// Copyright (c) 2016 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.IL.Transforms
{
///
/// Exception thrown when an IL transform runs into the .
///
public class StepLimitReachedException : Exception
{
}
///
/// Helper class that manages recording transform steps.
///
public class Stepper
{
///
/// Gets whether stepping of built-in transforms is supported in this build of ICSharpCode.Decompiler.
/// Usually only debug builds support transform stepping.
///
public static bool SteppingAvailable {
get {
#if STEP
return true;
#else
return false;
#endif
}
}
public IList Steps => steps;
public Node? LimitReachedStep { get; private set; }
public Node? LastStep { get; private set; }
public int StepLimit { get; set; } = int.MaxValue;
public bool IsDebug { get; set; }
public class Node
{
public string Description { get; }
public ILInstruction? Position { get; set; }
public object? ModifiedNode { get; set; }
///
/// Precise identities of the changed node (the node itself, its debug-step marker, and
/// any node its mutation produced). Resolved first when highlighting the step.
///
public IList