Shortening default(T) is the same problem as removing the redundant cast
around a lambda whose delegate type the context already fixes, so it uses
the same mechanism: ConvertTo makes the explicit type implicit when the
conversion is an identity conversion and the caller allows an implicit
one. The literal keeps the type it was shortened from, so any later
conversion to a different type - or any context that requires an explicit
type, such as an overload resolution recheck falling back to CastArguments
- can spell default(T) out again. That keeps the value intact where the
bare literal would change it, e.g. "object o = default(SomeStruct)", which
boxes a non-null struct while "default" would be null.
Because the shortened literal resolves to DefaultLiteralResolveResult,
CallBuilder's existing overload resolution recheck sees a real default
literal and rejects ambiguous calls on its own; no separate bookkeeping
about which arguments may stay untyped is needed. Only the contexts that
supply no target type at all restore the explicit form: an awaited
expression, and arguments of operator methods, which later become operator
or cast syntax rather than calls.
Assisted-by: Claude:claude-opus-5[1m]:Claude Code
Object creation can require an unsafe context solely because the selected
constructor has a pointer parameter. Apply the existing unsafe-signature
check to object creation nodes so the emitted declaration remains compilable.
Assisted-by: Copilot:gpt-5.6-sol:GitHub Copilot CLI
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 86d2918e-5a24-48b4-9a86-41d331ec3720
The UnsafeCode fixture had no double-indirection coverage at all:
no pointer-to-pointer loads, stores, or indexing, and no fixed
statement over an element of a pointer array.
Assisted-by: Claude:claude-fable-5:Claude Code
These have special semantics (number of elements in C# vs. number of bytes in IL), and so pointer arithmetic must go through the special HandlePointerArithmetic() code path --> the normal logic in HandleBinaryNumeric must not ever emit pointer arithmetic.
Not every pinned region has a clean `P = null` assignment to mark its end.
If a second pinned region starts with the same variable `P`, consider that to mark the end of the previous pinned region for that variable.
Also, fix a bunch of special cases with empty pinned regions.
This also makes CleanUpTryFinallyAroundPinnedRegion() redundant as it is no longer necessary to trigger the array-to-pointer transform; so the normal elimination of pinned variable resets is sufficient.