// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using Avalonia; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Threading; using ICSharpCode.ILSpyX.Settings; using ICSharpCode.ILSpy.AppEnv; using NUnit.Framework; using NUnit.Framework.Interfaces; namespace ICSharpCode.ILSpy.Tests; /// /// Per-test app-state reset for the headless suite. /// /// We run Avalonia with AvaloniaTestIsolationLevel.PerAssembly (see TestAppBuilder): the /// Avalonia runtime + dispatcher are built ONCE per assembly, which removes the intermittent /// "calling thread cannot access this object" race that PerTest re-initialization caused /// (HeadlessUnitTestSession.EnsureIsolatedApplication rebuilding the Compositor inside NUnit's /// isolated ExecutionContext). To keep each test fully isolated despite the shared runtime, this /// action rebuilds the MEF container (a fresh MainWindow / AssemblyTreeModel / DockWorkspace / /// SettingsService) and points settings at a fresh file before every test. /// /// /// The AvaloniaTest command hoists Before/After onto the Avalonia /// dispatcher thread, immediately around the test body, so the container assigned here is the one /// the test body resolves. Self-contained on purpose (no dependency on TestApp internals) so the /// one file can be dropped into every commit of the build sweep. /// /// [AttributeUsage(AttributeTargets.Assembly)] public sealed class ResetAppStateAttribute : Attribute, ITestAction { static readonly string SessionsRoot = Path.Combine(Path.GetTempPath(), "ILSpy.Tests"); string? previousSessionDir; public ActionTargets Targets => ActionTargets.Test; public void BeforeTest(ITest test) { // Clean up the prior test's settings dir lazily (deferred so the file is no longer locked). DeletePreviousSession(); var dir = Path.Combine(SessionsRoot, Guid.NewGuid().ToString("N")); Directory.CreateDirectory(dir); previousSessionDir = dir; var configPath = Path.Combine(dir, "ILSpy.xml"); ILSpySettings.SettingsFilePathProvider = () => configPath; // Ensure the one-time plugin/resolver setup has happened. Under PerAssembly, // TestApp.OnFrameworkInitializationCompleted only runs when Avalonia is first built (the // first [AvaloniaTest]); a plain [Test] running earlier would otherwise hit CreateContainer // before RegisterPluginResolver. RegisterPluginResolver is idempotent. AppComposition.RegisterPluginResolver(); // Fresh container -> fresh [Shared] singletons. CreateContainer disposes the prior one. AppComposition.CreateContainer(); } public void AfterTest(ITest test) { // The AvaloniaTest command hoists Before/After onto the dispatcher thread ONLY for // [AvaloniaTest]s. For plain [Test]s this runs on the NUnit worker thread, where touching // the dispatcher (RunJobs / Window.Close) would throw VerifyAccess -- and a plain test // created no windows, so there is nothing to clean up. Guard on dispatcher access. if (Application.Current == null || !Dispatcher.UIThread.CheckAccess()) return; // Drive background work to quiescence BEFORE the next test rebuilds the composition. A test // that triggers a decompile spawns a Task.Run plus dispatcher continuations and rarely awaits // them to completion; left running, that continuation lands during the next test and reads // the swapped-in AppComposition.Current -- the dominant source of order-dependent flakiness. // Cancel the in-flight decompiles and pump the dispatcher until they unwind (bounded). DrainPendingWork(); // Close any windows the test showed so their view-models (alive and weakly subscribed to // MessageBus) can't react to events raised by later tests, then drain once more. if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) { foreach (var window in desktop.Windows.ToArray()) window.Close(); } Dispatcher.UIThread.RunJobs(); } static void DrainPendingWork() { Task quiesce; try { quiesce = AppComposition.Current.GetExport().CancelPendingOperationsAsync(); } catch { // Composition not available (a plain [Test], or a boot that never built the workspace). Dispatcher.UIThread.RunJobs(); return; } // We're on the dispatcher thread, so we can't block-await: pump the queue (which runs the // cancelled decompiles' continuations) and let the worker threads post, until everything has // settled or a safety deadline passes. var deadline = DateTime.UtcNow + TimeSpan.FromSeconds(10); while (!quiesce.IsCompleted && DateTime.UtcNow < deadline) { Dispatcher.UIThread.RunJobs(); Thread.Sleep(5); } Dispatcher.UIThread.RunJobs(); } void DeletePreviousSession() { if (previousSessionDir == null) return; try { if (Directory.Exists(previousSessionDir)) Directory.Delete(previousSessionDir, recursive: true); } catch { /* best-effort */ } previousSessionDir = null; } }