// // InspectionIssue.cs // // Author: // Mike Krüger // // Copyright (c) 2012 Xamarin // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using System.Linq; using ICSharpCode.NRefactory.Refactoring; namespace ICSharpCode.NRefactory.CSharp.Refactoring { /// /// A code issue marks a region of text with an issue and can provide solution actions for this issue. /// public class CodeIssue { /// /// Gets the description of the issue. /// public string Description { get; private set; } /// /// Gets the issue start location. /// public TextLocation Start { get; private set; } /// /// Gets the issue end location. /// public TextLocation End { get; private set; } /// /// Gets a list of potential solutions for the issue. /// public IList Actions { get; private set; } List actionProvider = new List(); public List ActionProvider { get { return actionProvider; } set { actionProvider = value; } } /// /// Gets or sets the Issue marker which should be used to mark this issue in the editor. /// It's up to the editor implementation if and how this info is used. /// public IssueMarker IssueMarker { get; set; } /// /// Initializes a new instance of the class. /// public CodeIssue(TextLocation start, TextLocation end, string issueDescription) { if (issueDescription == null) throw new ArgumentNullException("issueDescription"); Description = issueDescription; Start = start; End = end; Actions = EmptyList.Instance; IssueMarker = IssueMarker.WavedLine; } /// /// Initializes a new instance of the class. /// public CodeIssue(TextLocation start, TextLocation end, string issueDescription, IEnumerable actions) : this(start, end, issueDescription) { if (actions != null) Actions = actions.ToArray(); } /// /// Initializes a new instance of the class. /// public CodeIssue(TextLocation start, TextLocation end, string issueDescription, params CodeAction[] actions) : this(start, end, issueDescription) { if (actions != null) Actions = actions; } /// /// Initializes a new instance of the class. /// public CodeIssue(TextLocation start, TextLocation end, string issueDescription, string actionDescription, Action