#nullable enable // Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.IL { static class ILTypeExtensions { public static StackType GetStackType(this PrimitiveType primitiveType) { switch (primitiveType) { case PrimitiveType.I1: case PrimitiveType.U1: case PrimitiveType.I2: case PrimitiveType.U2: case PrimitiveType.I4: case PrimitiveType.U4: return StackType.I4; case PrimitiveType.I8: case PrimitiveType.U8: return StackType.I8; case PrimitiveType.I: case PrimitiveType.U: return StackType.I; case PrimitiveType.R4: return StackType.F4; case PrimitiveType.R8: case PrimitiveType.R: return StackType.F8; case PrimitiveType.Ref: // ByRef return StackType.Ref; case PrimitiveType.Unknown: return StackType.Unknown; default: return StackType.Obj; } } public static Sign GetSign(this PrimitiveType primitiveType) { switch (primitiveType) { case PrimitiveType.I1: case PrimitiveType.I2: case PrimitiveType.I4: case PrimitiveType.I8: case PrimitiveType.R4: case PrimitiveType.R8: case PrimitiveType.R: case PrimitiveType.I: return Sign.Signed; case PrimitiveType.U1: case PrimitiveType.U2: case PrimitiveType.U4: case PrimitiveType.U8: case PrimitiveType.U: return Sign.Unsigned; default: return Sign.None; } } public static bool HasOppositeSign(this PrimitiveType primitiveType) { switch (primitiveType) { case PrimitiveType.I1: case PrimitiveType.I2: case PrimitiveType.I4: case PrimitiveType.I8: case PrimitiveType.U1: case PrimitiveType.U2: case PrimitiveType.U4: case PrimitiveType.U8: case PrimitiveType.I: case PrimitiveType.U: return true; default: return false; } } /// /// Gets the size in bytes of the primitive type. /// /// Returns 0 for non-primitive types. /// Returns NativeIntSize for native int/references. /// public static int GetSize(this PrimitiveType type) { switch (type) { case PrimitiveType.I1: case PrimitiveType.U1: return 1; case PrimitiveType.I2: case PrimitiveType.U2: return 2; case PrimitiveType.I4: case PrimitiveType.U4: case PrimitiveType.R4: return 4; case PrimitiveType.I8: case PrimitiveType.R8: case PrimitiveType.U8: case PrimitiveType.R: return 8; case PrimitiveType.I: case PrimitiveType.U: case PrimitiveType.Ref: return TypeUtils.NativeIntSize; default: return 0; } } /// /// Gets whether the type is a small integer type. /// Small integer types are: /// * bool, sbyte, byte, char, short, ushort /// * any enums that have a small integer type as underlying type /// public static bool IsSmallIntegerType(this PrimitiveType type) { return GetSize(type) < 4; } public static bool IsIntegerType(this PrimitiveType primitiveType) { return primitiveType.GetStackType().IsIntegerType(); } public static bool IsFloatType(this PrimitiveType type) { switch (type) { case PrimitiveType.R4: case PrimitiveType.R8: case PrimitiveType.R: return true; default: return false; } } /// /// Infers the C# type an instruction expects of the child in , /// i.e. the counterpart to : that one asks what a value is, this one /// asks what the position it flows into says it should be. /// /// Returns SpecialType.UnknownType where the position names nothing. /// /// /// Where a value's own type is only its stack type - `I4` being `int`, `bool`, `char` and /// every enum at once - the consumer often still knows, because a parameter, a return type /// or a field carries its type in metadata. /// public static IType InferExpectedType(this ILInstruction inst, int childIndex, ICompilation? compilation) { switch (inst) { case CallInstruction call: if (childIndex == 0 && call.IsInstanceCall) return call.ConstrainedTo ?? call.Method.DeclaringType; return call.GetParameter(childIndex)?.Type ?? SpecialType.UnknownType; case Leave leave when childIndex == 0: // the value of a leave is a return value only where it leaves the function body var function = leave.Ancestors.OfType().FirstOrDefault(); if (function == null || leave.TargetContainer != function.Body) return SpecialType.UnknownType; return function.Method?.ReturnType ?? SpecialType.UnknownType; case StObj stobj when childIndex == 1: return stobj.Type; case StLoc stloc when childIndex == 0: return stloc.Variable.Type; case IfInstruction ifInst when childIndex == 0: return compilation?.FindType(KnownTypeCode.Boolean) ?? SpecialType.UnknownType; case NewArr newArr: return compilation?.FindType(KnownTypeCode.Int32) ?? SpecialType.UnknownType; default: return SpecialType.UnknownType; } } } }