// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using Mono.Cecil; using ICSharpCode.Decompiler.Disassembler; namespace ICSharpCode.Decompiler.IL { partial class ILFunction { public readonly MethodDefinition Method; public readonly IList Variables = new List(); public ILFunction(MethodDefinition method, ILInstruction body) : base(OpCode.ILFunction) { this.Body = body; this.Method = method; } public override void WriteTo(ITextOutput output) { output.Write(OpCode); if (Method != null) { output.Write(' '); Method.WriteTo(output); } output.WriteLine(" {"); output.Indent(); foreach (var variable in Variables) { variable.WriteDefinitionTo(output); output.WriteLine(); } output.WriteLine(); body.WriteTo(output); output.WriteLine(); output.Unindent(); output.WriteLine("}"); } protected override InstructionFlags ComputeFlags() { // Creating a lambda may throw OutOfMemoryException // We intentionally don't propagate any flags from the lambda body! return InstructionFlags.MayThrow; } internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context) { // To the outside, lambda creation looks like a constant return this; } } }