// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.IL { /// /// Generalization of IL switch-case: like a VB switch over integers, this instruction /// supports integer value ranges as labels. /// /// The section labels are using 'long' as integer type. /// If the Value instruction produces StackType.I4 or I, the value is implicitly sign-extended to I8. /// partial class SwitchInstruction { public static readonly SlotInfo ValueSlot = new SlotInfo("Value", canInlineInto: true); public static readonly SlotInfo DefaultBodySlot = new SlotInfo("DefaultBody"); public static readonly SlotInfo SectionSlot = new SlotInfo("Section", isCollection: true); public SwitchInstruction(ILInstruction value) : base(OpCode.SwitchInstruction) { this.Value = value; this.DefaultBody = new Nop(); this.Sections = new InstructionCollection(this, 2); } ILInstruction value; public ILInstruction Value { get { return this.value; } set { ValidateChild(value); SetChildInstruction(ref this.value, value, 0); } } ILInstruction defaultBody; public ILInstruction DefaultBody { get { return this.defaultBody; } set { ValidateChild(value); SetChildInstruction(ref this.defaultBody, value, 1); } } public readonly InstructionCollection Sections; protected override InstructionFlags ComputeFlags() { var sectionFlags = defaultBody.Flags; foreach (var section in Sections) { sectionFlags = SemanticHelper.CombineBranches(sectionFlags, section.Flags); } return value.Flags | InstructionFlags.ControlFlow | sectionFlags; } public override InstructionFlags DirectFlags { get { return InstructionFlags.ControlFlow; } } public override void WriteTo(ITextOutput output) { output.Write("switch ("); value.WriteTo(output); output.Write(") "); output.MarkFoldStart("{...}"); output.WriteLine("{"); output.Indent(); output.Write("default: "); defaultBody.WriteTo(output); output.WriteLine(); foreach (var section in this.Sections) { section.WriteTo(output); output.WriteLine(); } output.Unindent(); output.Write('}'); output.MarkFoldEnd(); } protected override int GetChildCount() { return 2 + Sections.Count; } protected override ILInstruction GetChild(int index) { if (index == 0) return value; else if (index == 1) return defaultBody; return Sections[index - 2]; } protected override void SetChild(int index, ILInstruction value) { if (index == 0) Value = value; else if (index == 1) DefaultBody = value; else Sections[index - 2] = (SwitchSection)value; } protected override SlotInfo GetChildSlot(int index) { if (index == 0) return ValueSlot; else if (index == 1) return DefaultBodySlot; return SectionSlot; } public override ILInstruction Clone() { var clone = new SwitchInstruction(value.Clone()); clone.ILRange = this.ILRange; clone.Value = value.Clone(); this.DefaultBody = defaultBody.Clone(); clone.Sections.AddRange(this.Sections.Select(h => (SwitchSection)h.Clone())); return clone; } internal override void CheckInvariant(ILPhase phase) { base.CheckInvariant(phase); LongSet sets = LongSet.Empty; foreach (var section in Sections) { Debug.Assert(!section.Labels.Overlaps(sets)); sets = sets.UnionWith(section.Labels); } } } partial class SwitchSection { public SwitchSection() : base(OpCode.SwitchSection) { this.Labels = LongSet.Empty; } public LongSet Labels { get; set; } protected override InstructionFlags ComputeFlags() { return body.Flags; } public override InstructionFlags DirectFlags { get { return InstructionFlags.None; } } public override void WriteTo(ITextOutput output) { output.Write("case "); output.Write(Labels.ToString()); output.Write(": "); body.WriteTo(output); } } }