The step recorder is shared by C# AST and ILAst replay, so keep the public infrastructure out of IL.Transforms and pass language-specific node navigation through neutral node metadata.
Assisted-by: OpenCode:openai/gpt-5.5:OpenCode
Normal decompiles do not consume node ranges, so keep AvaloniaEdit node tracking opt-in and enable it only for step-limited replay output.
Assisted-by: OpenCode:openai/gpt-5.5:OpenCode
The replay tests only checked DebugStepHighlight was non-null, which the
ancestor fallback satisfies unconditionally -- a regression widening every
highlight to the enclosing method would have passed. Assert instead that the
range lies in bounds, does not span the whole document, and (unless it is a
zero-length removal caret) covers non-whitespace rendered code.
Assisted-by: Claude:claude-opus-4-8:Claude Code
NodeLookup.AddNode indexed every annotation of every rendered node by reference
identity, but the debug-step highlighter only ever looks up the DebugStepMarker;
the rest were dead keys, and a shared annotation (ResolveResult and friends,
copied across nodes) would resolve to whichever node rendered last. Make
DebugStepMarker public and bridge only it -- behaviour-preserving for resolution
while dropping the per-annotation dictionary churn on every rendered node.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The step tree can run to hundreds of entries per decompile, so finding a
specific mutation means scrolling. Add a filter box in the pane's top-right
corner: a row survives when its description -- or any descendant's -- contains
the text (case-insensitive), keeping the path to every match, and the tree
auto-expands while filtering so matches nested under transform groups stay
visible. Implemented as an item-visibility converter over the existing TreeView
rather than switching to SharpTreeView, which would change the Steps contract
and rewrite the pane's tests for no functional gain here.
Assisted-by: Claude:claude-opus-4-8:Claude Code
A step that removes a node has nothing left to highlight in the resulting text,
so range resolution fell back to the enclosing block and flooded it. Record the
changed node's surviving neighbours as seam anchors (captured before the
mutation) and split a step's candidates into precise / seam / ancestor tiers:
when neither the node nor its marker resolves, place a zero-length caret at the
gap -- the successor's start, else the predecessor's end -- and only fall back
to the enclosing block when no neighbour survives. A zero-length highlight is
rendered as a caret (positioned, pulsed, centered) with no background mark.
Assisted-by: Claude:claude-opus-4-8:Claude Code
MarkNodeStart and BeginSpan captured builder.Length to anchor a node range
or highlight span, but indentation is written lazily on the first token of a
line. A node or span opened at the start of an indented line therefore
recorded its start before the leading tabs, so the debug-step highlight (and
any span) extended back across the indentation to column 0.
Flush the pending indent in both before capturing the offset, matching the
WPF AvalonEditTextOutput.BeginSpan the Avalonia port derived from. The emitted
text is unchanged -- the indent is written either way, in the same place; only
the recorded start moves to the first real character.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The Debug Steps "show state before/after" replay re-decompiles the active
tab; the headless UI tests inferred completion by polling IsDecompiling +
Text, which can return on stale state or hit the 60s wait deadline when
that shared signal races under CI load (the observed intermittent CI
timeout). RestartDecompileWithStepLimit now returns the decompile Task so
the replay completion can be awaited deterministically; the tests await it
instead of polling. The production IsDecompiling reset is unchanged -- the
last decompile's finally always resets it; the race was only in the test's
completion inference.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The C# debug-steps view highlights and centers the exact AST node a
transform changed; the ILAst view already had the step tree and
replay-at-step but produced no highlight. Bring it to parity.
IL rendering has no token-writer seam like the C# output visitor, so
per-instruction text spans are recorded by bracketing
ILInstruction.WriteTo via a new INodeTrackingOutput. The dominant
inst.ReplaceWith(newInst) transform pattern detaches the instruction
passed to Step, so ILTransformContext gains EndStep to record the
produced instruction; Stepper additionally records the position's
ancestor chain as fallback candidates before the step-limit throw, so
the "show state before" view -- which halts at the selected step --
still resolves to a surviving ancestor (ultimately the ILFunction).
The highlight-range resolver is shared with the C# language.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Record AST transform groups and mutation steps through the C# pipeline, replay selected steps with the stepper, and carry modified-node ranges through output so the Debug Steps pane can highlight the selected mutation without replacing its full step tree.
Assisted-by: CodeAlta:gpt-5.5:CodeAlta
The Avalonia port had placed the UI app in an ILSpy.* namespace tree,
while the csproj RootNamespace and every prior release (through 10.1)
use ICSharpCode.ILSpy.*. Restoring the historical namespace reduces the
public API diff against release/10.1 for plugin authors and removes the
shadowing that forced global:: qualifiers in the test project. The
Images class and AccessOverlayIcon enum move back into the root
namespace (as in 10.1), since an ICSharpCode.ILSpy.Images namespace
would shadow the Images class for all code inside ICSharpCode.ILSpy.
Assisted-by: Claude:claude-fable-5:Claude Code
When the current language is not an IDebugStepProvider (e.g. the IL
disassembler), the Debug Steps pane kept displaying the previous
language's step tree, and its commands still triggered re-decompiles
with a step limit the language ignores. Detaching now clears the tree
and the view shows a "not available" note until a step-providing
language is selected again.
Assisted-by: Claude:claude-fable-5:Claude Code
Window > Debug Steps did nothing. Two bugs in ToolPaneMenuItem:
the getter treated a pane with a null Owner (one hidden by default and
never placed in the layout) as visible, so the menu showed it checked
and toggling tried to hide it; and the show branch used
factory.RestoreDockable, which only un-hides a previously-shown pane and
is a no-op for one that was never in the layout.
Report visibility from real layout membership, and show via
ShowToolPane, which materialises the pane and (re)creates its home dock.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The user-reported "Debug Steps pane is empty after clicking Show Steps" bug
was a View-lifecycle issue: `DebugStepsPaneModel` declares
`IsVisibleByDefault = false`, so the `DebugSteps` UserControl was realised by
the dock factory only when its tab was first activated. By then
`BlockILLanguage.DecompileMethod` had already fired `OnStepperUpdated` into
the void — no subscriber existed yet.
Brings the WPF decompiler-pipeline-stepper feature across. Available only
in Debug builds — the entire feature set is gated behind `#if DEBUG`, so
Release users see neither the pane nor the ILAst languages in the picker.