// Copyright (c) 2016 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Linq; using ICSharpCode.Decompiler.FlowAnalysis; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.IL.Transforms { /// /// Remove HasInitialValue from locals that are definitely assigned before every use /// (=the initial value is a dead store). /// /// In yield return generators, additionally removes dead 'V = null;' assignments. /// /// Additionally infers IType of stack slots that have StackType.Ref /// public class RemoveDeadVariableInit : IILTransform { public void Run(ILFunction function, ILTransformContext context) { var visitor = new DefiniteAssignmentVisitor(function, context.CancellationToken); function.Body.AcceptVisitor(visitor); foreach (var v in function.Variables) { if (v.Kind != VariableKind.Parameter && !visitor.IsPotentiallyUsedUninitialized(v)) { v.HasInitialValue = false; } } // Remove dead stores to variables that are never read from. // If the stored value has some side-effect, the value is unwrapped. // This is necessary to remove useless stores generated by some compilers, e.g., the F# compiler. // In yield return + async, the C# compiler tends to store null/default(T) to variables // when the variable goes out of scope. if (function.IsAsync || function.IsIterator || context.Settings.RemoveDeadCode) { var variableQueue = new Queue(function.Variables); while (variableQueue.Count > 0) { var v = variableQueue.Dequeue(); if (v.Kind != VariableKind.Local && v.Kind != VariableKind.StackSlot) continue; if (v.LoadCount != 0 || v.AddressCount != 0) continue; foreach (var stloc in v.StoreInstructions.OfType().ToArray()) { if (stloc.Parent is Block block) { if (SemanticHelper.IsPure(stloc.Value.Flags)) { block.Instructions.Remove(stloc); } else { stloc.ReplaceWith(stloc.Value); } if (stloc.Value is LdLoc ldloc) { variableQueue.Enqueue(ldloc.Variable); } } } } } // Try to infer IType of stack slots that are of StackType.Ref: foreach (var v in function.Variables) { if (v.Kind == VariableKind.StackSlot && v.StackType == StackType.Ref && v.AddressCount == 0) { IType newType = null; // Multiple store are possible in case of (c ? ref a : ref b) += 1, for example. foreach (var stloc in v.StoreInstructions.OfType()) { var inferredType = stloc.Value.InferType(); // cancel, if types of values do not match exactly if (newType != null && !newType.Equals(inferredType)) { newType = SpecialType.UnknownType; break; } newType = inferredType; } // Only overwrite existing type, if a "better" type was found. if (newType != null && newType != SpecialType.UnknownType) v.Type = newType; } } } } }