// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.IL.Transforms; namespace ICSharpCode.Decompiler.IL.ControlFlow { /// /// This transform 'optimizes' the control flow logic in the IL code: /// it replaces constructs that are generated by the C# compiler in debug mode /// with shorter constructs that are more straightforward to analyze. /// /// /// The transformations performed are: /// * 'nop' instructions are removed /// * branches that lead to other branches are replaced with branches that directly jump to the destination /// * branches that lead to a 'return block' are replaced with a return instruction /// * basic blocks are combined where possible /// public class ControlFlowSimplification : IILTransform { public void Run(ILFunction function, ILTransformContext context) { foreach (var block in function.Descendants.OfType()) { context.CancellationToken.ThrowIfCancellationRequested(); // Remove 'nop' instructions block.Instructions.RemoveAll(inst => inst.OpCode == OpCode.Nop); InlineReturnBlock(block); // 1st pass SimplifySwitchInstruction before SimplifyBranchChains() // starts duplicating return instructions. SwitchDetection.SimplifySwitchInstruction(block); } SimplifyBranchChains(function); CleanUpEmptyBlocks(function); } void InlineReturnBlock(Block block) { // In debug mode, the C#-compiler generates 'return blocks' that // unnecessarily store the return value to a local and then load it again: // v = // ret(v) // (where 'v' has no other uses) // Simplify these to a simple `ret()` so that they match the release build version. // if (block.Instructions.Count == 2 && block.Instructions[1].OpCode == OpCode.Return) { Return ret = (Return)block.Instructions[1]; ILVariable v; ILInstruction inst; if (ret.Value.MatchLdLoc(out v) && v.IsSingleDefinition && v.LoadCount == 1 && block.Instructions[0].MatchStLoc(v, out inst)) { inst.AddILRange(ret.Value.ILRange); inst.AddILRange(block.Instructions[0].ILRange); ret.Value = inst; block.Instructions.RemoveAt(0); } } } void SimplifyBranchChains(ILFunction function) { HashSet visitedBlocks = new HashSet(); foreach (var branch in function.Descendants.OfType()) { // Resolve chained branches to the final target: var targetBlock = branch.TargetBlock; visitedBlocks.Clear(); while (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0].OpCode == OpCode.Branch) { if (!visitedBlocks.Add(targetBlock)) { // prevent infinite loop when branch chain is cyclic break; } var nextBranch = (Branch)targetBlock.Instructions[0]; branch.TargetBlock = nextBranch.TargetBlock; branch.AddILRange(nextBranch.ILRange); if (targetBlock.IncomingEdgeCount == 0) targetBlock.Instructions.Clear(); // mark the block for deletion targetBlock = branch.TargetBlock; } if (IsReturnBlock(targetBlock)) { // Replace branches to 'return blocks' with the return instruction branch.ReplaceWith(targetBlock.Instructions[0].Clone()); } else if (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0].OpCode == OpCode.Leave) { // Replace branches to 'leave' instruction with the leave instruction Leave leave = (Leave)targetBlock.Instructions[0]; branch.ReplaceWith(new Leave(leave.TargetContainer) { ILRange = branch.ILRange }); } if (targetBlock.IncomingEdgeCount == 0) targetBlock.Instructions.Clear(); // mark the block for deletion } } void CleanUpEmptyBlocks(ILFunction function) { foreach (var container in function.Descendants.OfType()) { foreach (var block in container.Blocks) { if (block.Instructions.Count == 0) continue; // block is already marked for deletion while (CombineBlockWithNextBlock(container, block)) { // repeat combining blocks until it is no longer possible // (this loop terminates because a block is deleted in every iteration) } } // Remove return blocks that are no longer reachable: container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0 && b.Instructions.Count == 0); } } static bool IsReturnBlock(Block targetBlock) { if (targetBlock.Instructions.Count != 1 || targetBlock.FinalInstruction.OpCode != OpCode.Nop) return false; var inst = targetBlock.Instructions[0]; return (inst is Return ret && ret.Value is LdLoc || inst is Leave leave && leave.IsLeavingFunction); } static bool CombineBlockWithNextBlock(BlockContainer container, Block block) { Debug.Assert(container == block.Parent); // Ensure the block will stay a basic block -- we don't want extended basic blocks prior to LoopDetection. if (block.Instructions.Count > 1 && block.Instructions[block.Instructions.Count - 2].HasFlag(InstructionFlags.MayBranch)) return false; Branch br = block.Instructions.Last() as Branch; // Check whether we can combine the target block with this block if (br == null || br.TargetBlock.Parent != container || br.TargetBlock.IncomingEdgeCount != 1) return false; if (br.TargetBlock == block) return false; // don't inline block into itself var targetBlock = br.TargetBlock; block.Instructions.Remove(br); block.Instructions.AddRange(targetBlock.Instructions); targetBlock.Instructions.Clear(); // mark targetBlock for deletion return true; } } }