// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; public static class NullableOperators { // C# uses 4 different patterns of IL for operators involving nullable values: bool, other primitive types, decimal, other structs. // Different patterns are used depending on whether both of the operands are nullable or only the left/right operand is nullable. // Negation must not be pushed through such comparisons because it would change the semantics. // A comparison used in a condition differs somewhat from a comparison used as a simple value. public static void BoolBasic(bool? a, bool? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (!(a == b)) { Console.WriteLine(); } if (!(a != b)) { Console.WriteLine(); } } public static void BoolComplex(bool? a, bool x) { if (a == x) { Console.WriteLine(); } if (a != x) { Console.WriteLine(); } if (x == a) { Console.WriteLine(); } if (x != a) { Console.WriteLine(); } if (!(a == x)) { Console.WriteLine(); } if (!(a != x)) { Console.WriteLine(); } if (!(x == a)) { Console.WriteLine(); } if (!(x != a)) { Console.WriteLine(); } } public static void BoolValueBasic(bool? a, bool? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(!(a == b)); Console.WriteLine(!(a != b)); } public static void BoolValueComplex(bool? a, bool x) { Console.WriteLine(a == x); Console.WriteLine(a != x); Console.WriteLine(x == a); Console.WriteLine(x != a); Console.WriteLine(!(a == x)); Console.WriteLine(!(a != x)); Console.WriteLine(!(x == a)); Console.WriteLine(!(x != a)); } public static void IntBasic(int? a, int? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a == b)) { Console.WriteLine(); } if (!(a != b)) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } } public static void IntComplex(int? a, int x) { if (a == x) { Console.WriteLine(); } if (a != x) { Console.WriteLine(); } if (a > x) { Console.WriteLine(); } if (a < x) { Console.WriteLine(); } if (a >= x) { Console.WriteLine(); } if (a <= x) { Console.WriteLine(); } if (x == a) { Console.WriteLine(); } if (x != a) { Console.WriteLine(); } if (x > a) { Console.WriteLine(); } if (x < a) { Console.WriteLine(); } if (x >= a) { Console.WriteLine(); } if (x <= a) { Console.WriteLine(); } if (!(a == x)) { Console.WriteLine(); } if (!(a != x)) { Console.WriteLine(); } if (!(a > x)) { Console.WriteLine(); } } public static void IntValueBasic(int? a, int? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b); Console.WriteLine(a < b); Console.WriteLine(a >= b); Console.WriteLine(a <= b); Console.WriteLine(!(a == b)); Console.WriteLine(!(a != b)); Console.WriteLine(!(a > b)); } public static void IntValueComplex(int? a, int x) { Console.WriteLine(a == x); Console.WriteLine(a != x); Console.WriteLine(a > x); Console.WriteLine(a < x); Console.WriteLine(a >= x); Console.WriteLine(a <= x); Console.WriteLine(x == a); Console.WriteLine(x != a); Console.WriteLine(x > a); Console.WriteLine(x < a); Console.WriteLine(x >= a); Console.WriteLine(x <= a); Console.WriteLine(!(a == x)); Console.WriteLine(!(a != x)); Console.WriteLine(!(a > x)); } public static void NumberBasic(decimal? a, decimal? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a == b)) { Console.WriteLine(); } if (!(a != b)) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } } public static void NumberComplex(decimal? a, decimal x) { if (a == x) { Console.WriteLine(); } if (a != x) { Console.WriteLine(); } if (a > x) { Console.WriteLine(); } if (a < x) { Console.WriteLine(); } if (a >= x) { Console.WriteLine(); } if (a <= x) { Console.WriteLine(); } if (x == a) { Console.WriteLine(); } if (x != a) { Console.WriteLine(); } if (x > a) { Console.WriteLine(); } if (x < a) { Console.WriteLine(); } if (x >= a) { Console.WriteLine(); } if (x <= a) { Console.WriteLine(); } if (!(a == x)) { Console.WriteLine(); } if (!(a != x)) { Console.WriteLine(); } if (!(a > x)) { Console.WriteLine(); } } public static void NumberValueBasic(decimal? a, decimal? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b); Console.WriteLine(a < b); Console.WriteLine(a >= b); Console.WriteLine(a <= b); Console.WriteLine(!(a == b)); Console.WriteLine(!(a != b)); Console.WriteLine(!(a > b)); } public static void NumberValueComplex(decimal? a, decimal x) { Console.WriteLine(a == x); Console.WriteLine(a != x); Console.WriteLine(a > x); Console.WriteLine(a < x); Console.WriteLine(a >= x); Console.WriteLine(a <= x); Console.WriteLine(x == a); Console.WriteLine(x != a); Console.WriteLine(x > a); Console.WriteLine(x < a); Console.WriteLine(x >= a); Console.WriteLine(x <= a); Console.WriteLine(!(a == x)); Console.WriteLine(!(a != x)); Console.WriteLine(!(a > x)); } public static void StructBasic(DateTime? a, DateTime? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a == b)) { Console.WriteLine(); } if (!(a != b)) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } } public static void StructComplex(DateTime? a, DateTime x) { if (a == x) { Console.WriteLine(); } if (a != x) { Console.WriteLine(); } if (a > x) { Console.WriteLine(); } if (a < x) { Console.WriteLine(); } if (a >= x) { Console.WriteLine(); } if (a <= x) { Console.WriteLine(); } if (x == a) { Console.WriteLine(); } if (x != a) { Console.WriteLine(); } if (x > a) { Console.WriteLine(); } if (x < a) { Console.WriteLine(); } if (x >= a) { Console.WriteLine(); } if (x <= a) { Console.WriteLine(); } if (!(a == x)) { Console.WriteLine(); } if (!(a != x)) { Console.WriteLine(); } if (!(a > x)) { Console.WriteLine(); } } public static void StructValueBasic(DateTime? a, DateTime? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b); Console.WriteLine(a < b); Console.WriteLine(a >= b); Console.WriteLine(a <= b); Console.WriteLine(!(a == b)); Console.WriteLine(!(a != b)); Console.WriteLine(!(a > b)); } public static void StructValueComplex(DateTime? a, DateTime x) { Console.WriteLine(a == x); Console.WriteLine(a != x); Console.WriteLine(a > x); Console.WriteLine(a < x); Console.WriteLine(a >= x); Console.WriteLine(a <= x); Console.WriteLine(x == a); Console.WriteLine(x != a); Console.WriteLine(x > a); Console.WriteLine(x < a); Console.WriteLine(x >= a); Console.WriteLine(x <= a); Console.WriteLine(!(a == x)); Console.WriteLine(!(a != x)); Console.WriteLine(!(a > x)); } }