#nullable enable
// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.IL
{
static class ILTypeExtensions
{
public static StackType GetStackType(this PrimitiveType primitiveType)
{
switch (primitiveType)
{
case PrimitiveType.I1:
case PrimitiveType.U1:
case PrimitiveType.I2:
case PrimitiveType.U2:
case PrimitiveType.I4:
case PrimitiveType.U4:
return StackType.I4;
case PrimitiveType.I8:
case PrimitiveType.U8:
return StackType.I8;
case PrimitiveType.I:
case PrimitiveType.U:
return StackType.I;
case PrimitiveType.R4:
return StackType.F4;
case PrimitiveType.R8:
case PrimitiveType.R:
return StackType.F8;
case PrimitiveType.Ref: // ByRef
return StackType.Ref;
case PrimitiveType.Unknown:
return StackType.Unknown;
default:
return StackType.O;
}
}
public static Sign GetSign(this PrimitiveType primitiveType)
{
switch (primitiveType)
{
case PrimitiveType.I1:
case PrimitiveType.I2:
case PrimitiveType.I4:
case PrimitiveType.I8:
case PrimitiveType.R4:
case PrimitiveType.R8:
case PrimitiveType.R:
case PrimitiveType.I:
return Sign.Signed;
case PrimitiveType.U1:
case PrimitiveType.U2:
case PrimitiveType.U4:
case PrimitiveType.U8:
case PrimitiveType.U:
return Sign.Unsigned;
default:
return Sign.None;
}
}
public static bool HasOppositeSign(this PrimitiveType primitiveType)
{
switch (primitiveType)
{
case PrimitiveType.I1:
case PrimitiveType.I2:
case PrimitiveType.I4:
case PrimitiveType.I8:
case PrimitiveType.U1:
case PrimitiveType.U2:
case PrimitiveType.U4:
case PrimitiveType.U8:
case PrimitiveType.I:
case PrimitiveType.U:
return true;
default:
return false;
}
}
///
/// Gets the size in bytes of the primitive type.
///
/// Returns 0 for non-primitive types.
/// Returns NativeIntSize for native int/references.
///
public static int GetSize(this PrimitiveType type)
{
switch (type)
{
case PrimitiveType.I1:
case PrimitiveType.U1:
return 1;
case PrimitiveType.I2:
case PrimitiveType.U2:
return 2;
case PrimitiveType.I4:
case PrimitiveType.U4:
case PrimitiveType.R4:
return 4;
case PrimitiveType.I8:
case PrimitiveType.R8:
case PrimitiveType.U8:
case PrimitiveType.R:
return 8;
case PrimitiveType.I:
case PrimitiveType.U:
case PrimitiveType.Ref:
return TypeUtils.NativeIntSize;
default:
return 0;
}
}
///
/// Gets whether the type is a small integer type.
/// Small integer types are:
/// * bool, sbyte, byte, char, short, ushort
/// * any enums that have a small integer type as underlying type
///
public static bool IsSmallIntegerType(this PrimitiveType type)
{
return GetSize(type) < 4;
}
public static bool IsIntegerType(this PrimitiveType primitiveType)
{
return primitiveType.GetStackType().IsIntegerType();
}
public static bool IsFloatType(this PrimitiveType type)
{
switch (type)
{
case PrimitiveType.R4:
case PrimitiveType.R8:
case PrimitiveType.R:
return true;
default:
return false;
}
}
///
/// Infers the C# type an instruction expects of the child in ,
/// i.e. the counterpart to : that one asks what a value is, this one
/// asks what the position it flows into says it should be.
///
/// Returns SpecialType.UnknownType where the position names nothing.
///
///
/// Where a value's own type is only its stack type - `I4` being `int`, `bool`, `char` and
/// every enum at once - the consumer often still knows, because a parameter, a return type
/// or a field carries its type in metadata.
///
public static IType InferExpectedType(this ILInstruction inst, int childIndex, ICompilation? compilation)
{
switch (inst)
{
case CallInstruction call:
if (childIndex == 0 && call.IsInstanceCall)
return call.ConstrainedTo ?? call.Method.DeclaringType;
return call.GetParameter(childIndex)?.Type ?? SpecialType.UnknownType;
case Leave leave when childIndex == 0:
// the value of a leave is a return value only where it leaves the function body
var function = leave.Ancestors.OfType().FirstOrDefault();
if (function == null || leave.TargetContainer != function.Body)
return SpecialType.UnknownType;
return function.Method?.ReturnType ?? SpecialType.UnknownType;
case StObj stobj when childIndex == 1:
return stobj.Type;
case StLoc stloc when childIndex == 0:
return stloc.Variable.Type;
case IfInstruction ifInst when childIndex == 0:
return compilation?.FindType(KnownTypeCode.Boolean) ?? SpecialType.UnknownType;
case NewArr newArr:
return compilation?.FindType(KnownTypeCode.Int32) ?? SpecialType.UnknownType;
default:
return SpecialType.UnknownType;
}
}
}
}