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#nullable enable
using System;
namespace ICSharpCode.Decompiler.CSharp.Syntax
{
///
/// Describes one child slot of a node type: its name, the declared child type, and whether it is a
/// collection. Each slot has a single generated static instance (e.g.
/// BinaryOperatorExpression.LeftSlot); node.Slot returns the slot a node occupies in
/// its parent, so node.Slot == X.YSlot identifies a node's position by object identity (the
/// successor to node.Role == X.YRole).
///
public sealed class CSharpSlotInfo
{
/// The slot's property name, e.g. "Left", "Body", "Parameters".
public string Name { get; }
/// The declared child type (the element type for a collection slot).
public Type ChildType { get; }
/// Whether the slot holds a collection of children rather than a single child.
public bool IsCollection { get; }
///
/// Whether the slot is syntactically optional. Populated accurately once the null-object model
/// is replaced by nullable reference types; currently informational.
///
public bool IsOptional { get; }
///
/// The slot's kind, shared across node types (so node.Slot.Kind == SlotKind.X identifies a
/// node's position the way node.Role == Roles.X did, including polymorphically).
///
public SlotKind Kind { get; }
internal CSharpSlotInfo(string name, Type childType, bool isCollection, SlotKind kind, bool isOptional = false)
{
Name = name;
ChildType = childType;
IsCollection = isCollection;
Kind = kind;
IsOptional = isOptional;
}
public override string ToString() => Name;
}
}