// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ICSharpCode.NRefactory; namespace ICSharpCode.Decompiler.IL { /// /// A simple instruction that does not have any arguments. /// public abstract class SimpleInstruction : ILInstruction { protected SimpleInstruction(OpCode opCode) : base(opCode) { } public override void WriteTo(ITextOutput output) { output.Write(OpCode); } public sealed override IEnumerable Children { get { return EmptyList.Instance; } } public sealed override void TransformChildren(ILVisitor visitor) { } protected override InstructionFlags ComputeFlags() { return InstructionFlags.None; } internal override ILInstruction Inline(InstructionFlags flagsBefore, Stack instructionStack, out bool finished) { finished = true; // Nothing to do, since we don't have arguments. return this; } } partial class Pop { internal override ILInstruction Inline(InstructionFlags flagsBefore, Stack instructionStack, out bool finished) { if (instructionStack.Count > 0 && SemanticHelper.MayReorder(flagsBefore, instructionStack.Peek().Flags)) { finished = true; return instructionStack.Pop(); } finished = false; return this; } } partial class Peek { internal override ILInstruction Inline(InstructionFlags flagsBefore, Stack instructionStack, out bool finished) { finished = false; return this; } } }