// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Windows; namespace ICSharpCode.AvalonEdit.Rendering { /// /// An enumeration of well-known layers. /// public enum KnownLayer { /// /// This layer is in the background. /// There is no UIElement to represent this layer, it is directly drawn in the TextView. /// It is not possible to replace the background layer or insert new layers below it. /// /// This layer is below the Selection layer. Background, /// /// This layer contains the selection rectangle. /// /// This layer is between the Background and the Text layers. Selection, /// /// This layer contains the text and inline UI elements. /// /// This layer is between the Selection and the Caret layers. Text, /// /// This layer contains the blinking caret. /// /// This layer is above the Text layer. All items on this layer will blink with the same frequency as the caret. Caret } /// /// Specifies where a new layer is inserted, in relation to an old layer. /// public enum LayerInsertionPosition { /// /// The new layer is inserted below the specified layer. /// Below, /// /// The new layer replaces the specified layer. The old layer is removed /// from the collection. /// Replace, /// /// The new layer is inserted above the specified layer. /// Above } sealed class LayerPosition : IComparable { internal static readonly DependencyProperty LayerPositionProperty = DependencyProperty.RegisterAttached("LayerPosition", typeof(LayerPosition), typeof(LayerPosition)); public static void SetLayerPosition(UIElement layer, LayerPosition value) { layer.SetValue(LayerPositionProperty, value); } public static LayerPosition GetLayerPosition(UIElement layer) { return (LayerPosition)layer.GetValue(LayerPositionProperty); } internal readonly KnownLayer KnownLayer; internal readonly LayerInsertionPosition Position; public LayerPosition(KnownLayer knownLayer, LayerInsertionPosition position) { this.KnownLayer = knownLayer; this.Position = position; } public int CompareTo(LayerPosition other) { int r = this.KnownLayer.CompareTo(other.KnownLayer); if (r != 0) return r; else return this.Position.CompareTo(other.Position); } } }