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91 lines
4.0 KiB
91 lines
4.0 KiB
// Copyright (c) 2026 Christoph Wille |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Linq; |
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using System.Runtime.CompilerServices; |
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using System.Threading.Tasks; |
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using Avalonia.Headless; |
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using Avalonia.Headless.NUnit; |
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using Avalonia.Threading; |
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using ICSharpCode.ILSpy.AppEnv; |
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using ICSharpCode.ILSpy.AssemblyTree; |
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using ICSharpCode.ILSpy.Views; |
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using NUnit.Framework; |
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namespace ICSharpCode.ILSpy.Tests; |
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// Most tests in this suite show a MainWindow, and the per-test teardown closes it and rebuilds |
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// the composition container. Anything that still reaches a closed window - a static event, a |
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// shared XAML resource with a subscriber, an animation on the render clock, the app-level menu - |
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// keeps that test's whole app graph (view-models, tree, loaded assemblies; about 13 MB) alive |
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// for the rest of the run, and over the suite that is enough to push a 16 GB CI runner into |
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// paging. Rather than asserting the absence of each known anchor, this test performs the |
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// teardown itself and checks that the window is actually collectable afterwards. |
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[TestFixture] |
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public class TeardownRetentionTests |
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{ |
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[AvaloniaTest] |
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public async Task A_Main_Window_Closed_By_The_Teardown_Is_Collectable() |
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{ |
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var window = ShowMainWindow(); |
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// Let the assembly loads the window started run to completion first: each one posts its |
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// completion to the dispatcher, and one posted after the teardown would hold the tree (and |
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// with it the window) until the next test pumps it - a false positive, not retention. |
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await Waiters.WaitForAsync(static () => AllAssembliesLoaded()); |
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ResetAppStateAttribute.TearDownTestState(); |
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// What the next test's BeforeTest does: the fresh container drops the [Shared] MainWindow. |
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AppComposition.CreateContainer(); |
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// The closed window's final composition batch (its target's disposal) references it until |
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// the compositor has committed and rendered it, and commits are throttled behind the |
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// previous batch's completion, which comes back through the thread pool - so keep pumping |
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// the dispatcher (and the headless render loop, which only ticks on request) while polling. |
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await Waiters.WaitForAsync(() => IsCollected(window), TimeSpan.FromSeconds(10), |
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"the closed MainWindow to become unreachable once its container is gone"); |
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} |
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static bool IsCollected(WeakReference window) |
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{ |
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AvaloniaHeadlessPlatform.ForceRenderTimerTick(); |
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GC.Collect(); |
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GC.WaitForPendingFinalizers(); |
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GC.Collect(); |
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return !window.IsAlive; |
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} |
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static bool AllAssembliesLoaded() |
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{ |
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var assemblies = AppComposition.Current.GetExport<AssemblyTreeModel>().AssemblyList?.GetAssemblies(); |
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return assemblies is { Length: > 0 } && assemblies.All(a => a.IsLoaded); |
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} |
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// The window must not be referenced from this test's own frame while the GC runs. |
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[MethodImpl(MethodImplOptions.NoInlining)] |
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static WeakReference ShowMainWindow() |
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{ |
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var window = AppComposition.Current.GetExport<MainWindow>(); |
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window.Show(); |
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Dispatcher.UIThread.RunJobs(); |
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return new WeakReference(window); |
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} |
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}
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