Optimized code stores no temporary for a deconstruction element that is
used only once after the deconstruction. MatchAssignments handled that
for trailing elements, but a nested deconstruction copies the inner
element to a temporary, so the elements preceding it are also left
without an assignment; their external load then violated the
DeconstructInstruction invariant that all pattern variable loads are
descendants of the instruction. The forwarding fixup now covers all
unassigned elements and inserts in pattern order, because the statement
and expression builders pair pattern variables with assignments
positionally. This also fixes the nested tuple deconstruction crash
reported in #3388.
Also unwrap the address of the tested operand in
VisitDeconstructInstruction: deconstructing a struct passes the
receiver by reference, which was emitted as an invalid cast,
'var (x, y) = (S)(ref s);', even without nesting.
Fixes#3388.
Assisted-by: Claude:claude-fable-5:Claude Code
The C# debug-steps view highlights and centers the exact AST node a
transform changed; the ILAst view already had the step tree and
replay-at-step but produced no highlight. Bring it to parity.
IL rendering has no token-writer seam like the C# output visitor, so
per-instruction text spans are recorded by bracketing
ILInstruction.WriteTo via a new INodeTrackingOutput. The dominant
inst.ReplaceWith(newInst) transform pattern detaches the instruction
passed to Step, so ILTransformContext gains EndStep to record the
produced instruction; Stepper additionally records the position's
ancestor chain as fallback candidates before the step-limit throw, so
the "show state before" view -- which halts at the selected step --
still resolves to a surviving ancestor (ultimately the ILFunction).
The highlight-range resolver is shared with the C# language.
Assisted-by: Claude:claude-opus-4-8:Claude Code