// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable namespace ICSharpCode.Decompiler.IL { /// /// A type for the purpose of stack analysis. /// public enum StackType : byte { // Note: the numeric of these enum members is relevant for ILReader.MergeStacks: // when two branches meet where a stack slot has different types, the type after // the branch is the one with the higher numeric value. /// /// The stack type is unknown; for example a call returning an unknown type /// because an assembly reference isn't loaded. /// Can also occur with invalid IL. /// Unknown, /// 32-bit integer /// /// Used for C# int, uint, /// C# small integer types byte, sbyte, short, ushort, /// bool and char, /// and any enums with one of the above as underlying type. /// I4, /// native-size integer, or unmanaged pointer /// /// Used for C# IntPtr, UIntPtr and any native pointer types (void* etc.) /// Also used for IL function pointer types. /// I, /// 64-bit integer /// /// Used for C# long, ulong, /// and any enums with one of the above as underlying type. /// I8, /// 32-bit floating point number /// /// Used for C# float. /// F4, /// 64-bit floating point number /// /// Used for C# double. /// F8, /// Another stack type. Includes objects, value types, ... O, /// A managed pointer Ref, /// Represents the lack of a stack slot Void } }