IPropertySymbol>() |
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.Any(p => p.GetAttributes().Any(a => a.AttributeClass?.Name == "ExcludeFromMatchAttribute")); |
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if (!excludeName) |
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membersToMatch.Add(new("Name", "String", RecursiveMatch: false, MatchAny: false, Nullable: false)); |
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membersToMatch.Add(new("MatchAttributesAndModifiers", null!, RecursiveMatch: false, MatchAny: false, Nullable: false)); |
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membersToMatch.Add(new("ReturnType", "AstType", RecursiveMatch: true, MatchAny: false, Nullable: true)); |
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} |
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foreach (var m in targetSymbol.GetMembers()) |
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{ |
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if (m is not IPropertySymbol property || property.IsIndexer || property.IsOverride) |
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continue; |
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if (property.GetAttributes().Any(a => a.AttributeClass?.Name == "ExcludeFromMatchAttribute")) |
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continue; |
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if (property.Type.MetadataName is "CSharpTokenNode" or "TextLocation") |
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continue; |
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bool nullable = property.NullableAnnotation == NullableAnnotation.Annotated; |
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switch (property.Type) |
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{ |
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case INamedTypeSymbol named when named.IsDerivedFrom(astNodeType) || named.MetadataName == "AstNodeCollection`1": |
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membersToMatch.Add(new(property.Name, named.Name, RecursiveMatch: true, MatchAny: false, Nullable: nullable)); |
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break; |
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case INamedTypeSymbol { TypeKind: TypeKind.Enum } named when named.GetMembers().Any(_ => _.Name == "Any"): |
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membersToMatch.Add(new(property.Name, named.Name, RecursiveMatch: false, MatchAny: true, Nullable: false)); |
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break; |
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default: |
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membersToMatch.Add(new(property.Name, property.Type.Name, RecursiveMatch: false, MatchAny: false, Nullable: false)); |
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break; |
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} |
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} |
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} |
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// Collect the slot schema: child properties tagged [Slot], in declaration order |
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// (the order is the node's child layout, so it must follow the source, not be grouped by kind). |
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// [Slot] names the slot kind and infers the shape from the property type: an AstNode (or collection) |
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// is a child slot; a string X is a name -- only the convenience string is declared, and the generator |
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// owns the backing Identifier XToken child slot (emitted like a [Slot], but non-partial since the |
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// source does not declare it) plus the string body. DoMatch matches X (a string) and never sees XToken. |
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List<SlotInfo>? slots = null; |
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List<NameAccessor>? nameAccessors = null; |
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// Constructor parameters in declaration order: single/collection [Slot] children, the string [Slot] |
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// name, and settable enum-typed scalar properties (e.g. Operator, FieldDirection). |
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List<CtorParam>? ctorParams = null; |
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foreach (var m in targetSymbol.GetMembers()) |
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{ |
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if (m is not IPropertySymbol property) |
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continue; |
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var slotAttr = property.GetAttributes().FirstOrDefault(a => a.AttributeClass?.Name == "SlotAttribute"); |
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if (slotAttr != null) |
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{ |
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slots ??= new(); |
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// The [Slot] argument is already the bare slot-kind name (e.g. "Body", "Expression"); kinds |
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// shared across nodes (aliases, or the same logical slot on different node types) deliberately |
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// collapse to one name, so node.Slot.Kind is shared and consumers compare against Slots.X. |
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string kindName = (string)slotAttr.ConstructorArguments[0].Value!; |
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// A [Slot] on a string property is a name: a convenience string accessor over a backing |
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// Identifier token slot. Child slots are AstNode-typed, so the property type disambiguates - |
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// no separate attribute is needed. Optionality comes from the nullable annotation ('string?' |
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// = the name may be absent); a 'string?' declaration already requires a #nullable context. |
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if (property.Type.SpecialType == SpecialType.System_String) |
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{ |
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nameAccessors ??= new(); |
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bool nameNullable = property.Type.NullableAnnotation == NullableAnnotation.Annotated; |
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string tokenName = property.Name + "Token"; |
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// An optional name makes the backing token a real nullable slot: an absent name is a null token. |
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slots.Add(new(IsCollection: false, tokenName, "Identifier", "Identifier", IsOverride: false, nameNullable, kindName, IsPartial: false)); |
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nameAccessors.Add(new(property.Name, tokenName, nameNullable)); |
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// The name is the primary construction value, so it is a required ctor param regardless of |
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// optionality (which only governs the setter's empty-to-null behaviour and the property type). |
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ctorParams ??= new(); |
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ctorParams.Add(new(property.Name, "string", "", IsCollection: false, IsOptional: false)); |
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continue; |
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} |
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bool isCollection = property.Type.MetadataName == "AstNodeCollection`1"; |
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bool isNullable = property.Type.NullableAnnotation == NullableAnnotation.Annotated; |
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var unannotated = property.Type.WithNullableAnnotation(NullableAnnotation.NotAnnotated); |
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string propertyType = unannotated.ToDisplayString(SymbolDisplayFormat.MinimallyQualifiedFormat); |
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// For a collection slot, the element type is the single type argument of AstNodeCollection<T>. |
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string elementType = isCollection |
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? ((INamedTypeSymbol)property.Type).TypeArguments[0].ToDisplayString(SymbolDisplayFormat.MinimallyQualifiedFormat) |
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: propertyType; |
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slots.Add(new(isCollection, property.Name, propertyType, elementType, property.IsOverride, isNullable, kindName, IsPartial: true)); |
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ctorParams ??= new(); |
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ctorParams.Add(isCollection |
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? new(property.Name, "", elementType, IsCollection: true, IsOptional: true) |
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: new(property.Name, propertyType + (isNullable ? "?" : ""), "", IsCollection: false, IsOptional: isNullable)); |
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continue; |
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} |
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// A settable enum-typed scalar (e.g. Operator, FieldDirection) is part of construction. The enum may |
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// live in another namespace, so fully-qualify it (the generated file has only a few usings). |
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if (property.Type.TypeKind == TypeKind.Enum && property.SetMethod != null && !property.IsStatic) |
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{ |
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ctorParams ??= new(); |
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ctorParams.Add(new(property.Name, CtorParamTypeName(property.Type), "", IsCollection: false, IsOptional: false)); |
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} |
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} |
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return new(targetSymbol.Name, |
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NeedsVisitor: !targetSymbol.IsAbstract && targetSymbol.BaseType!.IsAbstract, |
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IsAbstract: targetSymbol.IsAbstract, |
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BaseHasDefaultConstructor: targetSymbol.BaseType is { } bt && bt.InstanceConstructors.Any(c => c.Parameters.Length == 0 && c.DeclaredAccessibility != Accessibility.Private), |
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NeedsPatternPlaceholder: (bool)attribute.ConstructorArguments[0].Value!, |
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visitMethodName, paramTypeName, membersToMatch?.ToEquatableArray(), slots?.ToEquatableArray(), nameAccessors?.ToEquatableArray(), ctorParams?.ToEquatableArray()); |
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} |
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// Backing-field name for a slot property. Prefixed to avoid colliding with hand-written fields |
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// in the same partial class; the generated file carries an auto-generated header, so naming-style |
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// rules do not apply. |
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static string FieldName(string propertyName) => "slot_" + propertyName; |
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// Type name for an enum-typed constructor parameter. Fully-qualified so an enum in another |
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// namespace resolves without a using, minus the generated file's own namespace prefix, which is |
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// redundant there. Used only in parameter-type position, so no member-name shadowing applies |
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// (unlike Identifier.Create in name-slot setters, which must stay global::-qualified). |
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static string CtorParamTypeName(ITypeSymbol type) |
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{ |
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const string ownNamespacePrefix = "global::ICSharpCode.Decompiler.CSharp.Syntax."; |
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string name = type.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat); |
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return name.StartsWith(ownNamespacePrefix) ? name.Substring(ownNamespacePrefix.Length) : name; |
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} |
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void WriteGeneratedMembers(SourceProductionContext context, AstNodeAdditions source) |
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{ |
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var builder = new StringBuilder(); |
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WriteGeneratedMembersHeader(builder, source); |
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WritePatternPlaceholder(builder, source); |
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WriteVisitorOverrides(builder, source); |
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WriteDoMatch(builder, source); |
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if (source.Slots is { } slotsArray) |
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{ |
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var slots = slotsArray.ToList(); |
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WriteSlotProperties(builder, slots); |
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WriteNameAccessors(builder, source.NameAccessors); |
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WriteConstructors(builder, source, slots); |
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WriteChildAccessors(builder, slots); |
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WriteSlotInfoFields(builder, slots); |
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WriteChildSlotInfo(builder, slots); |
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WriteCollectionLookup(builder, slots); |
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WriteCloneChildrenInto(builder, source, slots); |
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} |
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// Close the class, trimming the blank line the per-member spacer leaves before the brace. |
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string body = builder.ToString().TrimEnd() + "\n}\n"; |
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context.AddSource(source.NodeName + ".g.cs", SourceText.From(body.Replace("\r\n", "\n"), Encoding.UTF8)); |
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} |
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static void WriteGeneratedMembersHeader(StringBuilder builder, AstNodeAdditions source) |
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{ |
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builder.AppendLine("// <auto-generated/>"); |
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builder.AppendLine("#nullable enable"); |
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builder.AppendLine(); |
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bool hasSlots = source.Slots is not null; |
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if (hasSlots) |
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builder.AppendLine("using System.Collections.Generic;"); |
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if (source.NeedsPatternPlaceholder) |
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builder.AppendLine("using ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching;"); |
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if (hasSlots || source.NeedsPatternPlaceholder) |
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builder.AppendLine(); |
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builder.AppendLine("namespace ICSharpCode.Decompiler.CSharp.Syntax;"); |
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builder.AppendLine(); |
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builder.AppendLine($"partial class {source.NodeName}"); |
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builder.AppendLine("{"); |
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} |
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static void WritePatternPlaceholder(StringBuilder builder, AstNodeAdditions source) |
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{ |
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if (!source.NeedsPatternPlaceholder) |
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return; |
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// The placeholder conversion is part of the pattern-construction DSL, where a non-null |
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// pattern is the invariant; the result is therefore non-nullable for the specific node |
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// types. AstNode (the base) and ParameterDeclaration keep the nullable contract, and only |
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// AstNode also accepts a nullable pattern. |
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bool nullableReturn = source.NodeName is "AstNode" or "ParameterDeclaration"; |
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string returnQ = nullableReturn ? "?" : ""; |
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string paramQ = source.NodeName == "AstNode" ? "?" : ""; |
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string forgive = nullableReturn ? "" : "!"; |
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builder.Append( |
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$@" public static implicit operator {source.NodeName}{returnQ}(PatternMatching.Pattern{paramQ} pattern) |
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{{ |
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return pattern != null ? new PatternPlaceholder(pattern) : null{forgive}; |
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}} |
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sealed class PatternPlaceholder : {source.NodeName}, INode, PatternMatching.IPatternPlaceholder |
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{{ |
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readonly PatternMatching.Pattern child; |
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public PatternPlaceholder(PatternMatching.Pattern child) |
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{{ |
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this.child = child; |
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}} |
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public override void AcceptVisitor(IAstVisitor visitor) |
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{{ |
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visitor.VisitPatternPlaceholder(this, child); |
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}} |
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public override T AcceptVisitor<T>(IAstVisitor<T> visitor) |
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{{ |
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return visitor.VisitPatternPlaceholder(this, child); |
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}} |
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public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) |
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{{ |
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return visitor.VisitPatternPlaceholder(this, child, data); |
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}} |
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protected internal override bool DoMatch(AstNode? other, PatternMatching.Match match) |
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{{ |
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return child.DoMatch(other, match); |
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}} |
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bool PatternMatching.INode.DoMatchCollection(global::System.Collections.Generic.IReadOnlyList<PatternMatching.INode> other, int pos, PatternMatching.Match match, PatternMatching.BacktrackingInfo backtrackingInfo) |
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{{ |
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return child.DoMatchCollection(other, pos, match, backtrackingInfo); |
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}} |
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}} |
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" |
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); |
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} |
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static void WriteVisitorOverrides(StringBuilder builder, AstNodeAdditions source) |
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{ |
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if (!source.NeedsVisitor) |
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return; |
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builder.Append($@" public override void AcceptVisitor(IAstVisitor visitor) |
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{{ |
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visitor.Visit{source.VisitMethodName}(this); |
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}} |
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public override T AcceptVisitor<T>(IAstVisitor<T> visitor) |
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{{ |
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return visitor.Visit{source.VisitMethodName}(this); |
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}} |
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public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) |
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{{ |
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return visitor.Visit{source.VisitMethodName}(this, data); |
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}} |
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"); |
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} |
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static void WriteDoMatch(StringBuilder builder, AstNodeAdditions source) |
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{ |
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if (source.MembersToMatch == null) |
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return; |
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builder.Append($@" protected internal override bool DoMatch(AstNode? other, PatternMatching.Match match) |
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{{ |
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return other is {source.NodeName} o"); |
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foreach (var (member, typeName, recursive, hasAny, nullable) in source.MembersToMatch) |
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builder.Append(DoMatchTerm(member, typeName, recursive, hasAny, nullable)); |
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builder.Append(@"; |
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} |
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"); |
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} |
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static string DoMatchTerm(string member, string typeName, bool recursive, bool hasAny, bool nullable) |
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{ |
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if (member == "MatchAttributesAndModifiers") |
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return $"\r\n\t\t\t&& this.MatchAttributesAndModifiers(o, match)"; |
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// An optional single-value child is null when absent; match null-safely. |
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if (recursive && nullable && typeName != "AstNodeCollection") |
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return $"\r\n\t\t\t&& MatchOptional(this.{member}, o.{member}, match)"; |
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if (recursive) |
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return $"\r\n\t\t\t&& this.{member}.DoMatch(o.{member}, match)"; |
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if (hasAny) |
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return $"\r\n\t\t\t&& (this.{member} == {typeName}.Any || this.{member} == o.{member})"; |
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if (typeName == "String") |
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return $"\r\n\t\t\t&& MatchString(this.{member}, o.{member})"; |
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return $"\r\n\t\t\t&& this.{member} == o.{member}"; |
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} |
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static void WriteSlotProperties(StringBuilder builder, List<SlotInfo> slots) |
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{ |
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// Backing fields and the partial-property bodies. A single slot stores a nullable backing |
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// field (returned null-forgiving for a required child, nullable for an optional one); a |
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// collection slot owns a lazily created AstNodeCollection bound to this node. A slot re-declared from an inherited contract |
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// member (Part I.3 flatten) is an override. |
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// A collection can maintain its children's flattened indices incrementally only when it is the |
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// node's sole collection and its last slot: then it owns the contiguous range [slotIndex, ..) |
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// with nothing after it, so an element's index is slotIndex + its local position (all |
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// preceding slots are single children, one index each). |
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int collectionCount = slots.Count(s => s.IsCollection); |
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for (int slotIndex = 0; slotIndex < slots.Count; slotIndex++) |
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WriteSlotProperty(builder, slots, slotIndex, collectionCount); |
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} |
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|
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static void WriteSlotProperty(StringBuilder builder, List<SlotInfo> slots, int slotIndex, int collectionCount) |
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{ |
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var (isCollection, name, type, elementType, isOverride, isNullable, kindName, isPartial) = slots[slotIndex]; |
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string field = FieldName(name); |
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string partialKw = isPartial ? "partial " : ""; |
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if (isCollection) |
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{ |
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bool supportsIncremental = collectionCount == 1 && slotIndex == slots.Count - 1; |
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builder.AppendLine($"\tAstNodeCollection<{elementType}>? {field};"); |
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builder.AppendLine($"\tpublic {(isOverride ? "override " : "")}{partialKw}AstNodeCollection<{elementType}> {name} => {field} ??= new AstNodeCollection<{elementType}>(this, Slots.{kindName}, {slotIndex}, {(supportsIncremental ? "true" : "false")});"); |
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} |
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else |
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{ |
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// A single slot occupies a fixed flattened index. When no collection precedes it, that |
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// index is the constant slotIndex, so the setter can assign childIndex directly (the ILAst |
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// pattern -- no invalidate, no renumber). After a collection the index is dynamic, so fall |
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// back to the index-less setter (which invalidates on a set/clear). |
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bool constIndex = !slots.Take(slotIndex).Any(s => s.IsCollection); |
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builder.AppendLine($"\t{type}? {field};"); |
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builder.AppendLine($"\tpublic {(isOverride ? "override " : "")}{partialKw}{type}{(isNullable ? "?" : "")} {name}"); |
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builder.AppendLine("\t{"); |
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builder.AppendLine($"\t\tget => {field}{(isNullable ? "" : "!")};"); |
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if (constIndex) |
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builder.AppendLine($"\t\tset => SetChildNode(ref {field}, value, {slotIndex});"); |
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else |
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builder.AppendLine($"\t\tset => SetChildNode(ref {field}, value);"); |
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builder.AppendLine("\t}"); |
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} |
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builder.AppendLine(); |
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} |
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|
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static void WriteNameAccessors(StringBuilder builder, EquatableArray<NameAccessor>? nameAccessors) |
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{ |
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// A string [Slot] is a convenience accessor over its generated Identifier token slot. |
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if (nameAccessors is not { } nameAccessorsArray) |
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return; |
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|
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foreach (var (stringName, tokenName, isOptional) in nameAccessorsArray) |
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WriteNameAccessor(builder, stringName, tokenName, isOptional); |
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} |
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|
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static void WriteNameAccessor(StringBuilder builder, string stringName, string tokenName, bool isOptional) |
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{ |
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// The token factory is the type 'Identifier'. A [Slot] string property literally named |
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// "Identifier" (e.g. SimpleType.Identifier) shadows that type inside its own setter, so the |
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// bare name would bind to the string property; qualify with global:: only in that case. |
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string createType = stringName == "Identifier" |
|
? "global::ICSharpCode.Decompiler.CSharp.Syntax.Identifier" |
|
: "Identifier"; |
|
builder.AppendLine($"\tpublic partial string{(isOptional ? "?" : "")} {stringName}"); |
|
builder.AppendLine("\t{"); |
|
if (isOptional) |
|
{ |
|
// Optional name: the backing token is a nullable slot. An absent name reads as null; an |
|
// empty or null name clears the token, so "" and null both mean "no name". |
|
builder.AppendLine($"\t\tget => {tokenName}?.Name;"); |
|
builder.AppendLine($"\t\tset => {tokenName} = {createType}.CreateIfNotEmpty(value);"); |
|
} |
|
else |
|
{ |
|
builder.AppendLine($"\t\tget => {tokenName}.Name;"); |
|
builder.AppendLine($"\t\tset => {tokenName} = {createType}.Create(value);"); |
|
} |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
} |
|
|
|
static void WriteConstructors(StringBuilder builder, AstNodeAdditions source, List<SlotInfo> slots) |
|
{ |
|
// Constructors. Parameters follow member source order and cover single/collection [Slot] children, |
|
// the string [Slot], and settable enum scalars (Operator, FieldDirection, ...); a collection is |
|
// an IEnumerable<T> param in its declared position. We emit the empty ctor (for object-initializer |
|
// construction), then a ctor for the required prefix (through the last required param), one ending at |
|
// each collection, and one with all params. A params T[] overload is added when a ctor's last param |
|
// is the collection. Pure-scalar nodes (no [Slot], e.g. PrimitiveExpression) are excluded |
|
// because their non-enum state (a literal value) is invisible here; those keep hand-written ctors. |
|
if (source.IsAbstract || !source.BaseHasDefaultConstructor || slots.Count == 0 || source.CtorParams is not { } ctorParamsArray) |
|
return; |
|
|
|
var cp = ctorParamsArray.ToList(); |
|
builder.AppendLine($"\tpublic {source.NodeName}()"); |
|
builder.AppendLine("\t{"); |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
|
|
int reqLen = RequiredConstructorPrefixLength(cp); |
|
int prev = 0; |
|
foreach (int len in ConstructorPrefixLengths(cp, reqLen)) |
|
{ |
|
if (len <= 0) |
|
continue; |
|
WriteConstructorPrefix(builder, source.NodeName, cp, len, prev, paramsForm: false); |
|
if (cp[len - 1].IsCollection) |
|
WriteConstructorPrefix(builder, source.NodeName, cp, len, len, paramsForm: true); |
|
prev = len; |
|
} |
|
} |
|
|
|
static int RequiredConstructorPrefixLength(List<CtorParam> cp) |
|
{ |
|
// Required prefix: through the last non-optional param (an optional param before it is still |
|
// positionally included so the required param after it can be passed). |
|
int reqLen = 0; |
|
for (int i = 0; i < cp.Count; i++) |
|
if (!cp[i].IsOptional) |
|
reqLen = i + 1; |
|
return reqLen; |
|
} |
|
|
|
static SortedSet<int> ConstructorPrefixLengths(List<CtorParam> cp, int reqLen) |
|
{ |
|
var lengths = new SortedSet<int>(); |
|
if (reqLen > 0) |
|
lengths.Add(reqLen); |
|
for (int i = 0; i < cp.Count; i++) |
|
if (cp[i].IsCollection && i + 1 >= reqLen) |
|
lengths.Add(i + 1); |
|
lengths.Add(cp.Count); |
|
return lengths; |
|
} |
|
|
|
static void WriteConstructorPrefix(StringBuilder builder, string nodeName, List<CtorParam> cp, int len, int chainLen, bool paramsForm) |
|
{ |
|
// A normal prefix ctor forwards to the previous (shorter) emitted prefix via : this(...) and only |
|
// sets the params between them; the shortest sets its params directly. A params T[] overload |
|
// forwards to the IEnumerable overload of the same length. |
|
builder.AppendLine($"\tpublic {nodeName}({string.Join(", ", ConstructorParameterDeclarations(cp, len, paramsForm))})"); |
|
if (paramsForm) |
|
WriteParamsConstructorBody(builder, cp, len); |
|
else |
|
WriteNormalConstructorBody(builder, cp, len, chainLen); |
|
builder.AppendLine(); |
|
} |
|
|
|
static IEnumerable<string> ConstructorParameterDeclarations(List<CtorParam> cp, int len, bool paramsForm) |
|
{ |
|
for (int i = 0; i < len; i++) |
|
{ |
|
if (paramsForm && i == len - 1) |
|
yield return $"params {cp[i].ElementType}[] {ParamName(cp[i].PropertyName)}"; |
|
else |
|
yield return $"{ParamType(cp[i])} {ParamName(cp[i].PropertyName)}"; |
|
} |
|
} |
|
|
|
static void WriteParamsConstructorBody(StringBuilder builder, List<CtorParam> cp, int len) |
|
{ |
|
builder.AppendLine($"\t\t: this({string.Join(", ", ParamsConstructorArguments(cp, len))})"); |
|
builder.AppendLine("\t{"); |
|
builder.AppendLine("\t}"); |
|
} |
|
|
|
static IEnumerable<string> ParamsConstructorArguments(List<CtorParam> cp, int len) |
|
{ |
|
for (int i = 0; i < len; i++) |
|
{ |
|
if (i == len - 1) |
|
yield return $"(IEnumerable<{cp[i].ElementType}>){ParamName(cp[i].PropertyName)}"; |
|
else |
|
yield return ParamName(cp[i].PropertyName); |
|
} |
|
} |
|
|
|
static void WriteNormalConstructorBody(StringBuilder builder, List<CtorParam> cp, int len, int chainLen) |
|
{ |
|
if (chainLen > 0) |
|
builder.AppendLine($"\t\t: this({string.Join(", ", Enumerable.Range(0, chainLen).Select(i => ParamName(cp[i].PropertyName)))})"); |
|
builder.AppendLine("\t{"); |
|
for (int i = chainLen; i < len; i++) |
|
{ |
|
if (cp[i].IsCollection) |
|
builder.AppendLine($"\t\tthis.{cp[i].PropertyName}.AddRange({ParamName(cp[i].PropertyName)});"); |
|
else |
|
builder.AppendLine($"\t\tthis.{cp[i].PropertyName} = {ParamName(cp[i].PropertyName)};"); |
|
} |
|
builder.AppendLine("\t}"); |
|
} |
|
|
|
static string ParamName(string n) |
|
{ |
|
string p = char.ToLowerInvariant(n[0]) + n.Substring(1); |
|
return SyntaxFacts.GetKeywordKind(p) != SyntaxKind.None ? "@" + p : p; |
|
} |
|
|
|
static string ParamType(CtorParam cp) => cp.IsCollection ? $"IEnumerable<{cp.ElementType}>" : cp.ParamType; |
|
|
|
static void WriteChildAccessors(StringBuilder builder, List<SlotInfo> slots) |
|
{ |
|
// Flattened child-index space: slots in declaration order, a single slot occupying one index |
|
// (even when empty), a collection slot a contiguous run of its current length. |
|
var countTerms = new List<string>(); |
|
int singleSlotCount = slots.Count(s => !s.IsCollection); |
|
if (singleSlotCount > 0) |
|
countTerms.Add(singleSlotCount.ToString()); |
|
foreach (var s in slots.Where(s => s.IsCollection)) |
|
countTerms.Add($"({FieldName(s.PropertyName)}?.Count ?? 0)"); |
|
builder.AppendLine($"\tinternal override int GetChildCount() => {string.Join(" + ", countTerms)};"); |
|
builder.AppendLine(); |
|
|
|
builder.AppendLine("\tinternal override AstNode? GetChild(int index)"); |
|
builder.AppendLine("\t{"); |
|
WriteReturnDispatch(builder, slots, k => FieldName(slots[k].PropertyName), k => $"{FieldName(slots[k].PropertyName)}![i]"); |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
|
|
builder.AppendLine("\tinternal override void SetChild(int index, AstNode? value)"); |
|
builder.AppendLine("\t{"); |
|
if (slots.Any(s => s.IsCollection)) |
|
WriteSetChildWithCollections(builder, slots); |
|
else |
|
WriteSetChildSwitch(builder, slots); |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
} |
|
|
|
static void WriteReturnDispatch(StringBuilder builder, List<SlotInfo> slots, Func<int, string> singleExpr, Func<int, string> collectionExpr) |
|
{ |
|
// Emits a method body that maps a flat child index to a slot and returns an expression for it. |
|
// With only single slots the index is a constant offset, so a switch reads best; once a |
|
// collection slot is present the widths are dynamic, so walk the slots subtracting each one's |
|
// length from a running index. |
|
if (slots.Any(s => s.IsCollection)) |
|
WriteReturnDispatchWithCollections(builder, slots, singleExpr, collectionExpr); |
|
else |
|
WriteReturnDispatchSwitch(builder, slots, singleExpr); |
|
} |
|
|
|
static void WriteReturnDispatchSwitch(StringBuilder builder, List<SlotInfo> slots, Func<int, string> singleExpr) |
|
{ |
|
builder.AppendLine("\t\tswitch (index)"); |
|
builder.AppendLine("\t\t{"); |
|
for (int k = 0; k < slots.Count; k++) |
|
{ |
|
builder.AppendLine($"\t\t\tcase {k}:"); |
|
builder.AppendLine($"\t\t\t\treturn {singleExpr(k)};"); |
|
} |
|
builder.AppendLine("\t\t\tdefault:"); |
|
builder.AppendLine("\t\t\t\tthrow new System.ArgumentOutOfRangeException(nameof(index));"); |
|
builder.AppendLine("\t\t}"); |
|
} |
|
|
|
static void WriteReturnDispatchWithCollections(StringBuilder builder, List<SlotInfo> slots, Func<int, string> singleExpr, Func<int, string> collectionExpr) |
|
{ |
|
builder.AppendLine("\t\tint i = index;"); |
|
for (int k = 0; k < slots.Count; k++) |
|
{ |
|
bool last = k == slots.Count - 1; |
|
if (slots[k].IsCollection) |
|
WriteCollectionReturnDispatchStep(builder, slots[k], k, collectionExpr, last); |
|
else |
|
WriteSingleReturnDispatchStep(builder, k, singleExpr, last); |
|
} |
|
builder.AppendLine("\t\tthrow new System.ArgumentOutOfRangeException(nameof(index));"); |
|
} |
|
|
|
static void WriteCollectionReturnDispatchStep(StringBuilder builder, SlotInfo slot, int index, Func<int, string> collectionExpr, bool last) |
|
{ |
|
string field = FieldName(slot.PropertyName); |
|
builder.AppendLine("\t\t{"); |
|
builder.AppendLine($"\t\t\tint n = {field}?.Count ?? 0;"); |
|
builder.AppendLine("\t\t\tif (i < n)"); |
|
builder.AppendLine($"\t\t\t\treturn {collectionExpr(index)};"); |
|
if (!last) |
|
builder.AppendLine("\t\t\ti -= n;"); |
|
builder.AppendLine("\t\t}"); |
|
} |
|
|
|
static void WriteSingleReturnDispatchStep(StringBuilder builder, int index, Func<int, string> singleExpr, bool last) |
|
{ |
|
builder.AppendLine("\t\tif (i == 0)"); |
|
builder.AppendLine($"\t\t\treturn {singleExpr(index)};"); |
|
if (!last) |
|
builder.AppendLine("\t\ti--;"); |
|
} |
|
|
|
static void WriteSetChildSwitch(StringBuilder builder, List<SlotInfo> slots) |
|
{ |
|
builder.AppendLine("\t\tswitch (index)"); |
|
builder.AppendLine("\t\t{"); |
|
for (int k = 0; k < slots.Count; k++) |
|
{ |
|
builder.AppendLine($"\t\t\tcase {k}:"); |
|
builder.AppendLine($"\t\t\t\tSetChildNode(ref {FieldName(slots[k].PropertyName)}, ({slots[k].PropertyType}?)value, index);"); |
|
builder.AppendLine("\t\t\t\treturn;"); |
|
} |
|
builder.AppendLine("\t\t\tdefault:"); |
|
builder.AppendLine("\t\t\t\tthrow new System.ArgumentOutOfRangeException(nameof(index));"); |
|
builder.AppendLine("\t\t}"); |
|
} |
|
|
|
static void WriteSetChildWithCollections(StringBuilder builder, List<SlotInfo> slots) |
|
{ |
|
builder.AppendLine("\t\tint i = index;"); |
|
for (int k = 0; k < slots.Count; k++) |
|
{ |
|
bool last = k == slots.Count - 1; |
|
var s = slots[k]; |
|
if (s.IsCollection) |
|
WriteSetCollectionChildStep(builder, s, last); |
|
else |
|
WriteSetSingleChildStep(builder, s, last); |
|
} |
|
builder.AppendLine("\t\tthrow new System.ArgumentOutOfRangeException(nameof(index));"); |
|
} |
|
|
|
static void WriteSetCollectionChildStep(StringBuilder builder, SlotInfo slot, bool last) |
|
{ |
|
string field = FieldName(slot.PropertyName); |
|
builder.AppendLine("\t\t{"); |
|
builder.AppendLine($"\t\t\tint n = {field}?.Count ?? 0;"); |
|
builder.AppendLine("\t\t\tif (i < n)"); |
|
builder.AppendLine("\t\t\t{"); |
|
builder.AppendLine($"\t\t\t\t{field}![i] = ({slot.ElementType})value!;"); |
|
builder.AppendLine("\t\t\t\treturn;"); |
|
builder.AppendLine("\t\t\t}"); |
|
if (!last) |
|
builder.AppendLine("\t\t\ti -= n;"); |
|
builder.AppendLine("\t\t}"); |
|
} |
|
|
|
static void WriteSetSingleChildStep(StringBuilder builder, SlotInfo slot, bool last) |
|
{ |
|
string field = FieldName(slot.PropertyName); |
|
builder.AppendLine("\t\tif (i == 0)"); |
|
builder.AppendLine("\t\t{"); |
|
builder.AppendLine($"\t\t\tSetChildNode(ref {field}, ({slot.PropertyType}?)value, index);"); |
|
builder.AppendLine("\t\t\treturn;"); |
|
builder.AppendLine("\t\t}"); |
|
if (!last) |
|
builder.AppendLine("\t\ti--;"); |
|
} |
|
|
|
static void WriteSlotInfoFields(StringBuilder builder, List<SlotInfo> slots) |
|
{ |
|
// One typed CSharpSlotInfo<T> static per slot; node.Slot compares against these by object |
|
// identity, and the typed child accessors infer the child type from the slot. |
|
foreach (var s in slots) |
|
builder.AppendLine($"\tpublic static readonly CSharpSlotInfo<{s.ElementType}> {s.PropertyName}Slot = new CSharpSlotInfo<{s.ElementType}>(\"{s.PropertyName}\", {(s.IsCollection ? "true" : "false")}, Slots.{s.KindName}, {(s.IsCollection || s.IsNullable ? "true" : "false")});"); |
|
builder.AppendLine(); |
|
} |
|
|
|
static void WriteChildSlotInfo(StringBuilder builder, List<SlotInfo> slots) |
|
{ |
|
builder.AppendLine("\tinternal override CSharpSlotInfo GetChildSlotInfo(int index)"); |
|
builder.AppendLine("\t{"); |
|
WriteReturnDispatch(builder, slots, k => $"{slots[k].PropertyName}Slot", k => $"{slots[k].PropertyName}Slot"); |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
} |
|
|
|
static void WriteCollectionLookup(StringBuilder builder, List<SlotInfo> slots) |
|
{ |
|
if (!slots.Any(s => s.IsCollection)) |
|
return; |
|
|
|
builder.AppendLine("\tinternal override AstNodeCollection? GetCollectionByKind(CSharpSlotInfo kind)"); |
|
builder.AppendLine("\t{"); |
|
foreach (var s in slots.Where(s => s.IsCollection)) |
|
builder.AppendLine($"\t\tif (kind == Slots.{s.KindName}) return {s.PropertyName};"); |
|
builder.AppendLine("\t\treturn base.GetCollectionByKind(kind);"); |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
} |
|
|
|
static void WriteCloneChildrenInto(StringBuilder builder, AstNodeAdditions source, List<SlotInfo> slots) |
|
{ |
|
builder.AppendLine("\tinternal override void CloneChildrenInto(AstNode copyNode)"); |
|
builder.AppendLine("\t{"); |
|
builder.AppendLine($"\t\tvar copy = ({source.NodeName})copyNode;"); |
|
foreach (var s in slots) |
|
builder.AppendLine($"\t\tcopy.{FieldName(s.PropertyName)} = null;"); |
|
foreach (var s in slots) |
|
{ |
|
string field = FieldName(s.PropertyName); |
|
if (s.IsCollection) |
|
{ |
|
builder.AppendLine($"\t\tif ({field} != null)"); |
|
builder.AppendLine($"\t\t\tforeach (var c in {field})"); |
|
builder.AppendLine($"\t\t\t\tcopy.{s.PropertyName}.Add(({s.ElementType})c.Clone());"); |
|
} |
|
else |
|
{ |
|
builder.AppendLine($"\t\tif ({field} != null) copy.{s.PropertyName} = ({s.PropertyType}){field}.Clone();"); |
|
} |
|
} |
|
builder.AppendLine("\t}"); |
|
builder.AppendLine(); |
|
} |
|
|
|
void WriteVisitors(SourceProductionContext context, ImmutableArray<AstNodeAdditions> source) |
|
{ |
|
var builder = new StringBuilder(); |
|
|
|
builder.AppendLine("// <auto-generated/>"); |
|
builder.AppendLine("#nullable enable"); |
|
builder.AppendLine(); |
|
builder.AppendLine("namespace ICSharpCode.Decompiler.CSharp.Syntax;"); |
|
builder.AppendLine(); |
|
|
|
source = source |
|
.Concat([new("PatternPlaceholder", NeedsVisitor: true, IsAbstract: false, BaseHasDefaultConstructor: true, NeedsPatternPlaceholder: false, "PatternPlaceholder", "AstNode", null, null, null, null)]) |
|
.ToImmutableArray(); |
|
|
|
WriteInterface("IAstVisitor", "void", ""); |
|
builder.AppendLine(); |
|
WriteInterface("IAstVisitor<out S>", "S", ""); |
|
builder.AppendLine(); |
|
WriteInterface("IAstVisitor<in T, out S>", "S", ", T data"); |
|
|
|
context.AddSource("IAstVisitor.g.cs", SourceText.From(builder.ToString().Replace("\r\n", "\n"), Encoding.UTF8)); |
|
|
|
void WriteInterface(string name, string ret, string param) |
|
{ |
|
builder.AppendLine($"public interface {name}"); |
|
builder.AppendLine("{"); |
|
foreach (var type in source.OrderBy(t => t.VisitMethodName)) |
|
{ |
|
if (!type.NeedsVisitor) |
|
continue; |
|
|
|
string extParams, paramName; |
|
if (type.VisitMethodName == "PatternPlaceholder") |
|
{ |
|
paramName = "placeholder"; |
|
extParams = ", PatternMatching.Pattern pattern" + param; |
|
} |
|
else |
|
{ |
|
paramName = char.ToLowerInvariant(type.VisitMethodName[0]) + type.VisitMethodName.Substring(1); |
|
extParams = param; |
|
} |
|
|
|
builder.AppendLine($"\t{ret} Visit{type.VisitMethodName}({type.VisitMethodParamType} {paramName}{extParams});"); |
|
} |
|
|
|
builder.AppendLine("}"); |
|
} |
|
} |
|
|
|
public void Initialize(IncrementalGeneratorInitializationContext context) |
|
{ |
|
var astNodeAdditions = context.SyntaxProvider.ForAttributeWithMetadataName( |
|
"ICSharpCode.Decompiler.CSharp.Syntax.DecompilerAstNodeAttribute", |
|
(n, ct) => n is ClassDeclarationSyntax, |
|
GetAstNodeAdditions); |
|
|
|
var visitorMembers = astNodeAdditions.Collect(); |
|
|
|
context |
|
.RegisterPostInitializationOutput(i => i.AddSource("DecompilerSyntaxTreeGeneratorAttributes.g.cs", @" |
|
|
|
using System; |
|
|
|
namespace Microsoft.CodeAnalysis |
|
{ |
|
internal sealed partial class EmbeddedAttribute : global::System.Attribute |
|
{ |
|
} |
|
} |
|
|
|
namespace ICSharpCode.Decompiler.CSharp.Syntax |
|
{ |
|
[global::Microsoft.CodeAnalysis.EmbeddedAttribute] |
|
sealed class DecompilerAstNodeAttribute : global::System.Attribute |
|
{ |
|
public DecompilerAstNodeAttribute(bool hasPatternPlaceholder = false) { } |
|
} |
|
|
|
[global::Microsoft.CodeAnalysis.EmbeddedAttribute] |
|
sealed class ExcludeFromMatchAttribute : global::System.Attribute |
|
{ |
|
} |
|
|
|
[global::Microsoft.CodeAnalysis.EmbeddedAttribute] |
|
[global::System.AttributeUsage(global::System.AttributeTargets.Property)] |
|
sealed class SlotAttribute : global::System.Attribute |
|
{ |
|
public SlotAttribute(string role) { } |
|
} |
|
} |
|
|
|
")); |
|
|
|
context.RegisterSourceOutput(astNodeAdditions, WriteGeneratedMembers); |
|
context.RegisterSourceOutput(visitorMembers, WriteVisitors); |
|
context.RegisterSourceOutput(visitorMembers, WriteSlotKinds); |
|
} |
|
|
|
// Emits the Slots holder: one typed CSharpSlotInfo<T> constant per distinct slot kind across all |
|
// nodes. Each is its own canonical kind (constructed with a null Kind); a node's per-node slot points |
|
// back at it, and consumers compare node.Slot.Kind == Slots.X by object identity -- shared across node |
|
// types, replacing the old polymorphic node.Role == Roles.X comparisons. |
|
void WriteSlotKinds(SourceProductionContext context, ImmutableArray<AstNodeAdditions> source) |
|
{ |
|
var (kindTypes, kindIsCollection) = CollectSlotKinds(source); |
|
|
|
// A slot kind names one child position, so it maps to a single child type (DSTG001 enforces this); |
|
// the typed Slots constant therefore always carries that precise type. A kind that is a collection |
|
// on one node and a single (or optional) child on another keeps a single type but no single arity, |
|
// so its hard-coded IsCollection/isOptional flags are not authoritative -- the precise per-position |
|
// flags live on the per-node slots, which is where consumers read them; the shared constant carries |
|
// identity (and the now-precise child type), not those flags. |
|
ReportSlotKindTypeConflicts(context, kindTypes); |
|
WriteSlotKindsSource(context, kindTypes, kindIsCollection); |
|
} |
|
|
|
static (SortedDictionary<string, SortedSet<string>> kindTypes, Dictionary<string, bool?> kindIsCollection) CollectSlotKinds(ImmutableArray<AstNodeAdditions> source) |
|
{ |
|
// Per kind: the element types seen (to choose a typed slot's T) and whether it is a collection. |
|
// kindIsCollection is null once a kind is seen as a collection on one node and a single child on |
|
// another (e.g. Expression, Initializer); it is resolved by agreement, so the emitted flag never |
|
// depends on iteration order (each kind's value is written exactly once it is determined). |
|
var kindTypes = new SortedDictionary<string, SortedSet<string>>(StringComparer.Ordinal); |
|
var kindIsCollection = new Dictionary<string, bool?>(); |
|
foreach (var node in source) |
|
CollectNodeSlotKinds(node, kindTypes, kindIsCollection); |
|
return (kindTypes, kindIsCollection); |
|
} |
|
|
|
static void CollectNodeSlotKinds(AstNodeAdditions node, SortedDictionary<string, SortedSet<string>> kindTypes, Dictionary<string, bool?> kindIsCollection) |
|
{ |
|
if (node.Slots is not { } slots) |
|
return; |
|
|
|
foreach (var s in slots) |
|
CollectSlotKind(s, kindTypes, kindIsCollection); |
|
} |
|
|
|
static void CollectSlotKind(SlotInfo slot, SortedDictionary<string, SortedSet<string>> kindTypes, Dictionary<string, bool?> kindIsCollection) |
|
{ |
|
if (!kindTypes.TryGetValue(slot.KindName, out var set)) |
|
kindTypes[slot.KindName] = set = new SortedSet<string>(StringComparer.Ordinal); |
|
set.Add(slot.ElementType); |
|
|
|
if (!kindIsCollection.TryGetValue(slot.KindName, out var arity)) |
|
kindIsCollection[slot.KindName] = slot.IsCollection; |
|
else if (arity is bool b && b != slot.IsCollection) |
|
kindIsCollection[slot.KindName] = null; |
|
} |
|
|
|
void ReportSlotKindTypeConflicts(SourceProductionContext context, SortedDictionary<string, SortedSet<string>> kindTypes) |
|
{ |
|
foreach (var kv in kindTypes) |
|
{ |
|
if (kv.Value.Count > 1) |
|
context.ReportDiagnostic(Diagnostic.Create(MultipleChildTypesForKind, Location.None, kv.Key, string.Join(", ", kv.Value))); |
|
} |
|
} |
|
|
|
static void WriteSlotKindsSource(SourceProductionContext context, SortedDictionary<string, SortedSet<string>> kindTypes, Dictionary<string, bool?> kindIsCollection) |
|
{ |
|
var builder = new StringBuilder(); |
|
builder.AppendLine("// <auto-generated/>"); |
|
builder.AppendLine(); |
|
builder.AppendLine("namespace ICSharpCode.Decompiler.CSharp.Syntax;"); |
|
builder.AppendLine(); |
|
// Each constant is its own canonical kind (null Kind): node.GetChild(Slots.X) infers the child |
|
// type, and node.Slot.Kind == Slots.X identifies a position polymorphically. |
|
builder.AppendLine("/// <summary>The shared slot kinds, one per distinct child position across the AST node types.</summary>"); |
|
builder.AppendLine("public static class Slots"); |
|
builder.AppendLine("{"); |
|
foreach (var kv in kindTypes) |
|
{ |
|
string type = kv.Value.Count == 1 ? kv.Value.Min : "AstNode"; |
|
string isColl = kindIsCollection[kv.Key] == true ? "true" : "false"; |
|
builder.AppendLine($"\tpublic static readonly CSharpSlotInfo<{type}> {kv.Key} = new CSharpSlotInfo<{type}>(\"{kv.Key}\", {isColl}, null, false);"); |
|
} |
|
builder.AppendLine("}"); |
|
|
|
context.AddSource("Slots.g.cs", SourceText.From(builder.ToString().Replace("\r\n", "\n"), Encoding.UTF8)); |
|
} |
|
} |
|
|
|
readonly struct EquatableArray<T> : IEquatable<EquatableArray<T>>, IEnumerable<T> |
|
where T : IEquatable<T> |
|
{ |
|
readonly T[] array; |
|
|
|
public EquatableArray(T[] array) |
|
{ |
|
this.array = array ?? throw new ArgumentNullException(nameof(array)); |
|
} |
|
|
|
public bool Equals(EquatableArray<T> other) |
|
{ |
|
return this.array.AsSpan().SequenceEqual(other.array.AsSpan()); |
|
} |
|
|
|
public override bool Equals(object obj) |
|
{ |
|
return obj is EquatableArray<T> other && Equals(other); |
|
} |
|
|
|
// Content-based hash so it agrees with the content-based Equals; the default struct |
|
// GetHashCode would hash the array reference and break the records that cache these as |
|
// incremental-generator keys. (System.HashCode is unavailable on netstandard2.0.) |
|
public override int GetHashCode() |
|
{ |
|
if (array == null) |
|
return 0; |
|
unchecked |
|
{ |
|
int hash = 17; |
|
foreach (T item in array) |
|
hash = hash * 31 + EqualityComparer<T>.Default.GetHashCode(item); |
|
return hash; |
|
} |
|
} |
|
|
|
public static bool operator ==(EquatableArray<T> left, EquatableArray<T> right) => left.Equals(right); |
|
|
|
public static bool operator !=(EquatableArray<T> left, EquatableArray<T> right) => !left.Equals(right); |
|
|
|
public IEnumerator<T> GetEnumerator() |
|
{ |
|
return ((IEnumerable<T>)array).GetEnumerator(); |
|
} |
|
|
|
IEnumerator IEnumerable.GetEnumerator() |
|
{ |
|
return array.GetEnumerator(); |
|
} |
|
} |
|
|
|
static class EquatableArrayExtensions |
|
{ |
|
public static EquatableArray<T> ToEquatableArray<T>(this List<T> array) where T : IEquatable<T> |
|
{ |
|
return new EquatableArray<T>(array.ToArray()); |
|
} |
|
}
|
|
|