// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. namespace ICSharpCode.Decompiler.IL { /// <summary> /// A type for the purpose of stack analysis. /// </summary> public enum StackType : byte { // Note: the numeric of these enum members is relevant for ILReader.MergeStacks: // when two branches meet where a stack slot has different types, the type after // the branch is the one with the higher numeric value. /// <summary> /// The stack type is unknown; for example a call returning an unknown type /// because an assembly reference isn't loaded. /// Can also occur with invalid IL. /// </summary> Unknown, /// <summary>32-bit integer</summary> /// <remarks> /// Used for C# <c>int</c>, <c>uint</c>, /// C# small integer types <c>byte</c>, <c>sbyte</c>, <c>short</c>, <c>ushort</c>, /// <c>bool</c> and <c>char</c>, /// and any enums with one of the above as underlying type. /// </remarks> I4, /// <summary>native-size integer, or unmanaged pointer</summary> /// <remarks> /// Used for C# <c>IntPtr</c>, <c>UIntPtr</c> and any native pointer types (<c>void*</c> etc.) /// Also used for IL function pointer types. /// </remarks> I, /// <summary>64-bit integer</summary> /// <remarks> /// Used for C# <c>long</c>, <c>ulong</c>, /// and any enums with one of the above as underlying type. /// </remarks> I8, /// <summary>32-bit floating point number</summary> /// <remarks> /// Used for C# <c>float</c>. /// </remarks> F4, /// <summary>64-bit floating point number</summary> /// <remarks> /// Used for C# <c>double</c>. /// </remarks> F8, /// <summary>Another stack type. Includes objects, value types, ...</summary> O, /// <summary>A managed pointer</summary> Ref, /// <summary>Represents the lack of a stack slot</summary> Void } }