// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Diagnostics; namespace ICSharpCode.Decompiler.IL { /// If statement / conditional expression. if (condition) trueExpr else falseExpr /// /// The condition must return StackType.I4, use comparison instructions like Ceq to check if other types are non-zero. /// /// If the condition evaluates to non-zero, the TrueInst is executed. /// If the condition evaluates to zero, the FalseInst is executed. /// The return value of the IfInstruction is the return value of the TrueInst or FalseInst. /// /// IfInstruction is also used to represent logical operators: /// "a || b" ==> if (a) (ldc.i4 1) else (b) /// "a && b" ==> if (a) (b) else (ldc.i4 0) /// "a ? b : c" ==> if (a) (b) else (c) /// partial class IfInstruction : ILInstruction { public IfInstruction(ILInstruction condition, ILInstruction trueInst, ILInstruction falseInst = null) : base(OpCode.IfInstruction) { this.Condition = condition; this.TrueInst = trueInst; this.FalseInst = falseInst ?? new Nop(); } public static IfInstruction LogicAnd(ILInstruction lhs, ILInstruction rhs) { return new IfInstruction(lhs, rhs, new LdcI4(0)); } public static IfInstruction LogicOr(ILInstruction lhs, ILInstruction rhs) { return new IfInstruction(lhs, new LdcI4(1), rhs); } internal override void CheckInvariant(ILPhase phase) { base.CheckInvariant(phase); Debug.Assert(condition.ResultType == StackType.I4); Debug.Assert(trueInst.ResultType == falseInst.ResultType || trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable) || falseInst.HasDirectFlag(InstructionFlags.EndPointUnreachable)); } public override StackType ResultType { get { if (trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable)) return falseInst.ResultType; else return trueInst.ResultType; } } public override InstructionFlags DirectFlags { get { return InstructionFlags.ControlFlow; } } protected override InstructionFlags ComputeFlags() { return InstructionFlags.ControlFlow | condition.Flags | SemanticHelper.CombineBranches(trueInst.Flags, falseInst.Flags); } public override void WriteTo(ITextOutput output, ILAstWritingOptions options) { WriteILRange(output, options); if (options.UseLogicOperationSugar) { if (MatchLogicAnd(out var lhs, out var rhs)) { output.Write("logic.and("); lhs.WriteTo(output, options); output.Write(", "); rhs.WriteTo(output, options); output.Write(')'); return; } if (MatchLogicOr(out lhs, out rhs)) { output.Write("logic.or("); lhs.WriteTo(output, options); output.Write(", "); rhs.WriteTo(output, options); output.Write(')'); return; } } output.Write(OpCode); output.Write(" ("); condition.WriteTo(output, options); output.Write(") "); trueInst.WriteTo(output, options); if (falseInst.OpCode != OpCode.Nop) { output.Write(" else "); falseInst.WriteTo(output, options); } } /// /// Gets whether the input instruction occurs in a context where it is being compared with 0. /// internal static bool IsInConditionSlot(ILInstruction inst) { var slot = inst.SlotInfo; if (slot == IfInstruction.ConditionSlot) return true; if (slot == IfInstruction.TrueInstSlot || slot == IfInstruction.FalseInstSlot || slot == NullCoalescingInstruction.FallbackInstSlot) return IsInConditionSlot(inst.Parent); if (inst.Parent is Comp comp) { if (comp.Left == inst && comp.Right.MatchLdcI4(0)) return true; if (comp.Right == inst && comp.Left.MatchLdcI4(0)) return true; } return false; } } }