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							226 lines
						
					
					
						
							8.3 KiB
						
					
					
				// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System.Collections.Generic; | 
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using System.Diagnostics; | 
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using System.Linq; | 
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using Mono.Cecil.Cil; | 
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 | 
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namespace ICSharpCode.Decompiler.Disassembler | 
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{ | 
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	/// <summary> | 
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	/// Specifies the type of an IL structure. | 
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	/// </summary> | 
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	public enum ILStructureType | 
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	{ | 
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		/// <summary> | 
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		/// The root block of the method | 
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		/// </summary> | 
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		Root, | 
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		/// <summary> | 
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		/// A nested control structure representing a loop. | 
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		/// </summary> | 
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		Loop, | 
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		/// <summary> | 
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		/// A nested control structure representing a try block. | 
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		/// </summary> | 
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		Try, | 
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		/// <summary> | 
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		/// A nested control structure representing a catch, finally, or fault block. | 
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		/// </summary> | 
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		Handler, | 
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		/// <summary> | 
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		/// A nested control structure representing an exception filter block. | 
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		/// </summary> | 
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		Filter | 
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	} | 
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 | 
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	/// <summary> | 
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	/// An IL structure. | 
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	/// </summary> | 
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	public class ILStructure | 
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	{ | 
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		public readonly ILStructureType Type; | 
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 | 
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		/// <summary> | 
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		/// Start position of the structure. | 
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		/// </summary> | 
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		public readonly int StartOffset; | 
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 | 
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		/// <summary> | 
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		/// End position of the structure. (exclusive) | 
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		/// </summary> | 
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		public readonly int EndOffset; | 
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 | 
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		/// <summary> | 
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		/// The exception handler associated with the Try, Filter or Handler block. | 
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		/// </summary> | 
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		public readonly ExceptionHandler ExceptionHandler; | 
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 | 
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		/// <summary> | 
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		/// The loop's entry point. | 
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		/// </summary> | 
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		public readonly Instruction LoopEntryPoint; | 
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 | 
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		/// <summary> | 
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		/// The list of child structures. | 
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		/// </summary> | 
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		public readonly List<ILStructure> Children = new List<ILStructure>(); | 
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 | 
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		public ILStructure(MethodBody body) | 
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			: this(ILStructureType.Root, 0, body.CodeSize) | 
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		{ | 
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			// Build the tree of exception structures: | 
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			for (int i = 0; i < body.ExceptionHandlers.Count; i++) { | 
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				ExceptionHandler eh = body.ExceptionHandlers[i]; | 
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				if (!body.ExceptionHandlers.Take(i).Any(oldEh => oldEh.TryStart == eh.TryStart && oldEh.TryEnd == eh.TryEnd)) | 
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					AddNestedStructure(new ILStructure(ILStructureType.Try, eh.TryStart.Offset, eh.TryEnd.Offset, eh)); | 
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				if (eh.HandlerType == ExceptionHandlerType.Filter) | 
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					AddNestedStructure(new ILStructure(ILStructureType.Filter, eh.FilterStart.Offset, eh.HandlerStart.Offset, eh)); | 
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				AddNestedStructure(new ILStructure(ILStructureType.Handler, eh.HandlerStart.Offset, eh.HandlerEnd == null ? body.CodeSize : eh.HandlerEnd.Offset, eh)); | 
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			} | 
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			// Very simple loop detection: look for backward branches | 
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			List<KeyValuePair<Instruction, Instruction>> allBranches = FindAllBranches(body); | 
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			// We go through the branches in reverse so that we find the biggest possible loop boundary first (think loops with "continue;") | 
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			for (int i = allBranches.Count - 1; i >= 0; i--) { | 
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				int loopEnd = allBranches[i].Key.GetEndOffset(); | 
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				int loopStart = allBranches[i].Value.Offset; | 
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				if (loopStart < loopEnd) { | 
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					// We found a backward branch. This is a potential loop. | 
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					// Check that is has only one entry point: | 
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					Instruction entryPoint = null; | 
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 | 
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					// entry point is first instruction in loop if prev inst isn't an unconditional branch | 
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					Instruction prev = allBranches[i].Value.Previous; | 
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					if (prev != null && !prev.OpCode.IsUnconditionalBranch()) | 
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						entryPoint = allBranches[i].Value; | 
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					 | 
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					bool multipleEntryPoints = false; | 
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					foreach (var pair in allBranches) { | 
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						if (pair.Key.Offset < loopStart || pair.Key.Offset >= loopEnd) { | 
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							if (loopStart <= pair.Value.Offset && pair.Value.Offset < loopEnd) { | 
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								// jump from outside the loop into the loop | 
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								if (entryPoint == null) | 
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									entryPoint = pair.Value; | 
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								else if (pair.Value != entryPoint) | 
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									multipleEntryPoints = true; | 
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							} | 
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						} | 
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					} | 
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					if (!multipleEntryPoints) { | 
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						AddNestedStructure(new ILStructure(ILStructureType.Loop, loopStart, loopEnd, entryPoint)); | 
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					} | 
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				} | 
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			} | 
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			SortChildren(); | 
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		} | 
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 | 
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		public ILStructure(ILStructureType type, int startOffset, int endOffset, ExceptionHandler handler = null) | 
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		{ | 
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			Debug.Assert(startOffset < endOffset); | 
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			this.Type = type; | 
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			this.StartOffset = startOffset; | 
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			this.EndOffset = endOffset; | 
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			this.ExceptionHandler = handler; | 
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		} | 
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 | 
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		public ILStructure(ILStructureType type, int startOffset, int endOffset, Instruction loopEntryPoint) | 
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		{ | 
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			Debug.Assert(startOffset < endOffset); | 
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			this.Type = type; | 
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			this.StartOffset = startOffset; | 
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			this.EndOffset = endOffset; | 
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			this.LoopEntryPoint = loopEntryPoint; | 
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		} | 
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 | 
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		bool AddNestedStructure(ILStructure newStructure) | 
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		{ | 
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			// special case: don't consider the loop-like structure of "continue;" statements to be nested loops | 
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			if (this.Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == this.StartOffset) | 
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				return false; | 
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 | 
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			// use <= for end-offset comparisons because both end and EndOffset are exclusive | 
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			Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset); | 
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			foreach (ILStructure child in this.Children) { | 
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				if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset) { | 
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					return child.AddNestedStructure(newStructure); | 
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				} else if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset)) { | 
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					// child and newStructure overlap | 
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					if (!(newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset)) { | 
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						// Invalid nesting, can't build a tree. -> Don't add the new structure. | 
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						return false; | 
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					} | 
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				} | 
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			} | 
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			// Move existing structures into the new structure: | 
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			for (int i = 0; i < this.Children.Count; i++) { | 
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				ILStructure child = this.Children[i]; | 
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				if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset) { | 
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					this.Children.RemoveAt(i--); | 
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					newStructure.Children.Add(child); | 
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				} | 
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			} | 
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			// Add the structure here: | 
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			this.Children.Add(newStructure); | 
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			return true; | 
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		} | 
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 | 
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		/// <summary> | 
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		/// Finds all branches. Returns list of source offset->target offset mapping. | 
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		/// Multiple entries for the same source offset are possible (switch statements). | 
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		/// The result is sorted by source offset. | 
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		/// </summary> | 
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		List<KeyValuePair<Instruction, Instruction>> FindAllBranches(MethodBody body) | 
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		{ | 
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			var result = new List<KeyValuePair<Instruction, Instruction>>(); | 
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			foreach (Instruction inst in body.Instructions) { | 
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				switch (inst.OpCode.OperandType) { | 
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					case OperandType.InlineBrTarget: | 
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					case OperandType.ShortInlineBrTarget: | 
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						result.Add(new KeyValuePair<Instruction, Instruction>(inst, (Instruction)inst.Operand)); | 
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						break; | 
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					case OperandType.InlineSwitch: | 
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						foreach (Instruction target in (Instruction[])inst.Operand) | 
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							result.Add(new KeyValuePair<Instruction, Instruction>(inst, target)); | 
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						break; | 
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				} | 
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			} | 
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			return result; | 
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		} | 
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 | 
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		void SortChildren() | 
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		{ | 
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			Children.Sort((a, b) => a.StartOffset.CompareTo(b.StartOffset)); | 
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			foreach (ILStructure child in Children) | 
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				child.SortChildren(); | 
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		} | 
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 | 
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		/// <summary> | 
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		/// Gets the innermost structure containing the specified offset. | 
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		/// </summary> | 
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		public ILStructure GetInnermost(int offset) | 
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		{ | 
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			Debug.Assert(StartOffset <= offset && offset < EndOffset); | 
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			foreach (ILStructure child in this.Children) { | 
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				if (child.StartOffset <= offset && offset < child.EndOffset) | 
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					return child.GetInnermost(offset); | 
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			} | 
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			return this; | 
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		} | 
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	} | 
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}
 | 
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