// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
namespace ICSharpCode.Decompiler.IL
{
///
/// A type for the purpose of stack analysis.
///
public enum StackType : byte
{
// Note: the numeric of these enum members is relevant for ILReader.MergeStacks:
// when two branches meet where a stack slot has different types, the type after
// the branch is the one with the higher numeric value.
///
/// The stack type is unknown; for example a call returning an unknown type
/// because an assembly reference isn't loaded.
/// Can also occur with invalid IL.
///
Unknown,
/// 32-bit integer
///
/// Used for C# int, uint,
/// C# small integer types byte, sbyte, short, ushort,
/// bool and char,
/// and any enums with one of the above as underlying type.
///
I4,
/// native-size integer, or unmanaged pointer
///
/// Used for C# IntPtr, UIntPtr and any native pointer types (void* etc.)
/// Also used for IL function pointer types.
///
I,
/// 64-bit integer
///
/// Used for C# long, ulong,
/// and any enums with one of the above as underlying type.
///
I8,
/// 32-bit floating point number
///
/// Used for C# float.
///
F4,
/// 64-bit floating point number
///
/// Used for C# double.
///
F8,
/// Another stack type. Includes objects, value types, ...
O,
/// A managed pointer
Ref,
/// Represents the lack of a stack slot
Void
}
}