// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ICSharpCode.NRefactory.TypeSystem;
using ICSharpCode.NRefactory.TypeSystem.Implementation;
namespace ICSharpCode.Decompiler.IL
{
///
/// A block consists of a list of IL instructions.
///
/// Phase-1 execution of a block is a no-op: any peek/pop instructions within the block are ignored at this stage.
///
///
/// Phase-2 execution will execute the instructions in order, pseudo-code:
///
///
/// foreach (var inst in Instructions) {
/// var result = inst.Phase1().Phase2();
/// if (result != void) evalStack.Push(result);
/// }
/// return FinalInstruction.Phase1().Phase2();
///
///
/// Note: if execution reaches the end of the instruction list,
/// the FinalInstruction (which is not part of the list) will be executed.
/// The block returns returns the result value of the FinalInstruction.
/// For blocks returning void, the FinalInstruction will usually be 'nop'.
///
///
///
/// Fun fact: the empty block acts like a phase-2 pop instruction,
/// which is a slightly different behavior than the normal phase-1 instruction!
/// However, this is just of theoretical interest; we currently don't plan to use inline blocks that
/// pop elements that they didn't push themselves.
///
partial class Block : ILInstruction
{
public readonly InstructionCollection Instructions;
ILInstruction finalInstruction;
///
/// For blocks in a block container, this field holds
/// the number of incoming control flow edges to this block.
///
///
/// This variable is automatically updated when adding/removing branch instructions from the ILAst,
/// or when adding the block as an entry point to a BlockContainer.
///
public int IncomingEdgeCount;
///
/// Returns the index of the block in the parent BlockContainer's block list.
/// Returns 0 if the block is not in a BlockContainer.
///
public int Index {
get {
// TODO: we can offer this in O(1) by making the
// parent BlockContainer store this in the blocks,
// but I'm not sure if it's worth the complexity.
// We'll have to see if the Index is useful in more than a few places.
// (otherwise those few places could use a Dictionary)
var bc = Parent as BlockContainer;
if (bc != null) {
return bc.Blocks.IndexOf(this);
} else {
return 0;
}
}
}
public ILInstruction FinalInstruction {
get {
return finalInstruction;
}
set {
ValidateChild(value);
SetChildInstruction(ref finalInstruction, value);
}
}
public Block() : base(OpCode.Block)
{
this.Instructions = new InstructionCollection(this);
this.FinalInstruction = new Nop();
}
public override StackType ResultType {
get {
return finalInstruction.ResultType;
}
}
///
/// Gets the name of this block.
///
public string Label
{
get { return Disassembler.DisassemblerHelpers.OffsetToString(this.ILRange.Start); }
}
public override void WriteTo(ITextOutput output)
{
output.Write("Block ");
output.WriteDefinition(Label, this);
if (Parent is BlockContainer)
output.Write(" (incoming: {0})", IncomingEdgeCount);
output.WriteLine(" {");
output.Indent();
foreach (var inst in Instructions) {
inst.WriteTo(output);
output.WriteLine();
}
if (finalInstruction.OpCode != OpCode.Nop) {
output.Write("final: ");
finalInstruction.WriteTo(output);
output.WriteLine();
}
output.Unindent();
output.Write("}");
}
public override IEnumerable Children {
get {
foreach (var inst in Instructions)
yield return inst;
yield return finalInstruction;
}
}
public override void TransformChildren(ILVisitor visitor)
{
for (int i = 0; i < Instructions.Count; i++) {
Instructions[i] = Instructions[i].AcceptVisitor(visitor);
}
FinalInstruction = FinalInstruction.AcceptVisitor(visitor);
}
protected override InstructionFlags ComputeFlags()
{
var flags = InstructionFlags.None;
foreach (var inst in Instructions) {
flags |= Phase1Boundary(inst.Flags);
if (inst.ResultType != StackType.Void) {
// implicit push
flags |= InstructionFlags.MayWriteEvaluationStack;
}
}
flags |= Phase1Boundary(FinalInstruction.Flags);
return flags;
}
///
/// Adjust flags for a phase-1 boundary:
/// The MayPop and MayPeek flags are removed and converted into
/// MayReadEvaluationStack and/or MayWriteEvaluationStack flags.
///
internal static InstructionFlags Phase1Boundary(InstructionFlags flags)
{
// Convert phase-1 flags to phase-2 flags
if ((flags & InstructionFlags.MayPop) != 0)
flags |= InstructionFlags.MayWriteEvaluationStack;
if ((flags & (InstructionFlags.MayPeek | InstructionFlags.MayPop)) != 0)
flags |= InstructionFlags.MayReadEvaluationStack;
// an inline block has no phase-1 effects
flags &= ~(InstructionFlags.MayPeek | InstructionFlags.MayPop);
return flags;
}
internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context)
{
// an inline block has no phase-1 effects, so we're immediately done with inlining
return this;
}
internal override void TransformStackIntoVariables(TransformStackIntoVariablesState state)
{
for (int i = 0; i < Instructions.Count; i++) {
var inst = Instructions[i].Inline(InstructionFlags.None, state);
inst.TransformStackIntoVariables(state);
if (inst.ResultType != StackType.Void) {
var type = state.TypeSystem.Compilation.FindType(inst.ResultType.ToKnownTypeCode());
ILVariable variable = new ILVariable(VariableKind.StackSlot, type, state.Variables.Count);
state.Variables.Push(variable);
inst = new Void(new StLoc(inst, variable));
}
Instructions[i] = inst;
if (inst.HasFlag(InstructionFlags.EndPointUnreachable))
return;
}
FinalInstruction = FinalInstruction.Inline(InstructionFlags.None, state);
FinalInstruction.TransformStackIntoVariables(state);
if (FinalInstruction.HasFlag(InstructionFlags.EndPointUnreachable))
return;
var bc = Parent as BlockContainer;
if (bc != null) {
// If this block allows us to fall out of the container,
// remember the variable stack in state.FinalVariables.
ImmutableArray variables;
if (state.FinalVariables.TryGetValue(bc, out variables)) {
state.MergeVariables(state.Variables, variables.ToStack());
} else {
state.FinalVariables.Add(bc, state.Variables.ToImmutableArray());
}
}
}
}
}