// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Linq; using System.Threading.Tasks; using Avalonia; using Avalonia.Controls; using Avalonia.Headless; using Avalonia.Headless.NUnit; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.VisualTree; using AwesomeAssertions; using ICSharpCode.ILSpy.Properties; using ICSharpCode.ILSpy.AppEnv; using ICSharpCode.ILSpy.AssemblyTree; using ICSharpCode.ILSpy.Commands; using ICSharpCode.ILSpy.Docking; using ICSharpCode.ILSpy.TextView; using ICSharpCode.ILSpy.TreeNodes; using ICSharpCode.ILSpy.ViewModels; using ICSharpCode.ILSpy.Views; using NUnit.Framework; namespace ICSharpCode.ILSpy.Tests; [TestFixture] public class BrowseBackForwardCommandTests { [AvaloniaTest] public void BrowseBack_And_BrowseForward_Are_Registered_In_View_Menu_With_Alt_Arrow_Gestures() { // Task 26: BrowseBack / BrowseForward are MEF-exported main-menu commands so they appear // in the View menu with InputGestureText that the menu builder turns into both a // displayed gesture and a window-scoped HotKey. Verifies registration, parent menu, // category, gesture text, and that the export carries the right resource header. // Arrange — pull the registry directly; no window needed for metadata-only assertions. var registry = AppComposition.Current.GetExport(); // Act — find the two exports by header. var back = registry.Commands.SingleOrDefault( c => c.Metadata.Header == nameof(Resources.Back) && c.Metadata.ParentMenuID == nameof(Resources._View)); var forward = registry.Commands.SingleOrDefault( c => c.Metadata.Header == nameof(Resources.Forward) && c.Metadata.ParentMenuID == nameof(Resources._View)); // Assert — both exports exist, sit under View > Navigation, carry Alt+Left / Alt+Right. back.Should().NotBeNull("BrowseBack must be exported as a View-menu command"); back!.Metadata.MenuCategory.Should().Be(nameof(Resources.Navigation)); back.Metadata.InputGestureText.Should().Be("Alt+Left"); forward.Should().NotBeNull("BrowseForward must be exported as a View-menu command"); forward!.Metadata.MenuCategory.Should().Be(nameof(Resources.Navigation)); forward.Metadata.InputGestureText.Should().Be("Alt+Right"); } [AvaloniaTest] public async Task BrowseBack_MenuItem_Forwards_CanExecute_And_Execute_To_DockWorkspace() { // The menu-attached BrowseBack command should be a thin wrapper over // DockWorkspace.NavigateBackCommand: CanExecute mirrors the back-stack state, and // Execute pops one entry. Verifies via the live MenuItem that ends up in the View menu. // Arrange — boot the window, load assemblies, expand Enumerable, capture two methods. var (window, vm) = await TestHarness.BootAsync(3); var typeNode = vm.AssemblyTreeModel.FindNode( "System.Linq", "System.Linq", "System.Linq.Enumerable"); typeNode.IsExpanded = true; var firstMethod = typeNode.Children.OfType() .Single(m => m.MethodDefinition.Name == "AsEnumerable"); var secondMethod = typeNode.Children.OfType() .First(m => m.MethodDefinition.Name == "Empty"); // Locate the View > Back NativeMenuItem. var nativeMenu = NativeMenu.GetMenu(window) ?? throw new System.InvalidOperationException("MainMenu.Attach should have set NativeMenu on the window"); var viewMenu = nativeMenu.Items.OfType() .Single(m => string.Equals(m.Header, Resources._View, System.StringComparison.Ordinal)); var backItem = viewMenu.Menu!.Items.OfType() .Single(m => string.Equals(m.Header, Resources.Back, System.StringComparison.Ordinal)); // Initially nothing on the stack — back must be disabled. backItem.Command!.CanExecute(null).Should().BeFalse( "with no navigation history, BrowseBack must report CanExecute=false"); // Build history: select two methods with a delay so they record as separate entries. vm.AssemblyTreeModel.SelectNode(firstMethod); await vm.DockWorkspace.WaitForDecompiledTextAsync(); TestCapture.Step("first-method-decompiled"); await Task.Delay(600); vm.AssemblyTreeModel.SelectNode(secondMethod); await vm.DockWorkspace.WaitForDecompiledTextAsync(); TestCapture.Step("second-method-decompiled"); // Act — fire the menu command (mirrors clicking View → Back). backItem.Command.CanExecute(null).Should().BeTrue(); backItem.Command.Execute(null); TestCapture.Step("navigated-back"); // Assert — selection rewinds to the first method (NavigateBack walked one step). await Waiters.WaitForAsync(() => ReferenceEquals(vm.AssemblyTreeModel.SelectedItem, firstMethod)); vm.DockWorkspace.NavigateForwardCommand.CanExecute(null).Should().BeTrue( "after one back-step the forward stack should be non-empty"); } [AvaloniaTest] public async Task Mouse_Back_And_Forward_Buttons_Navigate_The_History() { // The extra mouse buttons (XButton1 = back, XButton2 = forward) drive the same history // as Alt+Left / Alt+Right, matching browsers and the WPF version (where WPF itself // translated the buttons into BrowseBack/BrowseForward commands). Avalonia has no such // translation, so MainWindow routes the pointer events to the navigation commands. // Arrange — build a two-entry history exactly like the menu-driven test above. var (window, vm) = await TestHarness.BootAsync(3); var (firstMethod, secondMethod) = await BuildTwoEntryHistoryAsync(vm); // Act — click mouse-back anywhere in the window. var point = new Point(100, 100); window.MouseDown(point, MouseButton.XButton1); window.MouseUp(point, MouseButton.XButton1); // Assert — selection rewinds, then mouse-forward replays the step. await Waiters.WaitForAsync(() => ReferenceEquals(vm.AssemblyTreeModel.SelectedItem, firstMethod), description: "XButton1 must navigate back one history entry"); await Waiters.WaitForAsync(() => vm.DockWorkspace.NavigateForwardCommand.CanExecute(null), description: "after one back-step the forward stack should be non-empty"); window.MouseDown(point, MouseButton.XButton2); window.MouseUp(point, MouseButton.XButton2); await Waiters.WaitForAsync(() => ReferenceEquals(vm.AssemblyTreeModel.SelectedItem, secondMethod), description: "XButton2 must navigate forward one history entry"); } [AvaloniaTest] public async Task Mouse_Back_Button_Press_Does_Not_Reach_The_Control_Under_The_Pointer() { // The X buttons are navigation gestures, not clicks (WPF never delivered them to the // control under the pointer). The press must not activate the pane under the pointer, // move keyboard focus, or toggle a folding marker; only the release navigates, and the // active pane stays where it was across the navigation. // Arrange — two-entry history, assembly pane active, pointer over the editor. var (window, vm) = await TestHarness.BootAsync(3); var (firstMethod, _) = await BuildTwoEntryHistoryAsync(vm); var view = await window.WaitForComponent(); vm.DockWorkspace.ShowToolPane(AssemblyTreeModel.PaneContentId); var activePane = vm.DockWorkspace.Layout.FocusedDockable; activePane.Should().NotBeNull("showing the assembly pane must make it the focused dockable"); var focusedElement = window.FocusManager?.GetFocusedElement(); int pressedInEditor = 0; view.AddHandler(InputElement.PointerPressedEvent, (_, _) => pressedInEditor++, RoutingStrategies.Tunnel | RoutingStrategies.Bubble); var point = view.TranslatePoint(new Point(view.Bounds.Width / 2, view.Bounds.Height / 2), window); point.Should().NotBeNull("the editor centre must map into the test window"); // Act / Assert — the press is swallowed at the window ... window.MouseDown(point!.Value, MouseButton.XButton1); pressedInEditor.Should().Be(0, "an X-button press must not reach the control under the pointer"); vm.DockWorkspace.Layout.FocusedDockable.Should().BeSameAs(activePane, "pressing a mouse navigation button must not activate the pane under the pointer"); ReferenceEquals(window.FocusManager?.GetFocusedElement(), focusedElement).Should().BeTrue( "pressing a mouse navigation button must not move keyboard focus"); // ... and the release navigates without moving the active pane to the editor. window.MouseUp(point.Value, MouseButton.XButton1); await Waiters.WaitForAsync(() => ReferenceEquals(vm.AssemblyTreeModel.SelectedItem, firstMethod), description: "XButton1 must navigate back one history entry"); vm.DockWorkspace.Layout.FocusedDockable.Should().BeSameAs(activePane, "navigating back must not move the active pane to the editor"); } [AvaloniaTest] public async Task Browse_Back_Keeps_The_Active_Pane() { // Back/Forward re-select a tree node and restore the tab's view state; the tab being // navigated is already the active document, so the navigation must not move the active // pane to it (WPF kept the current view focused). Exercises the command directly, which // is what the Alt+Left key binding and the View menu invoke. var (_, vm) = await TestHarness.BootAsync(3); var (firstMethod, _) = await BuildTwoEntryHistoryAsync(vm); vm.DockWorkspace.ShowToolPane(AssemblyTreeModel.PaneContentId); var activePane = vm.DockWorkspace.Layout.FocusedDockable; activePane.Should().NotBeNull("showing the assembly pane must make it the focused dockable"); vm.DockWorkspace.NavigateBackCommand.Execute(null); await Waiters.WaitForAsync(() => ReferenceEquals(vm.AssemblyTreeModel.SelectedItem, firstMethod), description: "BrowseBack must navigate back one history entry"); await vm.DockWorkspace.WaitForDecompiledTextAsync(); vm.DockWorkspace.Layout.FocusedDockable.Should().BeSameAs(activePane, "navigating back must not move the active pane to the editor"); } // Selects two methods of System.Linq.Enumerable with a pause in between so the history records // them as two separate entries; returns them in selection order. static async Task<(MethodTreeNode First, MethodTreeNode Second)> BuildTwoEntryHistoryAsync(MainWindowViewModel vm) { var typeNode = vm.AssemblyTreeModel.FindNode( "System.Linq", "System.Linq", "System.Linq.Enumerable"); typeNode.IsExpanded = true; var firstMethod = typeNode.Children.OfType() .Single(m => m.MethodDefinition.Name == "AsEnumerable"); var secondMethod = typeNode.Children.OfType() .First(m => m.MethodDefinition.Name == "Empty"); vm.AssemblyTreeModel.SelectNode(firstMethod); await vm.DockWorkspace.WaitForDecompiledTextAsync(); await Task.Delay(600); vm.AssemblyTreeModel.SelectNode(secondMethod); await vm.DockWorkspace.WaitForDecompiledTextAsync(); return (firstMethod, secondMethod); } [AvaloniaTest] public void BrowseBack_MenuItem_Carries_The_Alt_Left_Gesture() { // MEF metadata's InputGestureText flows through MainMenu.Attach into the // NativeMenuItem.Gesture property -- this is what NativeMenuBar renders inline on // Windows / Linux and what macOS projects into the system menu bar. var window = AppComposition.Current.GetExport(); window.Show(); var nativeMenu = NativeMenu.GetMenu(window) ?? throw new System.InvalidOperationException("MainMenu.Attach should have set NativeMenu on the window"); var viewMenu = nativeMenu.Items.OfType() .Single(m => string.Equals(m.Header, Resources._View, System.StringComparison.Ordinal)); var backItem = viewMenu.Menu!.Items.OfType() .Single(m => string.Equals(m.Header, Resources.Back, System.StringComparison.Ordinal)); var forwardItem = viewMenu.Menu!.Items.OfType() .Single(m => string.Equals(m.Header, Resources.Forward, System.StringComparison.Ordinal)); backItem.Gesture.Should().Be(KeyGesture.Parse("Alt+Left")); forwardItem.Gesture.Should().Be(KeyGesture.Parse("Alt+Right")); } }