// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; public static class Switch { public static string ShortSwitchOverString(string text) { switch (text) { case "First case": return "Text"; default: return "Default"; } } public static string SwitchOverString1(string text) { switch (text) { case "First case": return "Text1"; case "Second case": case "2nd case": return "Text2"; case "Third case": return "Text3"; case "Fourth case": return "Text4"; case "Fifth case": return "Text5"; case "Sixth case": return "Text6"; case null: return null; default: return "Default"; } } public static string SwitchOverString2() { switch (Environment.UserName) { case "First case": return "Text1"; case "Second case": return "Text2"; case "Third case": return "Text3"; case "Fourth case": return "Text4"; case "Fifth case": return "Text5"; case "Sixth case": return "Text6"; default: return "Default"; } } public static string SwitchOverBool(bool b) { switch (b) { case true: return bool.TrueString; case false: return bool.FalseString; default: return null; } } }