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							322 lines
						
					
					
						
							10 KiB
						
					
					
				// Copyright (c) 2016 Daniel Grunwald | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System; | 
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using System.Collections.Generic; | 
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using System.Diagnostics; | 
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using System.Threading; | 
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 | 
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using ICSharpCode.Decompiler.IL; | 
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using ICSharpCode.Decompiler.TypeSystem; | 
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using ICSharpCode.Decompiler.Util; | 
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 | 
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namespace ICSharpCode.Decompiler.FlowAnalysis | 
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{ | 
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	/// <summary> | 
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	/// DataFlowVisitor that performs definite assignment analysis. | 
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	/// </summary> | 
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	class DefiniteAssignmentVisitor : DataFlowVisitor<DefiniteAssignmentVisitor.State> | 
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	{ | 
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		/// <summary> | 
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		/// State for definite assignment analysis. | 
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		/// </summary> | 
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		[DebuggerDisplay("{bits}")] | 
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		public struct State : IDataFlowState<State> | 
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		{ | 
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			/// <summary> | 
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			/// bits[i]: There is a code path from the entry point to this state's position | 
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			///          that does not write to function.Variables[i]. | 
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			///          (i.e. the variable is not definitely assigned at the state's position) | 
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			///  | 
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			/// Initial state: all bits set = nothing is definitely assigned | 
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			/// Bottom state: all bits clear | 
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			/// </summary> | 
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			readonly BitSet bits; | 
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 | 
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			/// <summary> | 
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			/// Creates the initial state. | 
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			/// </summary> | 
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			public State(int variableCount) | 
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			{ | 
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				this.bits = new BitSet(variableCount); | 
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				this.bits.Set(0, variableCount); | 
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			} | 
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 | 
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			private State(BitSet bits) | 
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			{ | 
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				this.bits = bits; | 
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			} | 
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 | 
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			public bool LessThanOrEqual(State otherState) | 
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			{ | 
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				return bits.IsSubsetOf(otherState.bits); | 
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			} | 
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 | 
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			public State Clone() | 
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			{ | 
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				return new State(bits.Clone()); | 
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			} | 
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 | 
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			public void ReplaceWith(State newContent) | 
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			{ | 
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				bits.ReplaceWith(newContent.bits); | 
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			} | 
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 | 
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			public void JoinWith(State incomingState) | 
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			{ | 
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				bits.UnionWith(incomingState.bits); | 
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			} | 
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 | 
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			public void TriggerFinally(State finallyState) | 
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			{ | 
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				// If there is no path to the end of the try-block that leaves a variable v | 
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				// uninitialized, then there is no such path to the end of the whole try-finally either. | 
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				// (the try-finally cannot complete successfully unless the try block does the same) | 
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				// ==> any bits that are false in this.state must be false in the output state. | 
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 | 
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				// Or said otherwise: a variable is definitely assigned after try-finally if it is | 
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				// definitely assigned in either the try or the finally block. | 
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				// Given that the bits are the opposite of definite assignment, this gives us: | 
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				//    !outputBits[i] == !bits[i] || !finallyState.bits[i]. | 
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				// and thus: | 
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				//    outputBits[i] == bits[i] && finallyState.bits[i]. | 
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				bits.IntersectWith(finallyState.bits); | 
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			} | 
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 | 
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			public void ReplaceWithBottom() | 
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			{ | 
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				bits.ClearAll(); | 
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			} | 
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 | 
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			public bool IsBottom { | 
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				get { return !bits.Any(); } | 
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			} | 
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 | 
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			public void MarkVariableInitialized(int variableIndex) | 
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			{ | 
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				bits.Clear(variableIndex); | 
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			} | 
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 | 
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			public bool IsPotentiallyUninitialized(int variableIndex) | 
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			{ | 
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				return bits[variableIndex]; | 
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			} | 
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		} | 
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 | 
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		readonly CancellationToken cancellationToken; | 
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		readonly ILFunction scope; | 
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		readonly BitSet variablesWithUninitializedUsage; | 
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 | 
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		readonly Dictionary<IMethod, State> stateOfLocalFunctionUse = new Dictionary<IMethod, State>(); | 
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		readonly HashSet<IMethod> localFunctionsNeedingAnalysis = new HashSet<IMethod>(); | 
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 | 
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		public DefiniteAssignmentVisitor(ILFunction scope, CancellationToken cancellationToken) | 
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		{ | 
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			cancellationToken.ThrowIfCancellationRequested(); | 
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			this.cancellationToken = cancellationToken; | 
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			this.scope = scope; | 
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			this.variablesWithUninitializedUsage = new BitSet(scope.Variables.Count); | 
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			base.flagsRequiringManualImpl |= InstructionFlags.MayReadLocals | InstructionFlags.MayWriteLocals; | 
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			Initialize(new State(scope.Variables.Count)); | 
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		} | 
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 | 
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		public bool IsPotentiallyUsedUninitialized(ILVariable v) | 
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		{ | 
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			Debug.Assert(v.Function == scope); | 
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			return variablesWithUninitializedUsage[v.IndexInFunction]; | 
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		} | 
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 | 
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		void HandleStore(ILVariable v) | 
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		{ | 
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			cancellationToken.ThrowIfCancellationRequested(); | 
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			if (v.Function == scope) | 
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			{ | 
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				// Mark the variable as initialized: | 
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				state.MarkVariableInitialized(v.IndexInFunction); | 
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				// Note that this gets called even if the store is in unreachable code, | 
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				// but that's OK because bottomState.MarkVariableInitialized() has no effect. | 
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 | 
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				// After the state change, we have to call | 
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				//  PropagateStateOnException() = currentStateOnException.JoinWith(state); | 
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				// but because MarkVariableInitialized() only clears a bit, | 
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				// this is guaranteed to be a no-op. | 
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			} | 
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		} | 
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 | 
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		void EnsureInitialized(ILVariable v) | 
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		{ | 
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			if (v.Function == scope && state.IsPotentiallyUninitialized(v.IndexInFunction)) | 
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			{ | 
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				variablesWithUninitializedUsage.Set(v.IndexInFunction); | 
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			} | 
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		} | 
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 | 
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		protected internal override void VisitStLoc(StLoc inst) | 
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		{ | 
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			inst.Value.AcceptVisitor(this); | 
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			HandleStore(inst.Variable); | 
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		} | 
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 | 
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		protected override void HandleMatchStore(MatchInstruction inst) | 
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		{ | 
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			HandleStore(inst.Variable); | 
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		} | 
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 | 
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		protected override void BeginTryCatchHandler(TryCatchHandler inst) | 
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		{ | 
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			HandleStore(inst.Variable); | 
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			base.BeginTryCatchHandler(inst); | 
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		} | 
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 | 
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		protected internal override void VisitPinnedRegion(PinnedRegion inst) | 
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		{ | 
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			inst.Init.AcceptVisitor(this); | 
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			HandleStore(inst.Variable); | 
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			inst.Body.AcceptVisitor(this); | 
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		} | 
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 | 
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		protected internal override void VisitLdLoc(LdLoc inst) | 
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		{ | 
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			EnsureInitialized(inst.Variable); | 
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		} | 
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 | 
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		protected internal override void VisitLdLoca(LdLoca inst) | 
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		{ | 
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			// A variable needs to be initialized before we can take it by reference. | 
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			// The exception is if the variable is passed to an out parameter (handled in VisitCall). | 
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			EnsureInitialized(inst.Variable); | 
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		} | 
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 | 
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		protected internal override void VisitCall(Call inst) | 
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		{ | 
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			HandleCall(inst); | 
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		} | 
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 | 
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		protected internal override void VisitCallVirt(CallVirt inst) | 
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		{ | 
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			HandleCall(inst); | 
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		} | 
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 | 
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		protected internal override void VisitNewObj(NewObj inst) | 
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		{ | 
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			HandleCall(inst); | 
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		} | 
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 | 
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		protected internal override void VisitILFunction(ILFunction inst) | 
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		{ | 
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			DebugStartPoint(inst); | 
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			State stateBeforeFunction = state.Clone(); | 
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			State stateOnExceptionBeforeFunction = currentStateOnException.Clone(); | 
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			// Note: lambdas are handled at their point of declaration. | 
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			// We immediately visit their body, because captured variables need to be definitely initialized at this point. | 
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			// We ignore the state after the lambda body (by resetting to the state before), because we don't know | 
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			// when the lambda will be invoked. | 
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			// This also makes this logic unsuitable for reaching definitions, as we wouldn't see the effect of stores in lambdas. | 
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			// Only the simpler case of definite assignment can support lambdas. | 
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			inst.Body.AcceptVisitor(this); | 
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 | 
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			// For local functions, the situation is similar to lambdas. | 
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			// However, we don't use the state of the declaration site when visiting local functions, | 
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			// but instead the state(s) of their point of use. | 
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			// Because we might discover additional points of use within the local functions, | 
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			// we use a fixed-point iteration. | 
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			bool changed; | 
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			do | 
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			{ | 
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				changed = false; | 
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				foreach (var nestedFunction in inst.LocalFunctions) | 
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				{ | 
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					if (!localFunctionsNeedingAnalysis.Contains(nestedFunction.ReducedMethod)) | 
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						continue; | 
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					localFunctionsNeedingAnalysis.Remove(nestedFunction.ReducedMethod); | 
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					State stateOnEntry = stateOfLocalFunctionUse[nestedFunction.ReducedMethod]; | 
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					this.state.ReplaceWith(stateOnEntry); | 
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					this.currentStateOnException.ReplaceWith(stateOnEntry); | 
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					nestedFunction.AcceptVisitor(this); | 
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					changed = true; | 
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				} | 
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			} while (changed); | 
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			currentStateOnException = stateOnExceptionBeforeFunction; | 
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			state = stateBeforeFunction; | 
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			DebugEndPoint(inst); | 
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		} | 
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 | 
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		void HandleCall(CallInstruction call) | 
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		{ | 
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			DebugStartPoint(call); | 
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			bool hasOutArgs = false; | 
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			foreach (var arg in call.Arguments) | 
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			{ | 
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				if (arg.MatchLdLoca(out var v) && call.GetParameter(arg.ChildIndex)?.IsOut == true) | 
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				{ | 
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					// Visiting ldloca would require the variable to be initialized, | 
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					// but we don't need out arguments to be initialized. | 
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					hasOutArgs = true; | 
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				} | 
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				else | 
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				{ | 
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					arg.AcceptVisitor(this); | 
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				} | 
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			} | 
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			// Mark out arguments as initialized, but only after the whole call: | 
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			if (hasOutArgs) | 
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			{ | 
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				foreach (var arg in call.Arguments) | 
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				{ | 
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					if (arg.MatchLdLoca(out var v) && call.GetParameter(arg.ChildIndex)?.IsOut == true) | 
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					{ | 
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						HandleStore(v); | 
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					} | 
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				} | 
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			} | 
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			HandleLocalFunctionUse(call.Method); | 
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			DebugEndPoint(call); | 
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		} | 
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 | 
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		/// <summary> | 
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		/// For a use of a local function, remember the current state to use as stateOnEntry when | 
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		/// later processing the local function body. | 
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		/// </summary> | 
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		void HandleLocalFunctionUse(IMethod method) | 
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		{ | 
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			if (method.IsLocalFunction) | 
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			{ | 
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				if (stateOfLocalFunctionUse.TryGetValue(method, out var stateOnEntry)) | 
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				{ | 
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					if (!state.LessThanOrEqual(stateOnEntry)) | 
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					{ | 
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						stateOnEntry.JoinWith(state); | 
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						localFunctionsNeedingAnalysis.Add(method); | 
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					} | 
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				} | 
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				else | 
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				{ | 
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					stateOfLocalFunctionUse.Add(method, state.Clone()); | 
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					localFunctionsNeedingAnalysis.Add(method); | 
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				} | 
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			} | 
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		} | 
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 | 
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		protected internal override void VisitLdFtn(LdFtn inst) | 
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		{ | 
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			DebugStartPoint(inst); | 
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			HandleLocalFunctionUse(inst.Method); | 
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			DebugEndPoint(inst); | 
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		} | 
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	} | 
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}
 | 
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 |