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				#nullable enable | 
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// Copyright (c) 2014 Daniel Grunwald | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System.Reflection.Metadata; | 
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 | 
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namespace ICSharpCode.Decompiler.IL | 
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{ | 
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	public enum PrimitiveType : byte | 
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	{ | 
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		None, | 
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		I1 = PrimitiveTypeCode.SByte, | 
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		I2 = PrimitiveTypeCode.Int16, | 
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		I4 = PrimitiveTypeCode.Int32, | 
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		I8 = PrimitiveTypeCode.Int64, | 
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		R4 = PrimitiveTypeCode.Single, | 
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		R8 = PrimitiveTypeCode.Double, | 
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		U1 = PrimitiveTypeCode.Byte, | 
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		U2 = PrimitiveTypeCode.UInt16, | 
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		U4 = PrimitiveTypeCode.UInt32, | 
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		U8 = PrimitiveTypeCode.UInt64, | 
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		I = PrimitiveTypeCode.IntPtr, | 
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		U = PrimitiveTypeCode.UIntPtr, | 
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		/// <summary>Managed reference</summary> | 
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		Ref = 16, | 
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		/// <summary>Floating point type of unspecified size: | 
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		/// usually 80 bits on x86 (when the runtime uses x87 instructions); | 
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		/// but only 64-bit on x64. | 
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		/// This only occurs for "conv.r.un" instructions. The C# compiler usually follows those | 
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		/// with a "conv.r4" or "conv.r8" instruction to indicate the desired float type, so | 
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		/// we only use this as conversion target type and don't bother tracking it as its own stack type: | 
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		/// basically everything treats R identical to R8, except for the (conv.r.un + conv.r[48] => conv.r[48].un) | 
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		/// combining logic which should not combine (conv.r.un + conv.r8 + conv.r4) into a single conv.r4.un. | 
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		/// </summary> | 
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		R = 254, | 
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		Unknown = 255 | 
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	} | 
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}
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