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using System;
using System.Threading.Tasks;
using Avalonia.Headless.NUnit;
using Avalonia.Threading;
using AwesomeAssertions;
using ICSharpCode.ILSpy.Properties;
using ILSpy.AppEnv;
using ILSpy.Commands;
using NUnit.Framework;
namespace ICSharpCode.ILSpy.Tests;
///
/// The general fix (routing SimpleCommand.CanExecuteChanged through the shared CommandManager,
/// invalidated on selection changes) must apply to every selection-dependent menu command, not just
/// the one originally reported. Save Code is the canonical case.
///
[TestFixture]
public class SaveCommandEnablementTests
{
[AvaloniaTest]
public async Task Save_Command_Enables_When_A_Tree_Node_Is_Selected()
{
var (_, vm) = await TestHarness.BootAsync(1);
var command = AppComposition.Current.GetExport()
.GetCommand(nameof(Resources._SaveCode));
command.CanExecute(null).Should().BeFalse("with nothing selected at startup, Save is disabled");
bool raised = false;
EventHandler handler = (_, _) => raised = true; // rooted; CommandManager holds handlers weakly
command.CanExecuteChanged += handler;
vm.AssemblyTreeModel.SelectNode(vm.AssemblyTreeModel.Root!.Children[0]);
Dispatcher.UIThread.RunJobs();
raised.Should().BeTrue(
"selecting a node must re-raise CanExecuteChanged so the menu re-queries the command's enablement");
command.CanExecute(null).Should().BeTrue("a selected tree node enables Save");
GC.KeepAlive(handler);
}
}