// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #if DEBUG using System; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Avalonia.Controls; using Avalonia.Headless.NUnit; using Avalonia.Threading; using Avalonia.VisualTree; using AwesomeAssertions; using ICSharpCode.Decompiler.CSharp; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.CSharp.Transforms; using ICSharpCode.Decompiler.DebugSteps; using ICSharpCode.ILSpy; using ICSharpCode.ILSpy.AppEnv; using ICSharpCode.ILSpy.Docking; using ICSharpCode.ILSpy.Languages; using ICSharpCode.ILSpy.TextView; using ICSharpCode.ILSpy.TreeNodes; using ICSharpCode.ILSpy.ViewModels; using ICSharpCode.ILSpy.Views; using NUnit.Framework; namespace ICSharpCode.ILSpy.Tests.Views; /// /// Pins the Debug Steps wiring at the composition layer. Tests are gated by DEBUG since /// the feature is itself DEBUG-only — Release builds wouldn't have the types these /// assertions reference. /// [TestFixture] public class DebugStepsTests { [AvaloniaTest] public Task DebugStepsPaneModel_Is_Exported_As_A_ToolPane() { // MEF tool-pane registry contract: DebugStepsPaneModel registers under its // PaneContentId so DockWorkspace.ShowToolPane(...) can surface it. var pane = AppComposition.Current.GetExport(); ((object?)pane).Should().NotBeNull("DebugStepsPaneModel must resolve as a [Shared] export"); pane.Id.Should().Be(DebugStepsPaneModel.PaneContentId); pane.Title.Should().Be("Debug Steps"); return Task.CompletedTask; } [AvaloniaTest] public Task DebugStepsPaneModel_WritingOptions_Default_Enables_Field_And_LogicOperation_Sugar() { // The default writing options match the WPF baseline: field sugar and // logic-operation sugar on; IL ranges and child-index-in-block off. The four // CheckBoxes in DebugSteps.axaml bind two-way against these defaults. var options = DebugStepsPaneModel.WritingOptions; options.UseFieldSugar.Should().BeTrue(); options.UseLogicOperationSugar.Should().BeTrue(); options.ShowILRanges.Should().BeFalse(); options.ShowChildIndexInBlock.Should().BeFalse(); return Task.CompletedTask; } [AvaloniaTest] public async Task Debug_Steps_VM_Populates_After_ILAst_Decompile_Regardless_Of_View_Lifecycle() { // End-to-end repro of the user-reported "Debug Steps pane is empty" bug: // 1. Boot the window, load assemblies. // 2. Select a method. // 3. Switch the active language to BlockIL (ILAst). // 4. Wait for the BlockIL decompile to finish — its OnStepperUpdated event fires. // 5. Assert the DebugStepsPaneModel's Steps property is populated. // // Asserting against the VM (not the View) decouples this test from the dock layout's // view-realisation timing — which is the whole point of the fix that moved state // from the View into the VM. If `Steps` is populated, any view that binds to it (now // or later) will render the correct content. var window = AppComposition.Current.GetExport(); window.Show(); var vm = (MainWindowViewModel)window.DataContext!; await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 3); var typeNode = vm.AssemblyTreeModel.FindNode( "System.Linq", "System.Linq", "System.Linq.Enumerable"); typeNode.IsExpanded = true; var method = typeNode.Children.OfType() .First(m => m.MethodDefinition.Name == "AsEnumerable"); vm.AssemblyTreeModel.SelectNode(method); await vm.DockWorkspace.WaitForDecompiledTextAsync(); var languageService = AppComposition.Current.GetExport(); var blockIL = languageService.Languages.OfType() .Single(l => l.Name == "ILAst"); languageService.CurrentLanguage = blockIL; await vm.DockWorkspace.WaitForDecompiledTextAsync(); blockIL.Stepper.Steps.Should().NotBeEmpty( "BlockILLanguage.DecompileMethod must populate context.Stepper.Steps when STEP is defined"); var debugStepsVm = AppComposition.Current.GetExport(); await Waiters.WaitForAsync( () => debugStepsVm.Steps?.Count > 0, description: "DebugStepsPaneModel.Steps to be populated after the ILAst decompile"); debugStepsVm.Steps.Should().NotBeNullOrEmpty( "after switching to ILAst and decompiling, the VM's Steps must list the stepper's recorded transforms"); } [AvaloniaTest] public async Task CSharp_DebugSteps_Are_Grouped_By_Ast_Transform() { var window = AppComposition.Current.GetExport(); window.Show(); var vm = (MainWindowViewModel)window.DataContext!; await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 3); var languageService = AppComposition.Current.GetExport(); var csharp = languageService.Languages.OfType().First(); languageService.CurrentLanguage = csharp; var typeNode = vm.AssemblyTreeModel.FindNode( "System.Linq", "System.Linq", "System.Linq.Enumerable"); typeNode.IsExpanded = true; var method = typeNode.Children.OfType() .First(m => m.MethodDefinition.Name == "Range"); vm.AssemblyTreeModel.SelectNode(method); await vm.DockWorkspace.WaitForDecompiledTextAsync(); var debugStepsVm = AppComposition.Current.GetExport(); await Waiters.WaitForAsync( () => debugStepsVm.Steps?.Count > 0, description: "DebugStepsPaneModel.Steps to be populated after the C# decompile"); var astTransformNames = CSharpDecompiler.GetAstTransforms() .Select(transform => transform.GetType().Name) .ToArray(); debugStepsVm.Steps! .Select(step => StripStepNumber(step.Description)) .Should().Equal(astTransformNames, "C# debug steps must use AST transforms as top-level groups"); var transformGroupWithChanges = debugStepsVm.Steps! .FirstOrDefault(step => step.Children.Count > 0); transformGroupWithChanges.Should().NotBeNull( "individual C# AST mutation steps must be nested under their transform group"); transformGroupWithChanges!.Children .Select(step => StripStepNumber(step.Description)) .Should().Contain( description => !astTransformNames.Contains(description), "nested C# debug steps must describe individual AST mutation points"); var collectedSteps = debugStepsVm.Steps; var replayStep = transformGroupWithChanges.Children.First(); var tab = vm.DockWorkspace.ActiveDecompilerTab!; await tab.RestartDecompileWithStepLimit(replayStep.BeginStep, isDebug: false, replayStep.BeginStep); tab.Text.Should().NotBeNullOrWhiteSpace("C# replay before a selected AST mutation step must still emit code"); AssertPreciseHighlight(tab, "C# replay before a selected AST mutation step must locate the changed node"); debugStepsVm.Steps.Should().BeSameAs(collectedSteps, "a step-limited C# replay must not replace the full step tree shown by the pane"); await tab.RestartDecompileWithStepLimit(replayStep.EndStep, isDebug: false, replayStep.BeginStep); tab.Text.Should().NotBeNullOrWhiteSpace("C# replay after a selected AST mutation step must still emit code"); AssertPreciseHighlight(tab, "C# replay after a selected AST mutation step must locate the changed node"); debugStepsVm.Steps.Should().BeSameAs(collectedSteps, "a step-limited C# replay must preserve the current full-run step tree and selection context"); static string StripStepNumber(string description) { var separatorIndex = description.IndexOf(": ", StringComparison.Ordinal); return separatorIndex >= 0 ? description[(separatorIndex + 2)..] : description; } } [AvaloniaTest] public async Task ILAst_DebugStep_Replay_Highlights_Changed_Instruction() { var window = AppComposition.Current.GetExport(); window.Show(); var vm = (MainWindowViewModel)window.DataContext!; await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 3); var languageService = AppComposition.Current.GetExport(); var blockIL = languageService.Languages.OfType().Single(l => l.Name == "ILAst"); languageService.CurrentLanguage = blockIL; var typeNode = vm.AssemblyTreeModel.FindNode( "System.Linq", "System.Linq", "System.Linq.Enumerable"); typeNode.IsExpanded = true; var method = typeNode.Children.OfType() .First(m => m.MethodDefinition.Name == "Range"); vm.AssemblyTreeModel.SelectNode(method); await vm.DockWorkspace.WaitForDecompiledTextAsync(); var debugStepsVm = AppComposition.Current.GetExport(); await Waiters.WaitForAsync( () => debugStepsVm.Steps?.Count > 0, description: "DebugStepsPaneModel.Steps to be populated after the ILAst decompile"); // Replaying an individual mutation step is what surfaces a single IL change; the leaf // step's changed instruction (or a surviving ancestor) must map to a rendered text range. var replayStep = FirstLeafStep(debugStepsVm.Steps!); replayStep.Should().NotBeNull("the ILAst stepper must record individual mutation steps"); var collectedSteps = debugStepsVm.Steps; var tab = vm.DockWorkspace.ActiveDecompilerTab!; await tab.RestartDecompileWithStepLimit(replayStep!.BeginStep, isDebug: false, replayStep.BeginStep); tab.Text.Should().NotBeNullOrWhiteSpace("ILAst replay before a selected step must still emit IL"); AssertPreciseHighlight(tab, "ILAst replay before a selected step must locate the changed instruction"); debugStepsVm.Steps.Should().BeSameAs(collectedSteps, "a step-limited ILAst replay must not replace the full step tree shown by the pane"); await tab.RestartDecompileWithStepLimit(replayStep.EndStep, isDebug: false, replayStep.BeginStep); tab.Text.Should().NotBeNullOrWhiteSpace("ILAst replay after a selected step must still emit IL"); AssertPreciseHighlight(tab, "ILAst replay after a selected step must locate the changed instruction"); // The first leaf step that acts on a concrete instruction; a step whose Position is null // (e.g. an empty transform group) has nothing to highlight and is not what a user replays. static Stepper.Node? FirstLeafStep(System.Collections.Generic.IEnumerable steps) { foreach (var step in steps) { if (step.Children.Count == 0) { if (step.Position != null) return step; continue; } var leaf = FirstLeafStep(step.Children); if (leaf != null) return leaf; } return null; } } [AvaloniaTest] public Task ILAst_And_TypedIL_Languages_Are_Registered_In_Debug_Builds() { // Two ILAstLanguage subclasses: BlockILLanguage ("ILAst") drives the stepper, // TypedILLanguage ("Typed IL") writes type-annotated raw IL without transforms. // Both register via [Export(typeof(Language))]; the language picker uses them // in addition to C# and the disassembler-IL language. var languageService = AppComposition.Current.GetExport(); languageService.Languages.OfType().Should().HaveCount(2, "both BlockIL and TypedIL must be registered when DEBUG is defined"); languageService.Languages.Should().Contain(l => l.Name == "ILAst"); languageService.Languages.Should().Contain(l => l.Name == "Typed IL"); return Task.CompletedTask; } [AvaloniaTest] public Task NodeLookup_Resolves_Copied_Ast_Annotations() { var marker = new DebugStepMarker(); var original = new IdentifierExpression("old"); original.AddAnnotation(marker); var replacement = new IdentifierExpression("new").CopyAnnotationsFrom(original); var lookup = new NodeLookup(); lookup.AddNode(replacement, 12, 3); lookup.TryGetRange(marker, out var range).Should().BeTrue( "C# debug-step markers copied by AST replacements must still resolve to emitted text"); range.Start.Should().Be(12); range.Length.Should().Be(3); // A non-marker annotation is not bridged: only the debug-step marker is queried by the // resolver, and indexing arbitrary shared annotations would collide by reference identity. var otherAnnotation = new object(); var otherNode = new IdentifierExpression("x"); otherNode.AddAnnotation(otherAnnotation); lookup.AddNode(otherNode, 30, 1); lookup.TryGetRange(otherAnnotation, out _).Should().BeFalse( "only DebugStepMarker annotations are bridged to a text range"); return Task.CompletedTask; } [AvaloniaTest] public Task DebugStepHighlighter_Removal_Resolves_To_Seam_Caret() { // A step whose node was removed has no precise range and (in this fixture) no rendered // ancestor, only surviving neighbors. It must resolve to a zero-length caret at the gap: // the successor's start when one survives, otherwise the predecessor's end. var successor = new object(); var predecessor = new object(); var successorLookup = new NodeLookup(); successorLookup.AddNode(successor, 40, 6); var removalWithSuccessor = new Stepper.Node("0: Remove statement") { BeginStep = 0, EndStep = 1 }; removalWithSuccessor.SeamAnchors.Add((successor, false)); removalWithSuccessor.SeamAnchors.Add((predecessor, true)); var successorStepper = new Stepper(); successorStepper.Steps.Add(removalWithSuccessor); DebugStepHighlighter.TryResolve(successorStepper, stepLimit: 1, highlightStep: 0, successorLookup, out var caret) .Should().BeTrue("a removed node must still resolve to a surviving seam neighbor"); caret.Length.Should().Be(0, "a removal has no text to highlight, only a caret at the gap"); caret.Start.Should().Be(40, "the caret sits at the successor's start, where the node was"); // Only the predecessor survives: the caret sits at its end (10 + 5). var predecessorLookup = new NodeLookup(); predecessorLookup.AddNode(predecessor, 10, 5); var removalWithPredecessor = new Stepper.Node("0: Remove statement") { BeginStep = 0, EndStep = 1 }; removalWithPredecessor.SeamAnchors.Add((successor, false)); removalWithPredecessor.SeamAnchors.Add((predecessor, true)); var predecessorStepper = new Stepper(); predecessorStepper.Steps.Add(removalWithPredecessor); DebugStepHighlighter.TryResolve(predecessorStepper, stepLimit: 1, highlightStep: 0, predecessorLookup, out var endCaret) .Should().BeTrue("a removed node must fall back to a surviving predecessor"); endCaret.Length.Should().Be(0); endCaret.Start.Should().Be(15, "with no successor, the caret sits at the predecessor's end"); return Task.CompletedTask; } [AvaloniaTest] public Task DebugStepFilter_Keeps_Matches_And_The_Path_To_Them() { var converter = new DebugStepFilterConverter(); var matchingLeaf = new Stepper.Node("3: Introduce query continuation"); var otherLeaf = new Stepper.Node("4: Flatten switch section block"); var group = new Stepper.Node("CombineQueryExpressions"); group.Children.Add(matchingLeaf); group.Children.Add(otherLeaf); // An empty filter shows every row. Filter(group, "").Should().BeTrue(); Filter(otherLeaf, " ").Should().BeTrue(); // A group survives because a descendant matches, keeping the path to the match. Filter(group, "continuation").Should().BeTrue(); // The matching leaf survives, case-insensitively. Filter(matchingLeaf, "CONTINUATION").Should().BeTrue(); // A sibling that neither matches nor leads to a match is hidden. Filter(otherLeaf, "continuation").Should().BeFalse(); return Task.CompletedTask; bool Filter(Stepper.Node node, string filter) => (bool)converter.Convert(new object?[] { node, filter }, typeof(bool), null, CultureInfo.InvariantCulture); } [AvaloniaTest] public Task DebugSteps_View_Loads_With_Filter_Applied() { // Guards the filter wiring in the XAML -- a MultiBinding inside a TreeViewItem style Setter // plus the RelativeSource lookups -- against a structural break that x:CompileBindings="False" // would not catch at build time. Realising the view with a populated tree and a live filter // must not throw. var vm = new DebugStepsPaneModel(); var group = new Stepper.Node("CombineQueryExpressions"); group.Children.Add(new Stepper.Node("3: Introduce query continuation")); group.Children.Add(new Stepper.Node("4: Flatten switch section block")); vm.Steps = new[] { group }; vm.IsAvailable = true; var window = new Window { Width = 400, Height = 300, Content = new DebugSteps { DataContext = vm } }; window.Show(); vm.FilterText = "continuation"; Dispatcher.UIThread.RunJobs(); window.Close(); return Task.CompletedTask; } // A replay highlight must land on the changed node, not merely be non-null: in bounds, not a // flood of the whole document, and (unless it is a zero-length removal caret) on rendered code // rather than whitespace. This is what keeps the ancestor fallback from silently widening every // highlight to the enclosing method undetected. static void AssertPreciseHighlight(DecompilerTabPageModel tab, string because) { tab.DebugStepHighlight.Should().NotBeNull(because); var range = tab.DebugStepHighlight!.Value; var text = tab.Text!; (range.Start >= 0 && range.Start + range.Length <= text.Length).Should() .BeTrue("the debug-step highlight must lie within the emitted document"); range.Length.Should().BeLessThan(text.Length, "the highlight must mark a specific node, not flood the whole document"); if (range.Length > 0) { text.Substring(range.Start, range.Length).Trim().Should() .NotBeEmpty("a non-caret highlight must cover rendered code, not just whitespace"); } } [AvaloniaTest] public Task MarkNodeStart_Does_Not_Record_When_Node_Tracking_Is_Disabled() { var output = new AvaloniaEditTextOutput(); var node = new object(); output.MarkNodeStart(node); output.Write("statement;"); output.MarkNodeEnd(node); output.NodeLookup.TryGetRange(node, out _).Should().BeFalse(); return Task.CompletedTask; } [AvaloniaTest] public Task MarkNodeStart_Excludes_Leading_Indentation() { // A node opened at the start of an indented line must record its range from the first real // character, so the debug-step highlight does not extend across the indentation to column 0. var output = new AvaloniaEditTextOutput { EnableNodeTracking = true }; output.Indent(); output.WriteLine(); var node = new object(); output.MarkNodeStart(node); output.Write("statement;"); output.MarkNodeEnd(node); output.NodeLookup.TryGetRange(node, out var range).Should().BeTrue(); output.GetText().Substring(range.Start, range.Length).Should().Be("statement;"); return Task.CompletedTask; } [AvaloniaTest] public Task MarkNodeEnd_Records_Nodes_Regardless_Of_Close_Order() { // Node spans are keyed by identity, so closing an outer node before the inner one it still // contains must not discard either range. A stack that popped by position would lose both. var output = new AvaloniaEditTextOutput { EnableNodeTracking = true }; var outer = new object(); var inner = new object(); output.MarkNodeStart(outer); output.Write("a("); output.MarkNodeStart(inner); output.Write("b"); output.MarkNodeEnd(outer); output.Write(")"); output.MarkNodeEnd(inner); output.NodeLookup.TryGetRange(outer, out var outerRange).Should().BeTrue(); output.GetText().Substring(outerRange.Start, outerRange.Length).Should().Be("a(b"); output.NodeLookup.TryGetRange(inner, out var innerRange).Should().BeTrue(); output.GetText().Substring(innerRange.Start, innerRange.Length).Should().Be("b)"); return Task.CompletedTask; } [AvaloniaTest] public Task Pane_Reports_Not_Available_For_Languages_Without_Debug_Steps() { // The step tree only makes sense for IDebugStepProvider languages (C#, ILAst, Typed IL). // For the plain IL disassembler the pane must not keep showing the previous language's // stale step tree (whose commands would trigger pointless re-decompiles); it reports // unavailability so the view swaps in a "not available" message instead. var languageService = AppComposition.Current.GetExport(); var debugStepsVm = AppComposition.Current.GetExport(); languageService.CurrentLanguage = languageService.Languages.OfType().First(); global::Avalonia.Threading.Dispatcher.UIThread.RunJobs(); debugStepsVm.IsAvailable.Should().BeTrue("C# provides debug steps"); // Simulate a populated tree from the C# run, then flip to the disassembler language. debugStepsVm.Steps = new[] { new Stepper.Node("stale") }; languageService.CurrentLanguage = languageService.Languages.OfType().First(l => l.Name == "IL"); global::Avalonia.Threading.Dispatcher.UIThread.RunJobs(); debugStepsVm.IsAvailable.Should().BeFalse("the IL disassembler provides no debug steps"); debugStepsVm.Steps.Should().BeNull("the previous language's step tree must not linger"); return Task.CompletedTask; } [AvaloniaTest] public async Task Window_Menu_Toggle_Surfaces_The_Default_Hidden_Debug_Steps_Pane() { // Repro of "Window > Debug Steps does nothing": the menu toggles ToolPaneMenuItem.IsPaneVisible, // which used factory.RestoreDockable — a no-op for a pane that is hidden by default (never // placed in the layout, so there's nothing to restore). Toggling it on must actually surface // the pane (ShowToolPane materialises it and creates its home dock). var window = AppComposition.Current.GetExport(); window.Show(); var vm = (MainWindowViewModel)window.DataContext!; await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 1); var menuItem = vm.DockWorkspace.ToolPaneMenuItems .Single(p => p.Title == "Debug Steps"); menuItem.IsPaneVisible.Should().BeFalse("Debug Steps is hidden by default"); menuItem.IsPaneVisible = true; menuItem.IsPaneVisible.Should().BeTrue( "toggling Window > Debug Steps on must make the pane visible in the layout"); } } #endif