// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using ICSharpCode.Decompiler.Disassembler; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.IL { static partial class InstructionOutputExtensions { public static void Write(this ITextOutput output, OpCode opCode) { output.Write(originalOpCodeNames[(int)opCode]); } public static void Write(this ITextOutput output, StackType stackType) { output.Write(stackType.ToString().ToLowerInvariant()); } public static void Write(this ITextOutput output, PrimitiveType primitiveType) { output.Write(primitiveType.ToString().ToLowerInvariant()); } public static void WriteTo(this IType type, ITextOutput output, ILNameSyntax nameSyntax = ILNameSyntax.ShortTypeName) { output.WriteReference(type.ReflectionName, type); } public static void WriteTo(this ISymbol symbol, ITextOutput output) { if (symbol is IMethod method && method.IsConstructor) output.WriteReference(method.DeclaringType?.Name + "." + method.Name, symbol); else output.WriteReference(symbol.Name, symbol); } } }