// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; namespace ICSharpCode.Decompiler.IL { partial class ILInstruction { public bool MatchLdcI4(int val) { return OpCode == OpCode.LdcI4 && ((LdcI4)this).Value == val; } public bool MatchLdLoc(ILVariable variable) { var inst = this as LdLoc; return inst != null && inst.Variable == variable; } public bool MatchLdLoca(ILVariable variable) { var inst = this as LdLoca; return inst != null && inst.Variable == variable; } public bool MatchLdThis() { var inst = this as LdLoc; return inst != null && inst.Variable.Kind == VariableKind.This; } public bool MatchStLoc(out ILVariable variable) { var inst = this as StLoc; if (inst != null) { variable = inst.Variable; return true; } variable = null; return false; } public bool MatchStLoc(ILVariable variable, out ILInstruction value) { var inst = this as StLoc; if (inst != null && inst.Variable == variable) { value = inst.Value; return true; } value = null; return false; } public bool MatchBranch(Block targetBlock) { var inst = this as Branch; return inst != null && inst.TargetBlock == targetBlock; } public bool MatchLeave(BlockContainer targetContainer) { var inst = this as Leave; return inst != null && inst.TargetContainer == targetContainer; } } }