// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Mono.Cecil; namespace ICSharpCode.Decompiler.IL { /// /// Visitor that applies a list of transformations to the IL Ast. /// /// /// The base class performs: /// - variable inlining /// - cleanup after branch inlining /// - removal of unnecessary blocks and block containers /// public class TransformingVisitor : ILVisitor { protected override ILInstruction Default(ILInstruction inst) { inst.TransformChildren(this); return inst; } /* protected internal override ILInstruction VisitBranch(Branch inst) { // If this branch is the only edge to the target block, we can inline the target block here: if (inst.TargetBlock.IncomingEdgeCount == 1 && inst.PopCount == 0) { return inst.TargetBlock; } return base.VisitBranch(inst); } */ protected bool removeNops; protected internal override ILInstruction VisitBlock(Block block) { Stack stack = new Stack(); List output = new List(); for (int i = 0; i < block.Instructions.Count; i++) { var inst = block.Instructions[i]; int stackCountBefore; bool finished; do { inst = inst.AcceptVisitor(this); stackCountBefore = stack.Count; inst = inst.Inline(InstructionFlags.None, stack, out finished); } while (stack.Count != stackCountBefore); // repeat transformations when something was inlined if (inst.HasFlag(InstructionFlags.MayBranch)) { // Values currently on the stack might be used on both sides of the branch, // so we can't inline them. FlushInstructionStack(stack, output); } if (inst.ResultType == StackType.Void) { // We cannot directly push instructions onto the stack if they don't produce // a result. if (finished && stack.Count > 0) { // Wrap the instruction on top of the stack into an inline block, // and append our void-typed instruction to the end of that block. var headInst = stack.Pop(); var nestedBlock = headInst as Block ?? new Block { Instructions = { headInst }, ILRange = headInst.ILRange }; nestedBlock.Instructions.Add(inst); stack.Push(nestedBlock); } else { // We can't move incomplete instructions into a nested block // or the instruction stack was empty FlushInstructionStack(stack, output); output.Add(inst); } } else { // Instruction has a result, so we can push it on the stack normally stack.Push(inst); } } FlushInstructionStack(stack, output); if (!(block.Parent is BlockContainer)) { if (output.Count == 1) return output[0]; } block.Instructions.ReplaceList(output); return block; } void FlushInstructionStack(Stack stack, List output) { output.AddRange(stack.Reverse()); stack.Clear(); } protected internal override ILInstruction VisitBlockContainer(BlockContainer container) { container.TransformChildren(this); // VisitBranch() 'steals' blocks from containers. Remove all blocks that were stolen from the block list: Debug.Assert(container.EntryPoint.IncomingEdgeCount > 0); container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0); // If the container only contains a single block, and the block contents do not jump back to the block start, // we can remove the container. if (container.Blocks.Count == 1 && container.EntryPoint.IncomingEdgeCount == 1) { // If the block has only one instruction, we can remove the block too if (container.EntryPoint.Instructions.Count == 1) return container.EntryPoint.Instructions[0]; return container.EntryPoint; } return container; } } }