Preparation for making optional single-value slots nullable: a role may omit
its null object and a slot may be cleared via SetChildByRole(role, null), and
the generated DoMatch emits MatchOptional for a nullable single child so an
absent child matches correctly. Both are inert until a slot is actually made
nullable.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Each child of a C# AST node is declared as a [Slot] partial property, and the
source generator emits the accessor bodies and an ordered slot schema
(SlotCount/GetSlotRole/IsCollectionSlot) from them. Generating the schema
keeps slot order from being mis-stated by hand and lets a DEBUG invariant
check declared slot order against document order on every decompile. The node
hierarchy is converted family by family; the EntityDeclaration leaves flatten
their inherited Attributes/ReturnType/NameToken into each leaf's ordered slot
set. Storage stays the NRefactory linked list at this stage, so only the
declaration model changes and output is unchanged.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The generator emits the IAstVisitor interface, the AcceptVisitor overloads,
and the null-node and pattern-placeholder nodes from [DecompilerAstNode]
declarations, so drop the hand-written equivalents across the C# AST: per-node
AcceptVisitor/DoMatch, the #region Null / #region PatternPlaceholder blocks,
IAstVisitor.cs, and now-dead usings. Also adds AccessorKind and moves
IdentifierExpressionBackreference into the PatternMatching folder.
Assisted-by: Claude:claude-opus-4-8:Claude Code