// Copyright (c) 2023 Daniel Grunwald
//
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// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// DEALINGS IN THE SOFTWARE.
#nullable enable
using System;
using System.Collections.Generic;
namespace ICSharpCode.Decompiler.Util;
static class GraphTraversal
{
///
/// Depth-first-search of an graph data structure.
/// The two callbacks (successorFunc + postorderAction) will be called exactly once for each node reachable from startNodes.
///
/// The start nodes.
/// Called multiple times per node. The first call should return true, subsequent calls must return false.
/// The first calls to this function occur in pre-order.
/// If null, normal Equals/GetHashCode will be used to compare nodes.
/// The function that gets the successors of an element. Called in pre-order.
/// Called in post-order.
///
/// With reverse_successors=True, the start_nodes and each list of successors will be handled in reverse order.
/// This is useful if the post-order will be reversed later (e.g. for a topological sort)
/// so that blocks which could be output in either order (e.g. then-block and else-block of an if)
/// will maintain the order of the edges (then-block before else-block).
///
public static void DepthFirstSearch(IEnumerable startNodes, Func? visitedFunc, Func?> successorFunc, Action? postorderAction = null, bool reverseSuccessors = false)
{
/*
Pseudocode:
def dfs_walk(start_nodes, successor_func, visited, postorder_func, reverse_successors):
if reverse_successors:
start_nodes = reversed(start_nodes)
for node in start_nodes:
if node in visited: continue
visited.insert(node)
children = successor_func(node)
dfs_walk(children, successor_func, visited, postorder_action, reverse_successors)
postorder_action(node)
The actual implementation here is equivalent but does not use recursion,
so that we don't blow the stack on large graphs.
A single stack holds the "continuations" of work that needs to be done.
These can be either "visit continuations" (=execute the body of the pseudocode
loop for the given node) or "postorder continuations" (=execute postorder_action)
*/
// Use a List as stack (but allowing for the Reverse() usage)
var worklist = new List<(T node, bool isPostOrderContinuation)>();
visitedFunc ??= new HashSet().Add;
foreach (T node in startNodes)
{
worklist.Add((node, false));
}
if (!reverseSuccessors)
{
// Our use of a stack will reverse the order of the nodes.
// If that's not desired, restore original order by reversing twice.
worklist.Reverse();
}
// Process outstanding continuations:
while (worklist.Count > 0)
{
var (node, isPostOrderContinuation) = worklist.Last();
if (isPostOrderContinuation)
{
// Execute postorder_action
postorderAction?.Invoke(node);
worklist.RemoveAt(worklist.Count - 1);
continue;
}
// Execute body of loop
if (!visitedFunc(node))
{
// Already visited
worklist.RemoveAt(worklist.Count - 1);
continue;
}
// foreach-loop-iteration will end with postorder_func call,
// so switch the type of continuation for this node
int oldWorkListSize = worklist.Count;
worklist[oldWorkListSize - 1] = (node, true);
// Create "visit continuations" for all successor nodes:
IEnumerable? children = successorFunc(node);
if (children != null)
{
foreach (T child in children)
{
worklist.Add((child, false));
}
}
// Our use of a stack will reverse the order of the nodes.
// If that's not desired, restore original order by reversing twice.
if (!reverseSuccessors)
{
worklist.Reverse(oldWorkListSize, worklist.Count - oldWorkListSize);
}
}
}
}