// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.FlowAnalysis; namespace ICSharpCode.Decompiler.IL.ControlFlow { /// /// Detects 'if' structure and other non-loop aspects of control flow. /// /// /// Order dependency: should run after loop detection. /// Blocks should be basic blocks prior to this transform. /// After this transform, they will be extended basic blocks. /// public class ConditionDetection : IILTransform { public void Run(ILFunction function, ILTransformContext context) { foreach (var container in function.Descendants.OfType()) { Run(container, context); } } BlockContainer currentContainer; ControlFlowNode[] controlFlowGraph; void Run(BlockContainer container, ILTransformContext context) { currentContainer = container; controlFlowGraph = LoopDetection.BuildCFG(container); Dominance.ComputeDominance(controlFlowGraph[0], context.CancellationToken); BuildConditionStructure(controlFlowGraph[0]); controlFlowGraph = null; currentContainer = null; container.Blocks.RemoveAll(b => b.Parent != container || b.Instructions.Count == 0); } /// /// Builds structured control flow for the block associated with the control flow node. /// /// /// After a block was processed, it should use structured control flow /// and have just a single 'regular' exit point (last branch instruction in the block) /// void BuildConditionStructure(ControlFlowNode cfgNode) { Block block = (Block)cfgNode.UserData; // First, process the children in the dominator tree. // This ensures that blocks being embedded into this block are already fully processed. foreach (var child in cfgNode.DominatorTreeChildren) BuildConditionStructure(child); // Last instruction is one with unreachable endpoint // (guaranteed by combination of BlockContainer and Block invariants) Debug.Assert(block.Instructions.Last().HasFlag(InstructionFlags.EndPointUnreachable)); ILInstruction exitInst = block.Instructions.Last(); // Previous-to-last instruction might have conditional control flow, // usually an IfInstruction with a branch: IfInstruction ifInst = block.Instructions.ElementAtOrDefault(block.Instructions.Count - 2) as IfInstruction; if (ifInst != null && ifInst.FalseInst.OpCode == OpCode.Nop) { ILInstruction trueExitInst; if (IsUsableBranchToChild(cfgNode, ifInst.TrueInst)) { // "if (...) goto targetBlock; exitInst;" // -> "if (...) { targetBlock } exitInst;" var targetBlock = ((Branch)ifInst.TrueInst).TargetBlock; // The targetBlock was already processed, we can embed it into the if statement: ifInst.TrueInst = targetBlock; trueExitInst = targetBlock.Instructions.LastOrDefault(); if (CompatibleExitInstruction(exitInst, trueExitInst)) { // "if (...) { ...; goto exitPoint } goto exitPoint;" // -> "if (...) { ... } goto exitPoint;" targetBlock.Instructions.RemoveAt(targetBlock.Instructions.Count - 1); trueExitInst = null; } } else { trueExitInst = ifInst.TrueInst; } if (IsUsableBranchToChild(cfgNode, exitInst)) { var targetBlock = ((Branch)exitInst).TargetBlock; var falseExitInst = targetBlock.Instructions.LastOrDefault(); if (CompatibleExitInstruction(trueExitInst, falseExitInst)) { // if (...) { ...; goto exitPoint; } goto nextBlock; nextBlock: ...; goto exitPoint; // -> if (...) { ... } else { ... } goto exitPoint; targetBlock.Instructions.RemoveAt(targetBlock.Instructions.Count - 1); ifInst.FalseInst = targetBlock; exitInst = block.Instructions[block.Instructions.Count - 1] = falseExitInst; Block trueBlock = ifInst.TrueInst as Block; if (trueBlock != null) { Debug.Assert(trueExitInst == trueBlock.Instructions.Last()); trueBlock.Instructions.RemoveAt(trueBlock.Instructions.Count - 1); } else { Debug.Assert(trueExitInst == ifInst.TrueInst); ifInst.TrueInst = new Nop { ILRange = ifInst.TrueInst.ILRange }; } } } if (ifInst.FalseInst.OpCode != OpCode.Nop && ifInst.FalseInst.ILRange.Start < ifInst.TrueInst.ILRange.Start || ifInst.TrueInst.OpCode == OpCode.Nop) { // swap true and false branches of if, to bring them in the same order as the IL code var oldTrue = ifInst.TrueInst; ifInst.TrueInst = ifInst.FalseInst; ifInst.FalseInst = oldTrue; if (ifInst.Condition.OpCode == OpCode.LogicNot) ifInst.Condition = ifInst.Condition.Children.Single(); else ifInst.Condition = new LogicNot(ifInst.Condition); } } if (IsUsableBranchToChild(cfgNode, exitInst)) { // "...; goto usableblock;" // -> embed target block in this block var targetBlock = ((Branch)exitInst).TargetBlock; Debug.Assert(exitInst == block.Instructions.Last()); block.Instructions.RemoveAt(block.Instructions.Count - 1); block.Instructions.AddRange(targetBlock.Instructions); targetBlock.Instructions.Clear(); } } bool IsUsableBranchToChild(ControlFlowNode cfgNode, ILInstruction potentialBranchInstruction) { Branch br = potentialBranchInstruction as Branch; if (br == null) return false; var targetBlock = br.TargetBlock; return targetBlock.Parent == currentContainer && cfgNode.Dominates(controlFlowGraph[targetBlock.ChildIndex]) && targetBlock.IncomingEdgeCount == 1 && targetBlock.FinalInstruction.OpCode == OpCode.Nop; } internal static bool CompatibleExitInstruction(ILInstruction exit1, ILInstruction exit2) { if (exit1 == null || exit2 == null || exit1.OpCode != exit2.OpCode) return false; switch (exit1.OpCode) { case OpCode.Branch: Branch br1 = (Branch)exit1; Branch br2 = (Branch)exit2; return br1.TargetBlock == br2.TargetBlock; case OpCode.Leave: Leave leave1 = (Leave)exit1; Leave leave2 = (Leave)exit2; return leave1.TargetContainer == leave2.TargetContainer; case OpCode.Return: Return ret1 = (Return)exit1; Return ret2 = (Return)exit2; return ret1.ReturnValue == null && ret2.ReturnValue == null; default: return false; } } } }