.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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#nullable enable
// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Diagnostics;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>If statement / conditional expression. <c>if (condition) trueExpr else falseExpr</c></summary>
/// <remarks>
/// The condition must return StackType.I4, use comparison instructions like Ceq to check if other types are non-zero.
///
/// If the condition evaluates to non-zero, the TrueInst is executed.
/// If the condition evaluates to zero, the FalseInst is executed.
/// The return value of the IfInstruction is the return value of the TrueInst or FalseInst.
///
/// IfInstruction is also used to represent logical operators:
/// "a || b" ==> if (a) (ldc.i4 1) else (b)
/// "a &amp;&amp; b" ==> if (a) (b) else (ldc.i4 0)
/// "a ? b : c" ==> if (a) (b) else (c)
/// </remarks>
partial class IfInstruction : ILInstruction
{
// null means void
IType? csharpType;
public IType? CSharpType {
get => csharpType;
set {
Debug.Assert(this.ResultType == (value?.GetStackType() ?? StackType.Void));
csharpType = value;
}
}
public IfInstruction(ILInstruction condition, ILInstruction trueInst,
ILInstruction? falseInst = null, IType? resultType = null) : base(OpCode.IfInstruction)
{
this.Condition = condition;
this.TrueInst = trueInst;
falseInst ??= new Nop();
this.FalseInst = falseInst;
this.csharpType = resultType;
Debug.Assert(condition.ResultType == StackType.I4);
Debug.Assert(trueInst.ResultType == this.ResultType
|| trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
Debug.Assert(falseInst.ResultType == this.ResultType
|| falseInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
}
public static IfInstruction LogicAnd(ILInstruction lhs, ILInstruction rhs, ICompilation compilation)
{
Debug.Assert(lhs.ResultType == StackType.I4);
Debug.Assert(rhs.ResultType == StackType.I4);
return new IfInstruction(lhs, rhs, new LdcI4(0), rhs.InferType(compilation));
}
public static IfInstruction LogicOr(ILInstruction lhs, ILInstruction rhs, ICompilation compilation)
{
return new IfInstruction(lhs, new LdcI4(1), rhs, rhs.InferType(compilation));
}
internal override void CheckInvariant(ILPhase phase, ICompilation compilation)
{
base.CheckInvariant(phase, compilation);
Debug.Assert(condition.ResultType == StackType.I4);
Debug.Assert(trueInst.ResultType == this.ResultType
|| trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
Debug.Assert(falseInst.ResultType == this.ResultType
|| falseInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
}
public override StackType ResultType {
get {
if (csharpType != null)
return csharpType.GetStackType();
return StackType.Void;
}
}
public override IType InferType(ICompilation compilation)
{
if (csharpType != null)
return csharpType;
return compilation.FindType(KnownTypeCode.Void);
}
public override InstructionFlags DirectFlags => InstructionFlags.ControlFlow;
protected override InstructionFlags ComputeFlags()
{
return InstructionFlags.ControlFlow | condition.Flags | SemanticHelper.CombineBranches(trueInst.Flags, falseInst.Flags);
}
protected override void WriteToCore(ITextOutput output, ILAstWritingOptions options)
{
WriteILRange(output, options);
if (options.UseLogicOperationSugar
&& csharpType != null && csharpType.IsKnownType(KnownTypeCode.Boolean))
{
if (MatchLogicAnd(out var lhs, out var rhs))
{
output.Write("logic.and(");
lhs.WriteTo(output, options);
output.Write(", ");
rhs.WriteTo(output, options);
output.Write(')');
return;
}
if (MatchLogicOr(out lhs, out rhs))
{
output.Write("logic.or(");
lhs.WriteTo(output, options);
output.Write(", ");
rhs.WriteTo(output, options);
output.Write(')');
return;
}
}
output.Write(OpCode);
if (csharpType != null)
{
output.Write(" [");
output.Write(csharpType.ReflectionName);
output.Write(']');
}
output.Write(" (");
condition.WriteTo(output, options);
output.Write(") ");
trueInst.WriteTo(output, options);
if (falseInst.OpCode != OpCode.Nop)
{
output.Write(" else ");
falseInst.WriteTo(output, options);
}
}
/// <summary>
/// Gets whether the input instruction occurs in a context where it is being compared with 0.
/// </summary>
internal static bool IsInConditionSlot(ILInstruction inst)
{
var slot = inst.SlotInfo;
if (slot == IfInstruction.ConditionSlot)
return true;
if (slot == IfInstruction.TrueInstSlot || slot == IfInstruction.FalseInstSlot || slot == NullCoalescingInstruction.FallbackInstSlot)
return IsInConditionSlot(inst.Parent!);
if (inst.Parent is Comp comp)
{
if (comp.Left == inst && comp.Right.MatchLdcI4(0))
return true;
if (comp.Right == inst && comp.Left.MatchLdcI4(0))
return true;
}
return false;
}
}
}