// // CompilationUnit.cs // // Author: // Mike Krüger // // Copyright (c) 2010 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; namespace ICSharpCode.NRefactory.CSharp { public class CompilationUnit : AstNode { public static readonly Role MemberRole = new Role("Member", AstNode.Null); public override NodeType NodeType { get { return NodeType.Unknown; } } public CompilationUnit () { } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { CompilationUnit o = other as CompilationUnit; return o != null && GetChildrenByRole(MemberRole).DoMatch(o.GetChildrenByRole(MemberRole), match); } public AstNode GetNodeAt (int line, int column) { return GetNodeAt (new AstLocation (line, column)); } public AstNode GetNodeAt (AstLocation location) { AstNode node = this; while (node.FirstChild != null) { var child = node.FirstChild; while (child != null) { if (child.StartLocation <= location && location < child.EndLocation) { node = child; break; } child = child.NextSibling; } // found no better child node - therefore the parent is the right one. if (child == null) break; } return node; } public IEnumerable GetNodesBetween (int startLine, int startColumn, int endLine, int endColumn) { return GetNodesBetween (new AstLocation (startLine, startColumn), new AstLocation (endLine, endColumn)); } public IEnumerable GetNodesBetween (AstLocation start, AstLocation end) { AstNode node = this; while (node != null) { AstNode next; if (start <= node.StartLocation && node.EndLocation <= end) { // Remember next before yielding node. // This allows iteration to continue when the caller removes/replaces the node. next = node.NextSibling; yield return node; } else { if (node.EndLocation < start) { next = node.NextSibling; } else { next = node.FirstChild; } } if (next != null && next.StartLocation > end) yield break; node = next; } } public override S AcceptVisitor (IAstVisitor visitor, T data) { return visitor.VisitCompilationUnit (this, data); } } }