// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Threading; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.DebugSteps; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.CSharp.Transforms { /// /// Parameters for IAstTransform. /// public class TransformContext { public readonly IDecompilerTypeSystem TypeSystem; public readonly CancellationToken CancellationToken; public readonly TypeSystemAstBuilder TypeSystemAstBuilder; public readonly DecompilerSettings Settings; internal readonly DecompileRun DecompileRun; public Stepper Stepper { get; set; } readonly ITypeResolveContext decompilationContext; /// /// Returns the current member; or null if a whole type or module is being decompiled. /// public IMember? CurrentMember => decompilationContext.CurrentMember; /// /// Returns the current type definition; or null if a module is being decompiled. /// public ITypeDefinition? CurrentTypeDefinition => decompilationContext.CurrentTypeDefinition; /// /// Returns the module that is being decompiled. /// public IModule? CurrentModule => decompilationContext.CurrentModule; /// /// Returns the max possible set of namespaces that will be used during decompilation. /// public IImmutableSet RequiredNamespacesSuperset => DecompileRun.Namespaces.ToImmutableHashSet(); internal TransformContext(IDecompilerTypeSystem typeSystem, DecompileRun decompileRun, ITypeResolveContext decompilationContext, TypeSystemAstBuilder typeSystemAstBuilder) { this.TypeSystem = typeSystem; this.DecompileRun = decompileRun; this.decompilationContext = decompilationContext; this.TypeSystemAstBuilder = typeSystemAstBuilder; this.CancellationToken = decompileRun.CancellationToken; this.Settings = decompileRun.Settings; this.Stepper = new Stepper(); } /// /// Call this method immediately before performing a transform step. /// Unlike context.Stepper.Step(), calls to this method are only compiled in debug builds. /// [Conditional("STEP")] [DebuggerStepThrough] internal void Step(string description, AstNode? near = null) { Stepper.Step(description, CreateNodeInfo(near)); } [Conditional("STEP")] [DebuggerStepThrough] internal void StepStartGroup(string description, AstNode? near = null) { Stepper.StartGroup(description, CreateNodeInfo(near)); } [Conditional("STEP")] internal void StepEndGroup(bool keepIfEmpty = false) { Stepper.EndGroup(keepIfEmpty); } /// /// Points the most recently recorded step at the node its mutation produced. /// Call this after a whose modified node only comes into existence /// during the mutation (e.g. the result of a ReplaceWith or a freshly inserted node). /// [Conditional("STEP")] internal void EndStep(AstNode? modifiedNode) { if (Stepper.LastStep != null && modifiedNode != null) { var marker = new DebugStepMarker(); modifiedNode.AddAnnotation(marker); Stepper.LastStep.ModifiedNode = modifiedNode; Stepper.LastStep.RecordModifiedNode(modifiedNode, extraIdentity: marker, insertFirst: true); } } static DebugStepNodeInfo? CreateNodeInfo(AstNode? modifiedNode) { if (modifiedNode == null) return null; // The marker rides CopyAnnotationsFrom so a replaced node's step still resolves to the // emitted text; it is recorded as a second identity for the changed node. The seam // neighbors and ancestor chain are captured from the original node before mutation. var marker = new DebugStepMarker(); modifiedNode.AddAnnotation(marker); return new DebugStepNodeInfo( modifiedNode, modifiedNode.NextSibling, modifiedNode.PrevSibling, Ancestors(modifiedNode), extraIdentity: marker); static IEnumerable Ancestors(AstNode node) { for (var parent = node.Parent; parent != null; parent = parent.Parent) yield return parent; } } } }