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207 lines
6.2 KiB
207 lines
6.2 KiB
#nullable enable |
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// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Diagnostics; |
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using System.Linq; |
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using ICSharpCode.Decompiler.TypeSystem; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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static class ILTypeExtensions |
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{ |
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public static StackType GetStackType(this PrimitiveType primitiveType) |
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{ |
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switch (primitiveType) |
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{ |
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case PrimitiveType.I1: |
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case PrimitiveType.U1: |
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case PrimitiveType.I2: |
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case PrimitiveType.U2: |
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case PrimitiveType.I4: |
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case PrimitiveType.U4: |
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return StackType.I4; |
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case PrimitiveType.I8: |
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case PrimitiveType.U8: |
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return StackType.I8; |
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case PrimitiveType.I: |
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case PrimitiveType.U: |
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return StackType.I; |
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case PrimitiveType.R4: |
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return StackType.F4; |
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case PrimitiveType.R8: |
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case PrimitiveType.R: |
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return StackType.F8; |
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case PrimitiveType.Ref: // ByRef |
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return StackType.Ref; |
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case PrimitiveType.Unknown: |
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return StackType.Unknown; |
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default: |
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return StackType.Obj; |
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} |
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} |
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public static Sign GetSign(this PrimitiveType primitiveType) |
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{ |
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switch (primitiveType) |
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{ |
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case PrimitiveType.I1: |
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case PrimitiveType.I2: |
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case PrimitiveType.I4: |
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case PrimitiveType.I8: |
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case PrimitiveType.R4: |
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case PrimitiveType.R8: |
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case PrimitiveType.R: |
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case PrimitiveType.I: |
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return Sign.Signed; |
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case PrimitiveType.U1: |
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case PrimitiveType.U2: |
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case PrimitiveType.U4: |
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case PrimitiveType.U8: |
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case PrimitiveType.U: |
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return Sign.Unsigned; |
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default: |
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return Sign.None; |
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} |
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} |
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public static bool HasOppositeSign(this PrimitiveType primitiveType) |
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{ |
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switch (primitiveType) |
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{ |
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case PrimitiveType.I1: |
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case PrimitiveType.I2: |
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case PrimitiveType.I4: |
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case PrimitiveType.I8: |
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case PrimitiveType.U1: |
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case PrimitiveType.U2: |
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case PrimitiveType.U4: |
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case PrimitiveType.U8: |
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case PrimitiveType.I: |
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case PrimitiveType.U: |
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return true; |
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default: |
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return false; |
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} |
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} |
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/// <summary> |
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/// Gets the size in bytes of the primitive type. |
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/// |
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/// Returns 0 for non-primitive types. |
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/// Returns <c>NativeIntSize</c> for native int/references. |
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/// </summary> |
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public static int GetSize(this PrimitiveType type) |
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{ |
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switch (type) |
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{ |
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case PrimitiveType.I1: |
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case PrimitiveType.U1: |
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return 1; |
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case PrimitiveType.I2: |
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case PrimitiveType.U2: |
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return 2; |
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case PrimitiveType.I4: |
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case PrimitiveType.U4: |
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case PrimitiveType.R4: |
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return 4; |
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case PrimitiveType.I8: |
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case PrimitiveType.R8: |
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case PrimitiveType.U8: |
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case PrimitiveType.R: |
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return 8; |
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case PrimitiveType.I: |
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case PrimitiveType.U: |
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case PrimitiveType.Ref: |
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return TypeUtils.NativeIntSize; |
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default: |
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return 0; |
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} |
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} |
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/// <summary> |
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/// Gets whether the type is a small integer type. |
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/// Small integer types are: |
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/// * bool, sbyte, byte, char, short, ushort |
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/// * any enums that have a small integer type as underlying type |
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/// </summary> |
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public static bool IsSmallIntegerType(this PrimitiveType type) |
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{ |
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return GetSize(type) < 4; |
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} |
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public static bool IsIntegerType(this PrimitiveType primitiveType) |
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{ |
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return primitiveType.GetStackType().IsIntegerType(); |
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} |
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public static bool IsFloatType(this PrimitiveType type) |
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{ |
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switch (type) |
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{ |
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case PrimitiveType.R4: |
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case PrimitiveType.R8: |
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case PrimitiveType.R: |
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return true; |
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default: |
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return false; |
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} |
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} |
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/// <summary> |
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/// Infers the C# type an instruction expects of the child in <paramref name="childIndex"/>, |
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/// i.e. the counterpart to <see cref="ILInstruction.InferType"/>: that one asks what a value is, this one |
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/// asks what the position it flows into says it should be. |
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/// |
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/// Returns SpecialType.UnknownType where the position names nothing. |
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/// </summary> |
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/// <remarks> |
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/// Where a value's own type is only its stack type - `I4` being `int`, `bool`, `char` and |
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/// every enum at once - the consumer often still knows, because a parameter, a return type |
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/// or a field carries its type in metadata. |
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/// </remarks> |
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public static IType InferExpectedType(this ILInstruction inst, int childIndex, ICompilation? compilation) |
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{ |
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switch (inst) |
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{ |
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case CallInstruction call: |
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if (childIndex == 0 && call.IsInstanceCall) |
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return call.ConstrainedTo ?? call.Method.DeclaringType; |
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return call.GetParameter(childIndex)?.Type ?? SpecialType.UnknownType; |
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case Leave leave when childIndex == 0: |
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// the value of a leave is a return value only where it leaves the function body |
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var function = leave.Ancestors.OfType<ILFunction>().FirstOrDefault(); |
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if (function == null || leave.TargetContainer != function.Body) |
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return SpecialType.UnknownType; |
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return function.Method?.ReturnType ?? SpecialType.UnknownType; |
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case StObj stobj when childIndex == 1: |
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return stobj.Type; |
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case StLoc stloc when childIndex == 0: |
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return stloc.Variable.Type; |
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case IfInstruction ifInst when childIndex == 0: |
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return compilation?.FindType(KnownTypeCode.Boolean) ?? SpecialType.UnknownType; |
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case NewArr newArr: |
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return compilation?.FindType(KnownTypeCode.Int32) ?? SpecialType.UnknownType; |
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default: |
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return SpecialType.UnknownType; |
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} |
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} |
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} |
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}
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