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#nullable enable
using System;
namespace ICSharpCode.Decompiler.CSharp.Syntax
{
///
/// Describes one child slot of a node type: its name, the declared child type, and whether it is a
/// collection. Each slot has a single generated static instance (e.g.
/// BinaryOperatorExpression.LeftSlot); node.Slot returns the slot a node occupies in
/// its parent, so node.Slot == X.YSlot identifies a node's position by object identity (the
/// successor to node.Role == X.YRole).
///
public class CSharpSlotInfo
{
/// The slot's property name, e.g. "Left", "Body", "Parameters".
public string Name { get; }
/// The declared child type (the element type for a collection slot).
public Type ChildType { get; }
/// Whether the slot holds a collection of children rather than a single child.
public bool IsCollection { get; }
///
/// The slot's kind: the canonical shared slot for this child position, identifying it across node
/// types by object identity (so node.Slot.Kind == Slots.X identifies a node's position the
/// way node.Role == Roles.X did, including polymorphically). A per-node slot points at its
/// shared Slots constant; a Slots constant is itself the kind, so its own
/// is null (and is never read -- only per-node slots are asked for their kind).
///
public CSharpSlotInfo? Kind { get; }
///
/// Whether the slot may be empty: a single slot whose child is nullable, or any collection slot
/// (a collection may hold zero children). A non-optional single slot must always hold a child in a
/// well-formed tree; asserts this.
///
public bool IsOptional { get; }
internal CSharpSlotInfo(string name, Type childType, bool isCollection, CSharpSlotInfo? kind, bool isOptional)
{
Name = name;
ChildType = childType;
IsCollection = isCollection;
Kind = kind;
IsOptional = isOptional;
}
public override string ToString() => Name;
}
///
/// A that carries its child type as a type parameter, so the typed
/// child accessors (node.GetChild(SomeNode.XSlot)) infer the result type from the slot
/// instead of needing an explicit type argument. is the child type (the
/// element type for a collection slot).
///
public sealed class CSharpSlotInfo : CSharpSlotInfo where T : AstNode
{
internal CSharpSlotInfo(string name, bool isCollection, CSharpSlotInfo? kind, bool isOptional)
: base(name, typeof(T), isCollection, kind, isOptional)
{
}
}
}