// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System; namespace ICSharpCode.Decompiler.CSharp.Syntax { /// /// Describes one child slot of a node type: its name, the declared child type, and whether it is a /// collection. Each slot has a single generated static instance (e.g. /// BinaryOperatorExpression.LeftSlot); node.Slot returns the slot a node occupies in /// its parent, so node.Slot == X.YSlot identifies a node's position by object identity (the /// successor to node.Role == X.YRole). /// public class CSharpSlotInfo { /// The slot's property name, e.g. "Left", "Body", "Parameters". public string Name { get; } /// The declared child type (the element type for a collection slot). public Type ChildType { get; } /// Whether the slot holds a collection of children rather than a single child. public bool IsCollection { get; } /// /// The slot's kind: the canonical shared slot for this child position, identifying it across node /// types by object identity (so node.Slot.Kind == Slots.X identifies a node's position the /// way node.Role == Roles.X did, including polymorphically). A per-node slot points at its /// shared Slots constant; a Slots constant is itself the kind, so its own /// is null (and is never read -- only per-node slots are asked for their kind). /// public CSharpSlotInfo? Kind { get; } /// /// Whether the slot may be empty: a single slot whose child is nullable, or any collection slot /// (a collection may hold zero children). A non-optional single slot must always hold a child in a /// well-formed tree; asserts this. /// public bool IsOptional { get; } internal CSharpSlotInfo(string name, Type childType, bool isCollection, CSharpSlotInfo? kind, bool isOptional) { Name = name; ChildType = childType; IsCollection = isCollection; Kind = kind; IsOptional = isOptional; } public override string ToString() => Name; } /// /// A that carries its child type as a type parameter, so the typed /// child accessors (node.GetChild(SomeNode.XSlot)) infer the result type from the slot /// instead of needing an explicit type argument. is the child type (the /// element type for a collection slot). /// public sealed class CSharpSlotInfo : CSharpSlotInfo where T : AstNode { internal CSharpSlotInfo(string name, bool isCollection, CSharpSlotInfo? kind, bool isOptional) : base(name, typeof(T), isCollection, kind, isOptional) { } } }