// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections; using System.Collections.Generic; public class Loops { public void ForEach(IEnumerable enumerable) { foreach (string current in enumerable) { current.ToLower(); } } public void ForEachOverList(List list) { // List has a struct as enumerator, so produces quite different IL than foreach over the IEnumerable interface foreach (string current in list) { current.ToLower(); } } public void ForEachOverNonGenericEnumerable(IEnumerable enumerable) { foreach (object current in enumerable) { current.ToString(); } } public void ForEachOverNonGenericEnumerableWithAutomaticCast(IEnumerable enumerable) { foreach (int num in enumerable) { num.ToString(); } } // public void ForEachOverArray(string[] array) // { // foreach (string text in array) // { // text.ToLower(); // } // } public void ForOverArray(string[] array) { for (int i = 0; i < array.Length; i++) { array[i].ToLower(); } } public void NestedLoops() { for (int i = 0; i < 10; i++) { if (i % 2 == 0) { for (int j = 0; j < 5; j++) { Console.WriteLine("Y"); } } else { Console.WriteLine("X"); } } } public int MultipleExits() { int i = 0; while (true) { if (i % 4 == 0) { return 4; } if (i % 7 == 0) { break; } if (i % 9 == 0) { return 5; } if (i % 11 == 0) { break; } i++; } i = int.MinValue; return i; } public int InterestingLoop() { int i = 0; if (i % 11 == 0) { while (true) { if (i % 4 == 0) { if (i % 7 == 0) { if (i % 11 == 0) { continue; // use a continue here to prevent moving the if (i%7) outside the loop } Console.WriteLine("7"); } else { // this block is not part of the natural loop Console.WriteLine("!7"); } break; } i++; } // This instruction is still dominated by the loop header i = int.MinValue; } return i; } bool Condition(string arg) { Console.WriteLine("Condition: " + arg); return false; } public void WhileLoop() { Console.WriteLine("Initial"); if (Condition("if")) { while (Condition("while")) { Console.WriteLine("Loop Body"); if (Condition("test")) { if (Condition("continue")) continue; if (!Condition("break")) break; } Console.WriteLine("End of loop body"); } Console.WriteLine("After loop"); } Console.WriteLine("End of method"); } public void DoWhileLoop() { Console.WriteLine("Initial"); if (Condition("if")) { do { Console.WriteLine("Loop Body"); if (Condition("test")) { if (Condition("continue")) continue; if (!Condition("break")) break; } Console.WriteLine("End of loop body"); } while (Condition("while")); Console.WriteLine("After loop"); } Console.WriteLine("End of method"); } public void ForLoop() { Console.WriteLine("Initial"); if (Condition("if")) { for (int i = 0; Condition("for"); i++) { Console.WriteLine("Loop Body"); if (Condition("test")) { if (Condition("continue")) continue; if (!Condition("break")) break; } Console.WriteLine("End of loop body"); } Console.WriteLine("After loop"); } Console.WriteLine("End of method"); } }