Slot identity already lived in node.Slot/CSharpSlotInfo/SlotKind after
the storage flip, so the parallel Role/Role<T> child model was redundant.
The Role-keyed mutation/query API is reexpressed over SlotKind, and the
role-index packing on AstNode flags is gone.
Because a node's Slot is now derived from its index in its parent rather
than stored on the child, the located-AST reattach in
InsertMissingTokensDecorator must capture the child's slot kind before
Remove() detaches it.
Assisted-by: Claude:claude-opus-4-8:Claude Code
With every optional slot nullable, the null-object pattern is dead. Generated
non-nullable getters return the backing field directly, which surfaced a last
tier of slots the decompiler legitimately leaves empty (omitted range operands,
an implicitly-typed array creation, unnamed parameters, an unbound generic
argument, and others) and flips them to nullable too. The machinery is then
removed entirely: the per-node null classes, the .Null statics and
VisitNullNode, AstNode.IsNull, the role null object, and Identifier.Null.
AcceptVisitor becomes unconditionally generated, and consumers move from
.IsNull to is null and from unconditional visits to ?.AcceptVisitor.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Optional single-child slots return T? with a real null instead of a role
null-object, taking the C# grammar as the oracle for which slots are optional.
The generator emits the property type as T? and matches it with MatchOptional,
and consumers move from .IsNull to is null / ?.. This covers the optional
statement, member, try-catch, creation-initializer and pattern slots and the
optional NameSlot tokens. A few slots the grammar marks required but the
decompiler legitimately leaves empty (the implicit-element-access target, an
implicitly-typed lambda parameter's type) are flipped to nullable as well.
Assisted-by: Claude:claude-opus-4-8:Claude Code
A [NameSlot("role")] partial string property makes the generator own the
backing Identifier token slot, the string accessor, and the match term, so a
convenience name string and its hand-written token slot collapse to a single
declaration. A nullOnEmpty option stores a null token for an empty name, used
where the output visitor keys off an absent token. Apply it across every
name-token node.
Assisted-by: Claude:claude-opus-4-8:Claude Code
NodeType was NRefactory's coarse node category, but only three reads remained
here: two checks now expressed as "is not Trivia" and one debug assert for the
pattern category. Remove the enum, the abstract property, every per-node
override, and the generator's emission, preserving the pattern-placeholder case
through an IPatternPlaceholder marker interface the output-visitor assert
checks. Also remove the unused PrimitiveExpression.AdvanceLocation helper.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Generate DoMatch across the remaining expression, statement, type-member,
type-reference and general-scope nodes, including the inherited
EntityDeclaration name/return-type/attribute match, and stop generating it for
abstract base nodes. Matching every structural member fixes real
under-matching bugs (PointerReferenceExpression ignored its Target;
ExtensionDeclaration matched anything) while computed or derived members are
excluded from matching. PrimitiveExpression and PreProcessorDirective stay
hand-written by design. Pretty output is byte-identical.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Replace the hand-written DoMatch overrides on the expression nodes with
generated ones. The generator matches every real child and structural member,
so several matchers become stricter than the hand-written versions that
under-matched (for example a previously-skipped child or an ignored flag),
while Pretty output is unaffected. Convenience-string identifier slots are
excluded so the name string is matched once rather than also via its token.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Preparation for making optional single-value slots nullable: a role may omit
its null object and a slot may be cleared via SetChildByRole(role, null), and
the generated DoMatch emits MatchOptional for a nullable single child so an
absent child matches correctly. Both are inert until a slot is actually made
nullable.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Turn on #nullable enable across the AST transform pipeline, ahead of
annotating the slot properties themselves. TransformContext now exposes the
nullable CurrentMember/CurrentTypeDefinition/CurrentModule contract already
declared by ITypeResolveContext, and the generated pattern-to-node conversion
returns a non-null node so patterns can be used in collection initializers
without warnings. No IL changes.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Introduce the successor to node.Role for child-slot identity: the generator
emits a CSharpSlotInfo per [Slot], exposed as node.Slot, plus a shared SlotKind
enum for the polymorphic "is this node in an embedded-statement / condition /
base-type slot?" comparisons a per-node identity cannot express. Migrate the
printer and transform position checks from node.Role to node.Slot and
node.Slot.Kind, and read identifier children and role-keyed writes through the
typed properties. Role is still present and is removed later; output is
unchanged.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The pattern matcher walked collections through INode.Role/FirstChild/
NextSibling, skipping siblings of a different role. Now that each
AstNodeCollection<T> is already the per-role child list, the engine matches two
collections by list index, and INode sheds Role/FirstChild/NextSibling
entirely. A collection exposes its IReadOnlyList<INode> view through a cached
adapter rather than implementing the interface directly, so a typed collection
does not become ambiguous for LINQ. Characterization tests pin the matcher's
behavior first.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Children were kept in a per-node doubly-linked list with the slot accessors
layered over it as a view. Storage now is the slot model: each node stores its
children in generated backing fields, AstNodeCollection<T> is backed by a
List<T>, and the flattened child-index space is owned by generated
GetChildCount/GetChild/SetChild/GetChildSlot members, with sibling navigation,
the role API and Clone re-expressed over them and indices renumbered lazily. A
DEBUG CheckInvariant runs after each transform, the analog of the IL
pipeline's per-transform check, so a transform that corrupts the tree fails at
that transform. Output is unchanged.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Each child of a C# AST node is declared as a [Slot] partial property, and the
source generator emits the accessor bodies and an ordered slot schema
(SlotCount/GetSlotRole/IsCollectionSlot) from them. Generating the schema
keeps slot order from being mis-stated by hand and lets a DEBUG invariant
check declared slot order against document order on every decompile. The node
hierarchy is converted family by family; the EntityDeclaration leaves flatten
their inherited Attributes/ReturnType/NameToken into each leaf's ordered slot
set. Storage stays the NRefactory linked list at this stage, so only the
declaration model changes and output is unchanged.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Introduce a Roslyn source generator that emits the visitor boilerplate for
the C# AST from [DecompilerAstNode]-tagged node declarations: the
IAstVisitor interface, the AcceptVisitor overloads, the pattern-placeholder
nodes, and the initial DoMatch support. AccessorKind lets an accessor's
keyword be chosen independently of its role, an early step toward shedding
the NRefactory role model.