// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Runtime.InteropServices; namespace ICSharpCode.Decompiler.Tests.TestCases.Pretty { public static class T00_LiftedOperators { // C# uses 4 different patterns of IL for lifted operators: bool, other primitive types, decimal, other structs. // Different patterns are used depending on whether both of the operands are nullable or only the left/right operand is nullable. // Negation must not be pushed through such comparisons because it would change the semantics (except for equality/inequality). // A comparison used in a condition differs somewhat from a comparison used as a simple value. public static void BoolBasic(bool? a, bool? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } } public static void BoolComplex(bool? a, Func x) { if (a == x()) { Console.WriteLine(); } if (a != x()) { Console.WriteLine(); } if (x() == a) { Console.WriteLine(); } if (x() != a) { Console.WriteLine(); } if (a ?? x()) { Console.WriteLine(); } } public static void BoolConst(bool? a) { if (a == true) { Console.WriteLine(); } if (a != true) { Console.WriteLine(); } if (a == false) { Console.WriteLine(); } if (a != false) { Console.WriteLine(); } if (a ?? true) { Console.WriteLine(); } #if !ROSLYN // Roslyn 3 (VS2019) started optimizing this to "a.GetValueOrDefault()" if (a ?? false) { Console.WriteLine(); } #endif } public static void BoolValueBasic(bool? a, bool? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a & b); Console.WriteLine(a | b); Console.WriteLine(a ^ b); Console.WriteLine(a ?? b); Console.WriteLine(!a); a &= b; a |= b; a ^= b; } public static void BoolValueComplex(bool? a, Func x) { Console.WriteLine(a == x()); Console.WriteLine(a != x()); Console.WriteLine(x() == a); Console.WriteLine(x() != a); //Console.WriteLine(a & x()); // we currently can't tell the order //Console.WriteLine(a | x()); // of the operands in bool [&|] bool? Console.WriteLine(a ^ x()); Console.WriteLine(a ?? x()); //a &= x(); -- also affected by order of operand problem //a |= x(); a ^= x(); Console.WriteLine(x() & a); Console.WriteLine(x() | a); Console.WriteLine(x() ^ a); (new bool?[0])[0] ^= x(); (new bool?[0])[0] ^= a; } public static void BoolValueConst(bool? a) { Console.WriteLine(a == true); Console.WriteLine(a != true); Console.WriteLine(a == false); Console.WriteLine(a != false); Console.WriteLine(a ?? true); #if !ROSLYN // Roslyn 3 (VS2019) started optimizing this to "a.GetValueOrDefault()" Console.WriteLine(a ?? false); #endif } public static void IntBasic(int? a, int? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } if (!(a <= b)) { Console.WriteLine(); } } public static void IntComplex(int? a, Func x) { if (a == x()) { Console.WriteLine(); } if (a != x()) { Console.WriteLine(); } if (a > x()) { Console.WriteLine(); } if (x() == a) { Console.WriteLine(); } if (x() != a) { Console.WriteLine(); } if (x() > a) { Console.WriteLine(); } if (!(a > x())) { Console.WriteLine(); } if (!(a <= x())) { Console.WriteLine(); } } public static void IntConst(int? a) { if (a == 2) { Console.WriteLine(); } if (a != 2) { Console.WriteLine(); } if (a > 2) { Console.WriteLine(); } if (2 == a) { Console.WriteLine(); } if (2 != a) { Console.WriteLine(); } if (2 > a) { Console.WriteLine(); } } public static void IntValueBasic(int? a, int? b) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b); Console.WriteLine(!(a > b)); Console.WriteLine(!(a >= b)); Console.WriteLine(a + b); Console.WriteLine(a - b); Console.WriteLine(a * b); Console.WriteLine(a / b); Console.WriteLine(a % b); Console.WriteLine(a & b); Console.WriteLine(a | b); Console.WriteLine(a ^ b); Console.WriteLine(a << b); Console.WriteLine(a >> b); Console.WriteLine(a ?? b); Console.WriteLine(-a); Console.WriteLine(~a); // TODO: //Console.WriteLine(a++); //Console.WriteLine(a--); Console.WriteLine(++a); Console.WriteLine(--a); a += b; a -= b; a *= b; a /= b; a %= b; a &= b; a |= b; a ^= b; a <<= b; a >>= b; } public static void IntValueComplex(int? a, Func x) { Console.WriteLine(a == x()); Console.WriteLine(a != x()); Console.WriteLine(a > x()); Console.WriteLine(x() == a); Console.WriteLine(x() != a); Console.WriteLine(x() > a); Console.WriteLine(a + x()); Console.WriteLine(a - x()); Console.WriteLine(a * x()); Console.WriteLine(a / x()); Console.WriteLine(a % x()); Console.WriteLine(a & x()); Console.WriteLine(a | x()); Console.WriteLine(a ^ x()); Console.WriteLine(a << x()); Console.WriteLine(a >> x()); Console.WriteLine(a ?? x()); a += x(); a -= x(); a *= x(); a /= x(); a %= x(); a &= x(); a |= x(); a ^= x(); a <<= x(); a >>= x(); Console.WriteLine(x() + a); (new int?[0])[0] += x(); } public static void IntValueConst(int? a) { Console.WriteLine(a == 2); Console.WriteLine(a != 2); Console.WriteLine(a > 2); Console.WriteLine(2 == a); Console.WriteLine(2 != a); Console.WriteLine(2 > a); Console.WriteLine(a + 2); Console.WriteLine(a - 2); Console.WriteLine(a * 2); Console.WriteLine(a / 2); Console.WriteLine(a % 2); Console.WriteLine(a & 2); Console.WriteLine(a | 2); Console.WriteLine(a ^ 2); Console.WriteLine(a << 2); Console.WriteLine(a >> 2); Console.WriteLine(a ?? 2); a += 2; a -= 2; a *= 2; a /= 2; a %= 2; a &= 2; a |= 2; a ^= 2; a <<= 2; a >>= 2; Console.WriteLine(2 + a); } public static void NumberBasic(decimal? a, decimal? b) { if (a == b) { Console.WriteLine(); } #if ROSLYN2 // Roslyn 2.9 started invoking op_Equality even if the source code says 'a != b' if (!(a == b)) { Console.WriteLine(); } #else if (a != b) { Console.WriteLine(); } #endif if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } if (!(a < b)) { Console.WriteLine(); } } public static void NumberComplex(decimal? a, Func x) { // Tests deactivated because we insert redundant casts; // TODO: revisit after decision has been made regarding the type system. //if (a == x()) { // Console.WriteLine(); //} //if (a != x()) { // Console.WriteLine(); //} //if (a > x()) { // Console.WriteLine(); //} //if (x() == a) { // Console.WriteLine(); //} //if (x() != a) { // Console.WriteLine(); //} //if (x() > a) { // Console.WriteLine(); //} } public static void NumberConst(decimal? a) { // Tests deactivated because we insert redundant casts; // TODO: revisit after decision has been made regarding the type system. //if (a == 2m) { // Console.WriteLine(); //} //if (a != 2m) { // Console.WriteLine(); //} //if (a > 2m) { // Console.WriteLine(); //} //if (2m == a) { // Console.WriteLine(); //} //if (2m != a) { // Console.WriteLine(); //} //if (2m > a) { // Console.WriteLine(); //} } public static void NumberValueBasic(decimal? a, decimal? b) { Console.WriteLine(a == b); #if ROSLYN // Roslyn 2.9 started invoking op_Equality even if the source code says 'a != b' Console.WriteLine(!(a == b)); #else Console.WriteLine(a != b); #endif Console.WriteLine(a > b); Console.WriteLine(!(a > b)); Console.WriteLine(!(a <= b)); Console.WriteLine(a + b); Console.WriteLine(a - b); Console.WriteLine(a * b); Console.WriteLine(a / b); Console.WriteLine(a % b); Console.WriteLine(a ?? b); Console.WriteLine(-a); // TODO: //Console.WriteLine(a++); //Console.WriteLine(a--); //Console.WriteLine(++a); //Console.WriteLine(--a); a += b; a -= b; a *= b; a /= b; a %= b; } public static void NumberValueComplex(decimal? a, Func x) { // Tests deactivated because we insert redundant casts; // TODO: revisit after decision has been made regarding the type system. //Console.WriteLine(a == x()); //Console.WriteLine(a != x()); //Console.WriteLine(a > x()); //Console.WriteLine(x() == a); //Console.WriteLine(x() != a); //Console.WriteLine(x() > a); //Console.WriteLine(a + x()); //Console.WriteLine(a - x()); //Console.WriteLine(a * x()); //Console.WriteLine(a / x()); //Console.WriteLine(a % x()); //Console.WriteLine(a ?? x()); //a += x(); //a -= x(); //a *= x(); //a /= x(); //a %= x(); //Console.WriteLine(x() + a); //(new decimal?[0])[0] += x(); } public static void NumberValueConst(decimal? a) { // Tests deactivated because we insert redundant casts; // TODO: revisit after decision has been made regarding the type system. //Console.WriteLine(a == 2m); //Console.WriteLine(a != 2m); //Console.WriteLine(a > 2m); //Console.WriteLine(2m == a); //Console.WriteLine(2m != a); //Console.WriteLine(2m > a); //Console.WriteLine(a + 2m); //Console.WriteLine(a - 2m); //Console.WriteLine(a * 2m); //Console.WriteLine(a / 2m); //Console.WriteLine(a % 2m); //Console.WriteLine(a ?? 2m); //a += 2m; //a -= 2m; //a *= 2m; //a /= 2m; //a %= 2m; //Console.WriteLine(2m + a); } public static void CompareWithImplictCast(int? a, long? b) { if (a < b) { Console.WriteLine(); } if (a == b) { Console.WriteLine(); } // TODO: unnecessary cast //if (a < 10L) { // Console.WriteLine(); //} //if (a == 10L) { // Console.WriteLine(); //} } public static void CompareWithSignChange(int? a, int? b) { if ((uint?)a < (uint?)b) { Console.WriteLine(); } // TODO: unnecessary cast //if ((uint?)a < 10) { // Console.WriteLine(); //} } public static void StructBasic(TS? a, TS? b) { if (a == b) { Console.WriteLine(); } if (a != b) { Console.WriteLine(); } if (a > b) { Console.WriteLine(); } if (a < b) { Console.WriteLine(); } if (a >= b) { Console.WriteLine(); } if (a <= b) { Console.WriteLine(); } if (!(a == b)) { Console.WriteLine(); } if (!(a != b)) { Console.WriteLine(); } if (!(a > b)) { Console.WriteLine(); } } public static void StructComplex(TS? a, Func x) { // Tests deactivated because we insert redundant casts; // TODO: revisit after decision has been made regarding the type system. //if (a == x()) { // Console.WriteLine(); //} //if (a != x()) { // Console.WriteLine(); //} //if (a > x()) { // Console.WriteLine(); //} //if (x() == a) { // Console.WriteLine(); //} //if (x() != a) { // Console.WriteLine(); //} //if (x() > a) { // Console.WriteLine(); //} } public static void StructValueBasic(TS? a, TS? b, int? i) { Console.WriteLine(a == b); Console.WriteLine(a != b); Console.WriteLine(a > b); Console.WriteLine(!(a == b)); Console.WriteLine(!(a != b)); Console.WriteLine(!(a > b)); Console.WriteLine(a + b); Console.WriteLine(a - b); Console.WriteLine(a * b); Console.WriteLine(a / b); Console.WriteLine(a % b); Console.WriteLine(a & b); Console.WriteLine(a | b); Console.WriteLine(a ^ b); Console.WriteLine(a << i); Console.WriteLine(a >> i); Console.WriteLine(a ?? b); Console.WriteLine(+a); Console.WriteLine(-a); Console.WriteLine(!a); Console.WriteLine(~a); // TODO: //Console.WriteLine(a++); //Console.WriteLine(a--); //Console.WriteLine(++a); //Console.WriteLine(--a); //Console.WriteLine((int?)a); a += b; a -= b; a *= b; a /= b; a %= b; a &= b; a |= b; a ^= b; a <<= i; a >>= i; } public static void StructValueComplex(TS? a, Func x, Func i) { // Tests deactivated because we insert redundant casts; // TODO: revisit after decision has been made regarding the type system. //Console.WriteLine(a == x()); //Console.WriteLine(a != x()); //Console.WriteLine(a > x()); //Console.WriteLine(x() == a); //Console.WriteLine(x() != a); //Console.WriteLine(x() > a); //Console.WriteLine(a + x()); //Console.WriteLine(a - x()); //Console.WriteLine(a * x()); //Console.WriteLine(a / x()); //Console.WriteLine(a % x()); //Console.WriteLine(a & x()); //Console.WriteLine(a | x()); //Console.WriteLine(a ^ x()); //Console.WriteLine(a << i()); //Console.WriteLine(a >> i()); //Console.WriteLine(a ?? x()); //a += x(); //a -= x(); //a *= x(); //a /= x(); //a %= x(); //a &= x(); //a |= x(); //a ^= x(); //a <<= i(); //a >>= i(); //Console.WriteLine(x() + a); //(new TS?[0])[0] += x(); } public static bool RetEq(int? a, int? b) { return a == b; } public static bool RetEqConv(long? a, int? b) { return a == b; } public static bool RetEqConst(long? a) { return a == 10; } public static bool RetIneqConst(long? a) { return a != 10; } public static bool RetLt(int? a, int? b) { return a < b; } public static bool RetLtConst(int? a) { return a < 10; } public static bool RetLtConv(long? a, int? b) { return a < b; } public static bool RetNotLt(int? a, int? b) { return !(a < b); } } internal class T01_LiftedImplicitConversions { public int? ExtendI4(byte? b) { return b; } public int? ExtendToI4(sbyte? b) { return b; } public long? ExtendI8(byte? b) { return b; } public long? ExtendToI8(sbyte? b) { return b; } public long? ExtendI8(int? b) { return b; } public long? ExtendToI8(uint? b) { return b; } // TODO: unnecessary cast //public double? ToFloat(int? b) //{ // return b; //} //public long? InArithmetic(uint? b) //{ // return 100L + b; //} public long? AfterArithmetic(uint? b) { return 100 + b; } // TODO: unnecessary cast //public static double? InArithmetic2(float? nf, double? nd, float f) //{ // return nf + nd + f; //} public static long? InArithmetic3(int? a, long? b, int? c, long d) { return a + b + c + d; } } internal class T02_LiftedExplicitConversions { private static void Print(T? x) where T : struct { Console.WriteLine(x); } public static void UncheckedCasts(int? i4, long? i8, float? f) { Print((byte?)i4); Print((short?)i4); Print((uint?)i4); Print((uint?)i8); Print((uint?)f); } public static void CheckedCasts(int? i4, long? i8, float? f) { checked { Print((byte?)i4); Print((short?)i4); Print((uint?)i4); Print((uint?)i8); //Print((uint?)f); TODO } } } internal class T03_NullCoalescingTests { private static void Print(T x) { Console.WriteLine(x); } public static void Objects(object a, object b) { Print(a ?? b); } public static void Nullables(int? a, int? b) { Print(a ?? b); } public static void NullableWithNonNullableFallback(int? a, int b) { Print(a ?? b); } public static void NullableWithImplicitConversion(short? a, int? b) { Print(a ?? b); } public static void NullableWithImplicitConversionAndNonNullableFallback(short? a, int b) { // TODO: unnecessary cast //Print(a ?? b); } public static void Chain(int? a, int? b, int? c, int d) { Print(a ?? b ?? c ?? d); } public static void ChainWithImplicitConversions(int? a, short? b, long? c, byte d) { // TODO: unnecessary casts //Print(a ?? b ?? c ?? d); } public static void ChainWithComputation(int? a, short? b, long? c, byte d) { // TODO: unnecessary casts //Print((a + 1) ?? (b + 2) ?? (c + 3) ?? (d + 4)); } public static object ReturnObjects(object a, object b) { return a ?? b; } public static int? ReturnNullables(int? a, int? b) { return a ?? b; } public static int ReturnNullableWithNonNullableFallback(int? a, int b) { return a ?? b; } public static int ReturnChain(int? a, int? b, int? c, int d) { return a ?? b ?? c ?? d; } public static long ReturnChainWithImplicitConversions(int? a, short? b, long? c, byte d) { //TODO: unnecessary casts //return a ?? b ?? c ?? d; return 0L; } public static long ReturnChainWithComputation(int? a, short? b, long? c, byte d) { //TODO: unnecessary casts //return (a + 1) ?? (b + 2) ?? (c + 3) ?? (d + 4); return 0L; } } // dummy structure for testing custom operators [StructLayout(LayoutKind.Sequential, Size = 1)] public struct TS { // unary public static TS operator +(TS a) { throw null; } public static TS operator -(TS a) { throw null; } public static TS operator !(TS a) { throw null; } public static TS operator ~(TS a) { throw null; } public static TS operator ++(TS a) { throw null; } public static TS operator --(TS a) { throw null; } public static explicit operator int(TS a) { throw null; } // binary public static TS operator +(TS a, TS b) { throw null; } public static TS operator -(TS a, TS b) { throw null; } public static TS operator *(TS a, TS b) { throw null; } public static TS operator /(TS a, TS b) { throw null; } public static TS operator %(TS a, TS b) { throw null; } public static TS operator &(TS a, TS b) { throw null; } public static TS operator |(TS a, TS b) { throw null; } public static TS operator ^(TS a, TS b) { throw null; } public static TS operator <<(TS a, int b) { throw null; } public static TS operator >>(TS a, int b) { throw null; } // comparisons public static bool operator ==(TS a, TS b) { throw null; } public static bool operator !=(TS a, TS b) { throw null; } public static bool operator <(TS a, TS b) { throw null; } public static bool operator <=(TS a, TS b) { throw null; } public static bool operator >(TS a, TS b) { throw null; } public static bool operator >=(TS a, TS b) { throw null; } public override bool Equals(object obj) { throw null; } public override int GetHashCode() { throw null; } } }