// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; namespace ICSharpCode.Decompiler.IL { partial class Loop { public override void WriteTo(ITextOutput output) { output.Write("loop "); body.WriteTo(output); } protected override InstructionFlags ComputeFlags() { return Block.Phase1Boundary(body.Flags) | InstructionFlags.EndPointUnreachable | InstructionFlags.SideEffect; // an infinite loop is a side effect } internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context) { return this; } internal override void TransformStackIntoVariables(TransformStackIntoVariablesState state) { var initialVariables = state.Variables.Clone(); Body = Body.Inline(InstructionFlags.None, state); Body.TransformStackIntoVariables(state); state.MergeVariables(initialVariables, state.Variables); } } }