// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.FlowAnalysis
{
///
/// Represents a block in the control flow graph.
///
[DebuggerDisplay("CFG UserIndex={UserIndex}, UserData={UserData}")]
public class ControlFlowNode
{
///
/// User index, can be used to look up additional information in an array.
///
public int UserIndex;
///
/// User data.
///
public object? UserData;
///
/// Visited flag, used in various algorithms.
///
public bool Visited;
///
/// Gets the node index in a post-order traversal of the control flow graph, starting at the
/// entry point. This field gets computed by dominance analysis.
///
public int PostOrderNumber;
///
/// Gets whether this node is reachable. Requires that dominance is computed!
///
public bool IsReachable {
get { return DominatorTreeChildren != null; }
}
///
/// Gets the immediate dominator (the parent in the dominator tree).
/// Null if dominance has not been calculated; or if the node is unreachable.
///
public ControlFlowNode? ImmediateDominator { get; internal set; }
///
/// List of children in the dominator tree.
/// Null if dominance has not been calculated; or if the node is unreachable.
///
public List? DominatorTreeChildren { get; internal set; }
///
/// List of incoming control flow edges.
///
public readonly List Predecessors = new List();
///
/// List of outgoing control flow edges.
///
public readonly List Successors = new List();
public void AddEdgeTo(ControlFlowNode target)
{
this.Successors.Add(target);
target.Predecessors.Add(this);
}
public void TraversePreOrder(Func> children, Action visitAction)
{
GraphTraversal.DepthFirstSearch(new[] { this }, Visit, children);
bool Visit(ControlFlowNode node)
{
if (node.Visited)
return false;
node.Visited = true;
visitAction(node);
return true;
}
}
public void TraversePostOrder(Func> children, Action visitAction)
{
GraphTraversal.DepthFirstSearch(new[] { this }, Visit, children, postorderAction: visitAction);
bool Visit(ControlFlowNode node)
{
if (node.Visited)
return false;
node.Visited = true;
return true;
}
}
///
/// Gets whether this dominates .
///
public bool Dominates(ControlFlowNode node)
{
// TODO: this can be made O(1) by numbering the dominator tree
ControlFlowNode? tmp = node;
while (tmp != null)
{
if (tmp == this)
return true;
tmp = tmp.ImmediateDominator;
}
return false;
}
}
}