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120 lines
4.4 KiB
120 lines
4.4 KiB
// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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class BlockBuilder |
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{ |
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readonly Mono.Cecil.Cil.MethodBody body; |
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readonly Stack<ILInstruction> instructionStack; |
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public BlockBuilder(Mono.Cecil.Cil.MethodBody body, bool instructionInlining) |
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{ |
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this.body = body; |
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this.instructionStack = (instructionInlining ? new Stack<ILInstruction>() : null); |
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} |
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BlockContainer currentContainer; |
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Block currentBlock; |
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public BlockContainer CreateBlocks(List<ILInstruction> instructions, BitArray incomingBranches) |
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{ |
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currentContainer = new BlockContainer(); |
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incomingBranches[0] = true; // see entrypoint as incoming branch |
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foreach (var inst in instructions) { |
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int start = inst.ILRange.Start; |
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if (incomingBranches[start]) { |
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// Finish up the previous block |
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FinalizeCurrentBlock(start, fallthrough: true); |
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// Create the new block |
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currentBlock = new Block(); |
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currentContainer.Blocks.Add(currentBlock); |
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currentBlock.ILRange = new Interval(start, start); |
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} |
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if (currentBlock != null) { |
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if (instructionStack == null) { |
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// inlining disabled |
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currentBlock.Instructions.Add(inst); |
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} else { |
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bool finished; |
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var inlinedInst = inst.Inline(InstructionFlags.None, instructionStack, out finished); |
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if (inlinedInst.HasFlag(InstructionFlags.MayBranch)) { |
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// Values currently on the stack might be used on both sides of the branch, |
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// so we can't inline them. |
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FlushInstructionStack(); |
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} |
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if (inlinedInst.ResultType == StackType.Void) { |
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// We cannot directly push instructions onto the stack if they don't produce |
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// a result. |
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if (finished && instructionStack.Count > 0) { |
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// Wrap the instruction on top of the stack into an inline block, |
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// and append our void-typed instruction to the end of that block. |
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var headInst = instructionStack.Pop(); |
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var block = headInst as Block ?? new Block { Instructions = { headInst } }; |
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block.Instructions.Add(inlinedInst); |
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instructionStack.Push(block); |
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} else { |
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// We can't move incomplete instructions into a nested block |
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// or the instruction stack was empty |
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FlushInstructionStack(); |
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currentBlock.Instructions.Add(inst); |
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} |
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} else { |
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// Instruction has a result, so we can push it on the stack normally |
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instructionStack.Push(inlinedInst); |
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} |
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} |
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if (inst.HasFlag(InstructionFlags.EndPointUnreachable)) |
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FinalizeCurrentBlock(inst.ILRange.End, fallthrough: false); |
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} |
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} |
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FinalizeCurrentBlock(body.CodeSize, fallthrough: false); |
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return currentContainer; |
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} |
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private void FinalizeCurrentBlock(int currentILOffset, bool fallthrough) |
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{ |
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if (currentBlock == null) |
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return; |
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FlushInstructionStack(); |
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currentBlock.ILRange = new Interval(currentBlock.ILRange.Start, currentILOffset); |
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if (fallthrough) |
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currentBlock.Instructions.Add(new Branch(currentILOffset)); |
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currentBlock = null; |
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} |
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private void FlushInstructionStack() |
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{ |
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if (instructionStack != null && instructionStack.Count > 0) { |
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// Flush instruction stack |
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currentBlock.Instructions.AddRange(instructionStack.Reverse()); |
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instructionStack.Clear(); |
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} |
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} |
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} |
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}
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